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A subgenre of role-playing games characterized by procedurally generated levels, permadeath (starting over when your character dies), and turn-based gameplay. The term comes from the 1980 game Rogue. Modern examples include Hades, Dead Cells, and Enter the Gungeon. Roguelikes emphasize replayability — each run feels different because the dungeon layout, item drops, and enemy placement are randomized.
For new players
If you die in a roguelike, you start from the beginning — but you'll learn the systems better each time and eventually beat it.
Hades is one of the best roguelikes ever made, with a compelling story that rewards repeated runs.