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A subgenre of action RPGs inspired by FromSoftware's Dark Souls series, characterized by difficult enemy encounters, methodical stamina-based combat, loss of currency (souls/echoes/runes) on death, and sparse narrative delivered through environmental storytelling and item descriptions. Examples include Elden Ring, Sekiro: Shadows Die Twice, Lies of P, and Lords of the Fallen. The genre rewards patience, pattern recognition, and learning from failure.
For new players
Soulslikes are hard on purpose. When you die, you return to a checkpoint — beat the enemies you just faced to reclaim your dropped currency.