GuideAll Hail the Orb
All Hail the Orb Achievement Guide: Secrets and Saving Bob
This All Hail the Orb achievement guide covers all 46 achievements: what triggers each one, how to find the five with blank Steam descriptions, and what changed with the April 26 post-launch hotfix that made the whole list easier to clean up.

About the game
All Hail the Orb
LeGingerDev
Updated 2026-10-22: Correction: earlier versions said four hidden achievements were dungeon-room secrets and that "You saved Bob...Good job!" unlocks on its own at the end of the Obelisk. Neither is right. The hidden list below now gives the exact action for each, from the Steam community achievement guide, and Bob needs a relaunch after the ending, as the developer says on the Steam forum. Also corrected: the completion time now comes from HowLongToBeat instead of a median we could not trace, and we dropped a pre-finale achievement count that left out Bob, who always came after the ending. An earlier update dropped our old 1-to-10 difficulty rating and our own hour estimate.
TL;DR: All Hail the Orb has 46 achievements: 41 visible, 5 with blank Steam descriptions. Most unlock naturally in one run. The April 26 hotfix added post-story continuation, so nothing is permanently missable. Duck Dynasty (50 ducks) and the Stage 6 finale achievement take the longest.
BESTPRICE: Want All Hail the Orb? These stores list it: Buy on Eneba → Buy on Loaded → Buy on Kinguin →
How many achievements are in All Hail the Orb? (quick answer)
All Hail the Orb has 46 Steam achievements. Five have hidden descriptions and won't reveal their unlock conditions until triggered. Most unlock automatically through normal progression. One playthrough is enough since the April 26 hotfix added post-story continuation, so nothing is permanently missable.
Short version: it's an easy list. The only things worth planning around are the alchemy discoveries and a handful of exploration-based secrets you can walk past without realizing.
Current status: September 2026
The official Steam achievement page still lists 46 achievements. Hotfix #2 added post-story play, while later hotfixes addressed achievement sync, cloud-save, softlock, and localization issues. Post-story play removes the intended permanent lockout, but it cannot guarantee that every individual unlock is bug-free, so keep a backup and verify unlocks.
All Hail the Orb achievement guide: key takeaways
- 46 total achievements, none requiring multiple playthroughs as of the April 26 hotfix
- 5 hidden achievements with no Steam descriptions, each tied to one specific action: two on the main menu (the Orb, and Bob after the ending), three in the world (a duck in a pool, a Cultist over a torch, the Library bookshelf puzzle)
- 1 achievement requires planning: "The Grand Opus" (all 9 alchemy recipes): check the alchemy bench early
- Post-hotfix: the game continues after the final stage, so nothing is permanently locked out
- Before the hotfix, everything except the ending achievement and Bob had to land before the 1 billion Devotion finale
What the April 22 and 26 hotfixes changed
Before the post-launch hotfixes, the game ended after you completed the final stage: the 1 billion Devotion building. In the developer's words, once you completed the story "you could no longer go back in and complete any achievements you may of missed originally."
Hotfix #1 (April 22) added an improved achievement-checking method as a safety net, to catch any unlocks Steam may have missed during a run. Hotfix #2 (April 26), titled "The Devotion Continues," added the bigger change: post-story play. You keep playing after the finale, so nothing is permanently missable anymore.
If you're playing now, don't stress the order. Finish the game, then clean up anything remaining.
A dungeon room in All Hail the Orb. The hidden achievements are tied to specific actions rather than to finding a room; the hidden list below says what each one needs.
Step-by-Step
- Finish normal progression: click the orb, recruit cultists, and advance the Obelisk while the visible milestones unlock naturally.
- Do the five hidden actions: put a duck in the pool beneath the Life Crystal Generator, hover a Cultist over a torch, solve the Library bookshelf puzzle and click the Orb on the main menu; Bob waits until after the ending.
