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GameBrief · General

Reviewing
All Hail the Orb
LeGingerDev
How long to beat All Hail the Orb depends on whether you want the story ending or the full 46-achievement run: and whether you played before or after the April 22 patch changed how completion works.
Short answer: the story takes about 3 hours. Full completion is 4-4.5 hours if you're efficient, or 5.5 hours if you go back for cleanup after the ending. The game's average playtime across roughly 30,000 players is 4.1 hours.
The longer answer is more useful, because there's a routing decision the April 22 update created that no guide has fully mapped out yet.
TL;DR: How long to beat All Hail the Orb: story ends at about 3 hours. Full 46-achievement completion is 4-4.5 hours in-run or 5.5 hours if you go post-story. The April 22 patch created both routes. Average across 30,000 players is 4.1 hours.
The story ends when you power the Devotion Obelisk to 1 billion. Everything between the opening click and that moment is the main run: recruit cultists, build the automation chain, explore dungeon rooms, push Devotion to the threshold.
Most players hit the ending somewhere between 2.5 and 3.5 hours. The fastest tracked completion on Steam is 3 hours 8 minutes: a straight playthrough, no optional rooms. If you explore everything, add 30-40 minutes.
You can't lose progress in this game. There are no fail states, no death resets, nothing that sends you backward. If you're slower than average (reading the dialogue, sitting with the automation for a while before moving on) four hours is a safe ceiling for a first run.
The dungeon map opens up room by room. Rooms tied to specific achievements are easy to miss if you follow Devotion objectives without checking branches: that's where the cleanup time comes from.
GODEEPER: The automation chain is more nuanced than it looks once you hit the mid-dungeon stage. All Hail the Orb Tips Guide: 100% Completion →
Before April 22, finishing the Obelisk building with more than 3 achievements uncollected ended your run permanently. You'd have to start over. The April 22 patch (titled "The Devotion Continues") removed that hard stop. Post-story cleanup is now possible.
That created two real routes for 100%:
Route A: in-run management (4-4.5 hours total) Track achievements during the main run and stay within 3 of completion before triggering the final Obelisk stage. Faster, requires some planning. Read the All Hail the Orb achievement guide before you start so you know which rooms are tied to specific unlocks versus which ones fill in passively through automation.
Route B: story-first, cleanup after (5.5-6.5 hours total) Finish the story without worrying about achievements, then use the post-story window. Lower stress, more time. Players reporting 5.2 and 5.5 hour completions on Steam were mostly doing this. The Duuro reviewer logged 6.6 hours across two sittings: story-first plus unhurried cleanup.
If you've already finished the story: Route B is your only path. If you haven't started yet, Route A saves an hour or two.
GODEEPER: Understanding the ending before you reach it helps with achievement routing. All Hail the Orb Ending Explained: What Happens After →
PlayTracker puts the average at 4.1-4.3 hours across roughly 30,000 players. Average achievements earned: 22.6 out of 46.
Most people finish the story and stop. The first half of the achievement list fills in passively during the automation phase: once cultists are running, you've probably hit 22 or 23 achievements without trying. The second half is tied to intentional dungeon exploration, and that's where most people trail off.
The dungeon split is the crux of it. Once automation runs you can sit and wait, but if you go idle during that window instead of exploring rooms, you leave 20+ achievements on the table. Most players don't notice they're done until the Obelisk ending screen. By then, cleanup adds an hour or two rather than 20 minutes.
If you're reading this, you're probably not the average player. But knowing the split helps plan your run before you start rather than reacting to it after.
Orb Mastery tracks 45 in-game challenges that mirror most of the Steam achievement list. PlayTracker shows the average player unlocks 22-23 of the 46 achievements: the second half is entirely dungeon-room exploration, which is what separates a 3-hour story run from a 4-hour completion.
The April 26 patch delivered roughly 60% better frame rates in late-game states. Before it, players on handhelds (the Duuro review flagged significant slowdown on a ROG Xbox Ally X) hit real chug during the mid-to-late automation phase when multiple systems were running at once.
