GuideAll Hail the Orb
All Hail the Orb Tips Guide: 100% Completion (2026)
This All Hail the Orb tips guide covers your first playthrough. The game is short, has no fail states, and gradually turns clicking into automation. The main planning problem is achievement order, although the developer's April hotfixes added post-story play and reduced several launch blockers.

About the game
All Hail the Orb
LeGingerDev
Most of these tips come down to setting things up in the right order rather than any particular skill.
Updated 2026-10-22: Correction: we said four hidden achievements were dungeon-room secrets. They are specific actions (a duck in a pool, a Cultist over a torch, the Library bookshelf puzzle, a click on the main-menu Orb), listed below from the Steam community 100% guide. On October 15 we removed first-person play anecdotes we couldn't back with a source.
TL;DR: All Hail the Orb is a short incremental game with 46 Steam achievements. Set up Library automation early, spend time at the Alchemy Bench, explore every dungeon room, and roll the Quackpot in batches. The April hotfixes added post-story play and lowered the duck cost, but the five hidden achievements still need deliberate cleanup.
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All Hail the Orb tips guide: quick answer
For a clean first run, automate the Library early, experiment with the Alchemy Bench as soon as it unlocks, explore every dungeon branch, and reach 50 ducks before the final Obelisk stage if possible. The game now supports post-story cleanup, but the five hidden achievements are still easier to handle when you know where to look.
Current status: September 2026
The current Steam page lists 46 achievements, a demo, and a Very Positive label from 1,586 total reviews: 1,497 positive and 89 negative in the checked snapshot. The official update feed shows Hotfix #4 on July 6 and the April hotfixes that addressed the Obelisk progression block, post-story play, duck costs, and achievement tracking. The game remains a short full release rather than an Early Access title.
Key takeaways
- Don't trigger the 1B Devotion finale until you're down to 3 or fewer remaining achievements
- Library automation is the priority: Knowledge is the slowest resource and the one most likely to delay your 100%
- Alchemy bench: spend 30 minutes here immediately when it unlocks: early discoveries compound across the whole run
- Duck gacha: roll 5 at a time, aim for 50 ducks before the finale
- Hidden achievements: four are single actions you can do mid-run (see Phase 2), while Bob is a post-story interaction on the main menu
- Resonance Cascade is a full Devotion chain reaction achievement; the current official notes do not establish a universal percentage or chain length
GODEEPER: Best build paths for each Resonance type and how to reach max automation before the final Obelisk. All Hail the Orb Best Build Guide →
Step-by-Step: All Hail the Orb first playthrough order
1. Start Library automation: Recruit cultists and get Knowledge generation running before you spend too long on optional systems. 2. Explore the dungeon early: Check every branch and room before the finale so the four room-based hidden achievements do not become a cleanup chore. 3. Work the Alchemy Bench: Experiment when it unlocks and keep the recipe log visible while automation continues in the background. 4. Track ducks and milestones: Use the lower post-launch Quackpot cost to work toward 50 ducks, while watching Knowledge and alchemy progress. 5. Trigger the finale deliberately: Start the final Obelisk stage only after checking the achievement list and knowing what can be cleaned up after the story.
Phase 1: Click, Recruit, Automate (Hours 1-2)
The first hour is mostly linear. Click the orb to generate Devotion. Recruit your first cultists as soon as they become available: automation is what frees you to focus on other systems.
The clicking achievements unlock in the first few minutes. Your First Devotee and Create 5 Cultists happen naturally. The Devotion milestone achievements (100 → 1K → 10K → 100K → 1M) unlock automatically as your cultist automation compounds.
What to actively manage: the Library. Set up Library automation as early as possible. Knowledge is the slowest resource relative to how much you need: 400K Knowledge for the Omniscient achievement is the milestone that will hold back your 100% completion if you deprioritize it. Automation running from early in the game accumulates passively while you focus on other systems.
The Speedy Transit alchemy discovery (connects Library to Cultist Quarters via portal) removes travel overhead and speeds Knowledge generation significantly. Getting this early is one of the highest-ROI moves in the game: it's covered more in the alchemy section below.
Phase 2: Dungeon Exploration (Early in Hour 2)
The dungeon opens after Obelisk Stage 2. Go here before you get absorbed by the resource accumulation loop.
The five hidden achievements are Toasty Buns, Dont'cha think it's too early?, What's Behind the Bookshelf...?, Bath Time, and You saved Bob...Good job! Their Steam descriptions are blank until after you trigger them. None needs a resource threshold; each needs one specific action, per the Steam community All 100% Achievements guide:
- Bath Time: put a duck in the pool beneath the Life Crystal Generator.