- Run the alchemy track: unlock the Alchemy Bench early and work toward all 9 recipes for The Grand Opus.
- Clean up after the finale: use post-story continuation for Duck Dynasty, missed rooms, resource milestones, and any achievement Steam failed to sync.
All Hail the Orb achievement guide: Achievement Categories
The 46 achievements fall into six categories. Here's each group, what triggers them, and anything worth knowing.
Orb Clicking (2 achievements)
- What does this thing do?: Click the orb once. Happens on your first click.
- In Orb we trust!: Click the orb 1,000 times. Unlocks naturally within the first hour, faster once automation kicks in.
Devotion Milestones (6 achievements)
Devotion is the primary resource: generated by clicking the orb and later by cultists automatically. These unlock in order as you scale:
- Just the early stages, devote more!: 100 Devotion
- You care this much already?: 1,000 Devotion
- Steady there, there's enough devotion to go around: 10,000 Devotion
- Wow, you are really devoted to the orb. Cooooool: 100,000 Devotion
- Holy devotion...That's a lotta devotion you got there!: 1,000,000 Devotion
- Resonance Cascade: Complete a full Devotion chain reaction. The verified Steam Community guide ties it to the Devotion Resonance Crystal unlocked from Recipe 1; the official sources checked do not publish a permanent chance or chain limit.
Obelisk Stages (6 achievements)
The Obelisk is the main progression structure: six stages, each unlocking new systems:
- A Humble Beginning: Stage 1
- Foundation of Faith: Stage 2
- Testament of Power: Stage 3
- The Orb Stirs: Stage 4
- The Final Devotion: Stage 5
- The End...?: Final stage (requires 1 billion Devotion)
Cultists & Ducks (5 achievements)
- Your First Devotee: Recruit your first cultist.
- Create 5 Cultists: Recruit five cultists total.
- First Quack: Spawn your first duck via the gacha system.
- Quack Factory: Spawn 20 ducks.
- Duck Dynasty: Spawn 50 ducks.
The duck gacha uses a separate currency from cultist recruitment: prioritize saving enough to reach 50 ducks before the game ends if you want Duck Dynasty without post-story cleanup.
Resource Accumulation (20 achievements)
These cover Life Essence, Gold, Knowledge, and Duckinite Ore. All unlock through standard play: no grinding needed if you let automation run. The milestones in order:
Life Essence:
- 10, 100, 1,000, 10,000, 100,000 Life Essence
Gold:
- First Coin, 100,000 Gold, 1,000,000 Gold, 25,000,000 Gold, 75,000,000 Gold
Knowledge:
- First Knowledge (Bookworm), 5K, 50K, 200K, 400K Knowledge
Duckinite Ore:
- First Ore (Shiny Rock), 100, 500, 2,000, 4,000 Duckinite Ore
The Knowledge chain is the slowest. If you're close to the finale and sitting below 400K Knowledge, start a Library automation pass before triggering the billion-Devotion build.
Alchemy (2 achievements)
- Eureka!: Make your first Alchemy discovery. Happens when you unlock the Alchemy Bench.
- The Grand Opus: Discover all 9 alchemy recipes.
The Grand Opus is the one achievement worth actively managing. The final recipe, "Eureka Moments," is associated with Library automation, but the official sources checked do not publish a permanent per-book rate. The other 8 are listed as ordinary recipe entries in the verified list. Check your alchemy log occasionally and make sure you're not sitting on unlockable recipes you've been ignoring.
GODEEPER: The hidden mechanics and secret rooms that feed directly into the harder achievements. All Hail the Orb Secrets Guide →
Hidden achievements: the five with no descriptions
Steam shows blank descriptions for these five. Each needs one specific action rather than a lucky room find. The conditions below come from the Steam community All 100% Achievements guide:
- Bath Time: place a duck in the pool beneath the Life Crystal Generator.
- What's Behind the Bookshelf...?: solve the bookshelf puzzle in the Library. The guide credits players Popchip and Draggonoth with the order: Sword, Jar, Helmet, Jar, Skull, Helmet, Jar, Skull.
- Dont'cha think it's too early?: click the Orb on the main menu.
- Toasty Buns: hover a Cultist above a torch.
- You saved Bob...Good job!: Beat the game, then load it up again: the main menu now has a clickable Bob. Click him. The developer's answer on the Steam forum is "Load up the game once you beat it to go check on BOB!"
