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Cooperative gameplay in which two or more players work together toward shared objectives rather than competing against each other, with success and failure shared collectively. Co-op modes range widely in structure: split-screen couch co-op (It Takes Two, Overcooked) where players share a screen in the same room; online co-op campaigns (Deep Rock Galactic, Halo, Sea of Thieves) where players tackle missions together online; raid groups in MMORPGs requiring coordinated teams of 8-40 players; and asymmetric co-op where players have different roles or mechanics (Keep Talking and Nobody Explodes). Co-op gaming experienced a major resurgence in the early 2020s with Deep Rock Galactic, Valheim, Phasmophobia, and Lethal Company proving that the social experience of shared struggle and coordinated problem-solving drives deep engagement and word-of-mouth growth. It Takes Two (2021) won Game of the Year at multiple ceremonies and is broadly considered one of the best co-op games ever made. A distinct branch is 'asynchronous co-op,' where players contribute to a shared world at different times; Palworld's shared server base-building exemplifies this. The rise of cross-play has dramatically expanded co-op's reach by removing platform barriers between friends.