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Japanese Role-Playing Game, a subgenre of RPGs developed primarily in Japan, typically characterised by menu-driven or semi-real-time combat, anime-influenced art direction, linear or semi-linear story progression, party-based gameplay with multiple controllable characters, and elaborate musical scores. JRPGs became a global phenomenon through console releases on the NES and Super Famicom: the Final Fantasy and Dragon Quest series defined the template from the late 1980s onward, with Final Fantasy VII (1997) becoming the breakthrough title in Western markets. Key characteristics include heavy narrative investment (JRPGs routinely run 40-100 hours) and character development arcs that blend personal and world-saving storylines. Sub-genres within JRPGs include: Persona-style social sim RPGs, tactical JRPGs (Fire Emblem, Final Fantasy Tactics), action JRPGs (Tales of, Xenoblade Chronicles), and the emerging 'HD-2D' style (Octopath Traveler). Modern defining examples are Persona 5 Royal, Final Fantasy XVI, Like a Dragon: Infinite Wealth, and Metaphor: ReFantazio. The genre's primary criticism is pacing: mandatory random encounters, cutscene density, and filler dungeons can pad run-times. Remasters and 'remaster-adjacent' releases have given classic JRPGs new life on current hardware.
For new players
JRPGs usually have a long story, a cast of party members, and battles where you pick moves from menus. Expect dozens of hours of play and invest in the characters; the story payoff is the point.