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Organized competitive gaming at professional and semi-professional levels, structured around dedicated teams, coaching staff, regular league seasons, and major international tournaments with substantial prize pools and media rights. Esports encompasses spectator events watched by millions, professional player contracts, team ownership by investors and traditional sports franchises, and broadcast deals with streaming platforms and cable networks. The industry traces formal roots to the Cyberathlete Professional League (CPL, 1997) and South Korea's StarCraft: Brood War professional scene (late 1990s), where cable television broadcast matches to national audiences and players became celebrities. Modern esports are anchored by five dominant titles: League of Legends (Worlds tournament, $2M+ prize pool), Dota 2 (The International, highest prize pools in esports history, $40M in 2021), Counter-Strike 2 (CS Major Championships), Valorant (Champions Tour), and PUBG/Free Fire on mobile in Southeast Asia. Total esports viewership reached 532 million globally in 2022 according to Newzoo. The esports industry has faced structural challenges including team profitability, player career longevity (peak performance typically ages 18-25), and viewer growth plateauing after the pandemic-era surge. College esports programs have grown significantly as a pipeline for talent and a legitimisation pathway.
For new players
Esports is professional competitive gaming; teams practise full-time, have coaching staff, and compete in structured leagues for prize money and sponsorship, the same as traditional sports.