- What's Behind the Bookshelf...?: solve the Library bookshelf puzzle (the guide's order: Sword, Jar, Helmet, Jar, Skull, Helmet, Jar, Skull).
- Dont'cha think it's too early?: click the Orb on the main menu.
- Toasty Buns: hover a Cultist above a torch.
The April 26 Hotfix #2 added post-story play, so these are less dangerous to miss than they were at launch. Bob is a separate post-story interaction: relaunch after the credits and click him on the main menu. The developer later confirmed a fix for players whose Bob did not appear. Doing the four in-run actions during the main run is still faster than cleanup.
Phase 3: Alchemy Bench (First 30 Minutes After Unlock)
When the Alchemy Bench unlocks, stop and spend 30 minutes experimenting before moving on to anything else.
Why: alchemy discoveries give quality-of-life upgrades that compound across the whole remaining run. Getting them early means more time benefiting from them. Getting them late means they're nearly useless for a game you're about to finish.
The three most impactful early discoveries:
Speedy Transit: connects the Library to the Cultist Quarters via portal, removing the travel time overhead. This is the fastest way to accelerate Knowledge generation and should be your first target if you haven't already set up full Library automation.
Super Beds: reduces cultist sleep time, keeping your automation running more continuously. Small gains per cycle, but those add up over a 5-hour run.
Grotto Auto Harvest: automates a resource collection step that would otherwise require manual attention during the middle stages. Frees you to focus on other things.
The Grand Opus achievement requires all 9 alchemy recipes. The official achievement list confirms the total, but the developer does not publish a universal drop percentage for each discovery. If a late recipe is missing, keep Library automation running and check the alchemy log rather than treating an old percentage estimate as a guaranteed rule.
Check your alchemy log periodically. Some recipes unlock when you hit specific resource milestones, and those milestones can arrive without you noticing if you're not checking.
Phase 4: Duck Gacha (Any Point Before Finale)
The Quackpot is the duck-dispensing vending machine. It runs on its own separate currency: not Devotion, not Gold. The three duck achievements are First Quack, Quack Factory (20 ducks), and Duck Dynasty (50 ducks).
Roll 5 at a time whenever you have enough currency. Single rolls are less efficient. The developer reduced the cost of reaching 50 ducks post-launch, so Duck Dynasty is more accessible than it was for players in the first few days.
Check your duck count before triggering the 1 billion Devotion finale. If you're at 45 ducks, wait until you hit 50. The post-patch continuation does let you keep rolling after the ending, but cleaning this up during the main run is cleaner.
Phase 5: Resource Milestones (Hours 3-5)
The resource accumulation achievements (Life Essence, Gold, Knowledge, Duckinite Ore) mostly unlock through standard play if you let automation run. The ones worth tracking:
- Omniscient (400K Knowledge): the longest to accumulate. Library automation is the solution.
- King Midas (75M Gold): comes naturally with late-game automation scaling.
- Shiny Rock to 4,000 Duckinite Ore: Duckinite is slower than Gold but still passive with automation.
If you're getting close to the finale and Knowledge is still short, run a Library automation pass for 30-60 minutes before triggering the billion-Devotion build.
The first twenty minutes feel like a clicker: push past them before deciding if this is for you.
The One Thing That Can Go Wrong
Triggering the 1 billion Devotion Obelisk building (The End...? stage) before you've finished your achievement list. This ends the main story.
April 26 Hotfix #2 added post-story continuation, so the game doesn't cut you off permanently. But the dungeon hidden achievements require active exploration, and exploration is more natural during the main run than in a post-credit cleanup session.
Before triggering the finale, check off:
- All 4 dungeon hidden achievements found
- Duck Dynasty (50 ducks) or close enough to clean up immediately post-story
- The Grand Opus (all 9 alchemy recipes): or at least confirmed that Eureka Moments is in progress
- Omniscient (400K Knowledge): or close with Library automation running
The All Hail the Orb achievement guide has the full checklist of all 46 achievements if you want to confirm your state before the finale.
GODEEPER: The alchemy bench is where most of the build depth lives, here is how every recipe combines and what to prioritize. All Hail the Orb Alchemy Guide →
Tips for a Faster Run
Don't rush Obelisk stages. Each stage unlocks new systems. Advancing too quickly reduces the time your automation has to run, which means resource milestones arrive later instead of passively ticking over during transitions.
Cultists work for free. Once recruited, cultists automate passively. There's no upkeep cost or management required. More cultists = more automation = faster everything. Prioritize recruitment in the early stages.
