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A software update released simultaneously with a game's retail launch, or available for pre-load before launch day, that applies fixes, performance improvements, and content additions to the version shipped on physical media. Day-one patches became a standard industry practice as always-online console infrastructure (Xbox Live, PlayStation Network) made post-manufacture updates trivially distributable from the early 2000s onward. They are sometimes controversial when very large: Cyberpunk 2077's day-one patch was 43 GB on console, suggesting the disc version was substantially incomplete. Halo: The Master Chief Collection's launch issues despite a substantial day-one patch highlighted that patching is not a guarantee of a working product. Day-one patches are usually necessary because the certification and manufacturing process for physical disc distribution takes 4-8 weeks, during which developers continue finding and fixing bugs. The patch content ranges from critical crash fixes (applied without announcement) to new content that couldn't be included on the disc (the 'day-one DLC' controversy, where content finished before launch is sold separately rather than included). For digital-only purchases, the distinction between 'day-one patch' and 'version 1.01' is largely semantic, both represent post-build development applied before the player experiences the game.