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Action RPG

Genre

A video game genre that combines core elements of action games and role-playing games. Action RPGs emphasise real-time combat that tests the player's coordination or reaction time, as opposed to turn-based or menu-based combat, while keeping RPG progression such as levels, stats, skills and better equipment. MMORPGs with real-time combat also count as action RPGs. Blizzard North's Diablo (1997), a click-to-move, real-time dungeon crawl, set the template for the loot-focused isometric branch, which continued with Titan Quest (2006), Torchlight (2009) and Path of Exile (2013). Another branch puts the camera behind the character in larger worlds: The Witcher series, which began in 2007 and concluded with 2015's The Witcher 3: Wild Hunt, and FromSoftware's games from Demon's Souls (2009), built around hard enemies and limited checkpoints, to Elden Ring (2022), which mixed open-world exploration with Soulslike combat. Because your character build and your own execution both matter, the same encounter can play out very differently for two players.

For new players

Action RPGs are real-time; you dodge, attack, and react yourself rather than choosing moves from menus like in older JRPGs. You also level up and find better gear to grow stronger.

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