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A bundle purchase providing access to all downloadable content (DLC) released for a game within a defined period, typically one to three years following the base game's launch, at a discount versus purchasing each piece of DLC individually at release. Season passes are sold before the DLC is available, requiring the buyer to trust that future content will justify the upfront cost. The model was prominent in the mid-2010s as publishers structured their DLC release cadence around a season pass bundle: players who bought in early received guaranteed access to all announced expansions, while individual DLC buyers paid more per unit. The Witcher 3: Complete Edition, which bundled two major expansions (Hearts of Stone and Blood and Wine) representing some of the best content in gaming, is often cited as a season pass that definitively delivered its value. Conversely, Battlefield 4's Premium Pass split the player base by locking large portions of the map pool behind it, fragmenting matchmaking and frustrating players who didn't purchase it. Season passes have declined in popularity as live-service battle passes, which are recurrent, lower-cost, and deliver content within a predictable seasonal window, replaced them as the dominant forward-monetisation structure. Some publishers still use the season pass model for singleplayer-focused games with planned expansion DLC, where the content structure maps better to a bundle than to ongoing seasonal releases.