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Detailed information about the timing properties of moves in fighting games, measured in frames (typically at 60fps). Frame data includes startup frames (how many frames before the move becomes active), active frames (how long the attack hitbox lasts), and recovery frames (how long the character is vulnerable after the move). Frame data determines which moves are safe on block, which can be punished, and which create advantage or disadvantage. Mastery of frame data is essential for high-level competitive fighting game play.
For new players
Frame data tells fighting game players exactly how fast and safe each move is — crucial for competitive play.