Loading…
Loading…
A game that borrows elements from roguelikes (procedural generation, permadeath) but adds persistent progression between runs. When you die, you keep some currency, unlocks, or upgrades that make future runs slightly easier. Examples include Hades, Dead Cells, and Risk of Rain 2. The distinction from a pure roguelike is the meta-progression layer that softens the harshness of full permadeath.
For new players
Unlike pure roguelikes, roguelites let you keep some progress between deaths, making them more approachable for new players.