Current build runs meaningfully better. Doesn't change completion time, but it changes whether the last 30 minutes feel smooth.
Find the duck early. It's in a room that's easy to walk past, and it's one of the most searched-for secrets in the game. The All Hail the Orb tips guide has the location. Don't reach the Obelisk without having found it.
Stop clicking once the automation runs. The game is built to not need you after cultists take over. Manual clicking doesn't meaningfully speed things up after that point.
Watch for achievement notifications during the automation phase. The first 22 come in passively as cultist tiers chain through: you should see them populating without doing anything intentional. If you're 30+ minutes into automation with fewer than 15 achievements, you missed an early milestone and should check which tier you skipped.
Don't treat the dungeon map as optional. Room exploration is the entire second half of the achievement list. Treating it as optional and planning to clean up after the Obelisk is technically fine post-April 22 patch, but it costs real time. A single exploration pass before the final stage takes 20-30 minutes and pays off more than any optimization elsewhere.
$6.99 for 4 hours. Whether that's "too short" depends entirely on how you value your time. It's roughly a movie ticket: same price, about the same length, and it either lands for you or it doesn't.
The post-April 22 patch changes how you should plan your run. Before the patch, the choice was binary: chase achievements during your run or accept you'd miss the secret-room ones forever. Now there's a third option: finish the story, take a break, come back for cleanup. That's the path most casual completionists should pick. It's slower in raw hours, but mentally easier than juggling a checklist while the Devotion timer ticks.
If you're aiming for the 46-achievement run, the cultist tier achievements are the milestones that quietly anchor your pace. Tier-based achievements pop as you scale Devotion through 10x, 100x, 1000x and so on. Missing one means you skipped a tier: usually because automation was running and you stopped paying attention. Glance at your Devotion counter every 5-10 minutes during automation to confirm you're hitting each tier on the way up.
Q: How long does it take to beat All Hail the Orb? A: The main story (reaching 1 billion Devotion and powering the Obelisk) takes roughly 3 hours. The fastest tracked completion on Steam is 3 hours 8 minutes. Most players finish in 3-4 hours on a first playthrough.
Q: How long to 100% All Hail the Orb? A: About 4-4.5 hours if you manage achievements during your main run. If you finish the story first and do cleanup after, expect 5.5-6.5 hours total. PlayTracker shows the all-player average at 4.1-4.3 hours.
Q: Can you miss achievements permanently in All Hail the Orb? A: After the April 22 patch, post-story cleanup is possible: you can continue playing after the Obelisk ending to collect missed achievements. Before that patch, finishing the final Obelisk building with more than 3 achievements remaining ended your run permanently.
Q: Is All Hail the Orb worth 100%? A: Yes, if you enjoy clicker/idle games. Achievement difficulty is rated 1/10: nothing is locked behind RNG, difficult timing, or multiple playthroughs. All 46 achievements are reachable in a single run, which is unusual for the genre.
Q: Does All Hail the Orb have New Game Plus? A: No. The game is designed to be completed once. There is no New Game Plus mode. The developer added post-story continuation in the April 22 patch, which allows cleanup after the ending, but it is not a full replay with carry-over.
Q: What is the average playtime for All Hail the Orb? A: PlayTracker data across roughly 30,000 players shows a 4.1-4.3 hour average and 4.1 hour median. The average player unlocks about 22-23 of the 46 achievements, meaning most players stop after the story without attempting full completion.
Q: How many achievements are in All Hail the Orb? A: All Hail the Orb has 46 Steam achievements. None are missable in an unrecoverable way after the April 22 patch. 4 of the 46 are hidden. Achievement difficulty is 1/10: the hardest part is knowing which dungeon rooms to visit before ending the run.
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About the author

Critical game theorist with a background in film criticism. Writing for print and digital outlets since 2015. Specialises in genre analysis and design heritage.
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