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The practice of creating community-made modifications to a game's files, altering gameplay systems, adding new content, fixing developer-overlooked bugs, upgrading visual fidelity, or in extreme cases creating entirely new games built on existing engines. PC gaming has the richest modding ecosystem because open platforms allow file access; consoles have historically restricted modding, though select games like Skyrim and Fallout 4 support mods on PlayStation and Xbox via official mod portals. The modding ecosystem is distributed through Nexus Mods (PC-focused, over 500 million downloads), the Steam Workshop (directly integrated into Steam's game pages), and CurseForge (Minecraft, World of Warcraft). Some of the most commercially influential games in history began as mods: Counter-Strike started as a Half-Life mod; Dota began as a WarCraft III custom map; Teamfortress began as a Quake mod; and DayZ (a zombie survival mod for ARMA 2) spawned the entire survival game genre. Bethesda's RPGs, Morrowind, Oblivion, Skyrim, Fallout 4, have particularly active modding communities that keep decade-old games contemporary through visual overhauls, new questlines, gameplay overhauls, and bug fixes that sometimes exceed the quality of official patches. Modding represents gaming's creative underclass: the players who move from consuming games to shaping them.