Four of the five can be done at any point once you reach the right place, and the main-menu Orb click works from the very first launch. The fifth ("You saved Bob") is the one people miss, because it never pops during the credits. One player who had every other achievement found no Bob on his menu until a June update; after updating, Bob was there and the achievement unlocked, and the developer replied that it "should be all fixed now". If your menu shows no Bob, update the game first. The Steam guide's fallback, from player TheFilfyScott: exit to the main menu and click the duck on the right side of the screen.
All Hail the Orb's key art. The duck is not a throwaway joke: Duck Dynasty and the Quackpot gacha are their own achievement track.
Tips for fast 100% completion
Don't rush the Obelisk. Each stage locks new systems. Moving too fast means less time for the resource accumulation achievements to tick over naturally. Let automation run between stages.
Set up the Library early. Knowledge is the slowest resource. The Speedy Transit alchemy discovery (connects Library to Cultist Quarters via portal) removes the travel overhead and pays off for the rest of the run.
Alchemy bench first pass. When you unlock alchemy, spend a while experimenting right away. Unlocking Super Beds and Grotto Auto Harvest early saves stamina management across the whole run.
Duck gacha: bulk rolls. The "Roll 5" option is more efficient. Buy in bulk when you have currency, and check duck count before triggering the finale: you want to be at or near 50 before the ending stage.
Hidden achievements: do them as you pass. The bookshelf puzzle sits in the Library you build anyway, and a duck in the pool or a Cultist over a torch costs seconds. Doing them during the run saves a cleanup session after the finale.
How long does 100% take?
HowLongToBeat puts 100% at about five hours. Its 40 completionist submissions have a median of 4 hours 34 minutes, and the leisurely end of the range runs close to 7 hours. The main story alone has a median of 4 hours 10 minutes, so for most players the achievement cleanup adds well under an hour. The All Hail the Orb how long to beat guide compares a planned completionist run with a story-first run and cleanup afterwards.
The alchemy path is the only variable. "The Grand Opus" requires all 9 recipes, and "Eureka Moments" is the Library-associated discovery. Keep the Library running while it is still missing, but do not promise a fixed per-book rate that the official sources do not publish. Players who rush past the Library can reach the finale without completing the discovery and may need to continue post-story.
Breaking it down by phase:
- Hours 1-2: Clicking achievements, first cultists, early Obelisk stages, first duck
- Hours 2-4: Resource milestones, alchemy unlocks, dungeon exploration, the four in-run hidden achievements
- Hours 4-6: Late Obelisk stages, Knowledge grind, Grand Opus cleanup
- Post-finale (if needed): Duck Dynasty (50 ducks), You saved Bob (relaunch and click him), any missed hidden achievement
The four in-run hidden achievements can be done in any order. The fifth, "You saved Bob," comes after the ending: relaunch and click Bob on the main menu.
GODEEPER: The complete hub for all All Hail the Orb guides covering alchemy, builds, and endgame cleanup. All Hail the Orb Complete Guide →
Achievement checklist at a glance
Before triggering the billion-Devotion finale, confirm:
- All 6 Obelisk stage achievements (The End...? unlocks at finale: that's fine)
- Duck Dynasty (50 ducks) or at least close enough to clean up post-finale
- The Grand Opus (all 9 alchemy recipes)
- Omniscient (400K Knowledge)
- King Midas (75M Gold)
- All 5 hidden achievements (four in-run actions; "You saved Bob" from the main menu after the ending)
- Resonance Cascade triggered (requires the Devotion Resonance Crystal alchemy discovery)
Everything on this list is doable in one sitting. Nothing here requires a second playthrough.
Frequently Asked Questions
How many achievements are in All Hail the Orb? There are 46 achievements in All Hail the Orb. Five of them have hidden descriptions and require specific in-game actions to unlock: their conditions aren't shown until after you trigger them.