The game is forgiving. There are no fail states. You can't mismanage resources badly enough to get stuck. The only planning the game actually requires is the dungeon pass and the finale timing. Everything else takes care of itself if you let automation run.
Track your alchemy log. Some recipes unlock at specific resource milestones, and those milestones can tick past without you realizing a new discovery is waiting. A quick check every 30 minutes of playtime is enough to stay on top of it. Missing a recipe for an hour isn't catastrophic, but if you're aiming for The Grand Opus, leaving unlockable recipes sitting in the queue is just wasted time.
The Resonance Crystal chain is worth understanding. Resonance Cascade is officially described as completing a full Devotion chain reaction. The April 22 hotfix added a safety net for Resonance Crystal achievement tracking, but its notes do not establish a fixed 10% chance or a ten-link maximum. Keep clicking after the relevant discovery is active, and use the achievement trigger rather than an old probability as your target.
Mid-run recipe chaining is where All Hail the Orb separates from standard clicker games.
Frequently Asked Questions
Can you miss achievements in All Hail the Orb? The final Obelisk stage ends the main story, but April's Hotfix #2 added post-story play. Four hidden achievements need one specific action each during the run, while You saved Bob...Good job! is a separate post-story menu interaction. Check the achievement list before triggering the finale so cleanup is intentional.
What should I unlock first in All Hail the Orb? Set up Knowledge automation early. Knowledge is the slowest resource in the game, and the Omniscient achievement (400K Knowledge) is the one most likely to hold you back if you let the Library sit idle. After that, prioritize the Alchemy Bench when it becomes available: spending time experimenting early unlocks quality-of-life discoveries that pay off for the rest of the run.
How does the duck gacha work in All Hail the Orb? The Quackpot is a vending machine that dispenses ducks using its own separate currency. Roll 5 at a time when you have enough currency: it's more efficient than single rolls. The developer reduced the cost of reaching 50 ducks via a post-launch patch, so the Quack Factory and Duck Dynasty achievements are more accessible than early players found them. Aim to hit 50 ducks before triggering the finale if possible.
What are Resonance Crystals in All Hail the Orb? Resonance Cascade is the Steam achievement for completing a full Devotion chain reaction. The developer's April hotfix mentions a safety net for Resonance Crystal achievements, but the current official notes do not state a fixed spawn percentage or chain length.
How long does All Hail the Orb take to complete? The game is designed to be completed in a single session: approximately 3 hours for the main story. A deliberate first playthrough aimed at 100% achievements takes closer to 5-7 hours, with the main additions being the five hidden achievements, the alchemy track and active Library automation to reach 400K Knowledge before the finale.
What are the five hidden achievements in All Hail the Orb? Toasty Buns (Cultist over a torch), Dont'cha think it's too early? (click the main-menu Orb), What's Behind the Bookshelf...? (Library bookshelf puzzle), Bath Time (duck in the pool beneath the Life Crystal Generator) and You saved Bob...Good job! (relaunch after the credits, click Bob). The official achievement list confirms the five names.
Related Reading
- All Hail the Orb New Player Mistakes: 8 Common Errors: common automation and progression mistakes, with fixes.
- All Hail the Orb Stamina Guide: Super Beds Explained: how Super Beds change cultist output.
- All Hail the Orb Resonance Guide and Crystal Conduit: the documented Devotion chain, Crystal Conduit loop, and Resonance Cascade condition
- All Hail the Orb Endings Explained: what the final Obelisk stages mean for cleanup.
- All Hail the Orb Secrets and Hidden Mechanics: interactions the game does not explain clearly.
- All Hail the Orb Complete Guide 2026: the hub for alchemy, automation, secrets, endings, and achievements.
- How Long to Beat All Hail the Orb: Story, 100%, Routes: story and 100% time estimates.
- All Hail the Orb Obelisk Guide: Stages and When to Advance: when to advance and when to keep automating.
- All Hail the Orb Unlock Tier List: All 9 Discoveries Ranked: the impact of each alchemy discovery.
- All Hail the Orb Automation: Max Cultist Efficiency Guide: cultist distribution and idle-session planning.
References
- All Hail the Orb on Steam: current release status, review snapshot, demo, and 46 achievements
- All Hail the Orb official updates: Hotfix #1 through Hotfix #4 and post-story changes
- All Hail the Orb achievement list: official names and total count, including the five hidden achievements
- All Hail the Orb developer discussion on Bob: confirmation that the missing Bob achievement was fixed
- All Hail the Orb Alchemy Discoveries Guide: TreyExGaming: recipe reference
- All Hail the Orb achievement guide
- All Hail the Orb review
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