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A game design approach where the player can freely explore a large virtual world without being funneled through linear levels. Open-world games typically feature a main quest alongside side quests, collectibles, and emergent gameplay. Examples include The Legend of Zelda: Breath of the Wild, Red Dead Redemption 2, and Elden Ring. The genre grew rapidly after the success of Grand Theft Auto III (2001), which demonstrated open-world design at scale.
For new players
In an open-world game, you can often go almost anywhere from the start. Don't feel rushed — explore at your own pace.