Are any achievements missable in All Hail the Orb? After the April 26, 2026 hotfix, nothing is permanently missable. The update added post-story continuation, so you can keep playing after finishing the 1 billion Devotion stage and clean up any remaining achievements. Before this hotfix, everything except the ending achievement and Bob had to be unlocked before reaching the finale.
What are the five hidden achievements in All Hail the Orb? The five hidden achievements are: 'Toasty Buns' (hover a Cultist above a torch), 'Dont'cha think it's too early?' (click the Orb on the main menu), 'What's Behind the Bookshelf...?' (the Library bookshelf puzzle), 'Bath Time' (put a duck in the pool beneath the Life Crystal Generator) and 'You saved Bob...Good job!' (after the ending, relaunch and click Bob, the duck on the main menu).
How long does it take to get all 46 achievements? About four and a half hours: that is HowLongToBeat's completionist median, and one Steam reviewer reports finishing the list in four. Most achievements unlock automatically through normal progression; the only ones requiring deliberate effort are the alchemy discoveries (need all 9) and the five hidden achievements, which each need one specific action.
What is the hardest achievement in All Hail the Orb? 'The Grand Opus' (discovering all 9 alchemy recipes) is the most involved achievement. It requires reaching the Alchemy Bench, unlocking enough resources to experiment, and finding the Library-associated discovery 'Eureka Moments'. The official sources checked do not publish a permanent per-book rate.
Do I need multiple playthroughs for 100% completion? No. One playthrough is enough since the April 26 hotfix. The game now lets you continue after the story ends, so any achievements missed during the main run can be cleaned up in the same save.
References
- All Hail the Orb on Steam
- Steam Achievements List
- All Hail the Orb official news: achievement sync, post-story play, cloud-save, and localization hotfix history
- All Hail the Orb Alchemy Discoveries Guide
- For more on the game itself, see our All Hail the Orb review
Related Reading
New to All Hail the Orb? The All Hail the Orb tips and beginners guide covers the early-game fundamentals before you start chasing completionist milestones.
Several achievements tie directly to the endings system. The All Hail the Orb endings explained guide covers how to trigger each ending and which choices gate specific outcomes: relevant for any completionist run.
The alchemy system has its own achievement cluster. The All Hail the Orb alchemy guide covers the discovery combinations that several achievements require you to unlock.
The All Hail the Orb obelisk guide covers the obelisk system, which connects to some of the more cryptic late-game achievements that require specific upgrade paths.
- For other indie games worth your time in 2026, check our Bylina review and Sintopia review
- All Hail the Orb Stamina Guide: Super Beds Explained 2026: All Hail the Orb stamina limits cultist output without showing you why.
- All Hail the Orb Unlock Tier List: All 9 Discoveries Ranked: All hail the orb unlock tier list: every alchemy discovery ranked by impact, which are.
- All Hail the Orb Automation: Max Cultist Efficiency Guide: All Hail the Orb automation guide: optimal cultist distribution by stage, idle session checklist, stamina.
- All Hail the Orb New Player Mistakes: 8 Common Errors: All Hail the Orb new player mistakes: under-staffing the Library, wrong alchemy order, advancing too.
Was this guide helpful?
About the author
Systems & Economy Desk
GameBrief's byline for roguelikes, strategy and simulation. Reads patch notes, wiki tables and Steam stats and puts the numbers on the page.
- Roguelikes, strategy and simulation
- Builds, progression and economy
- Sources listed per article
Keep reading

All Hail the Orb Tips Guide: 100% Completion (2026)
General · 8 min

All Hail the Orb Ending Explained: The Finale and Post-Story
General · 7 min

All Hail the Orb Review: A Short, Cheerful Cult Classic
General · 12 min

How Long to Beat All Hail the Orb: Story, 100%, Routes
General · 12 min

All Hail the Orb Secrets: Hidden Rooms, Duck, Alchemy
Guides · 12 min

All Hail the Orb Obelisk Guide: Stages and When to Advance
Guides · 13 min
Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
Comments
Loading comments…


