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All Hail the Orb Achievement Guide: All 46 Unlocked

9 min readBy Marcus VasquezUpdated 1 day ago
All Hail the Orb cultist chamber with orb glowing at center, devotion progress bars visible on screen
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All Hail the Orb

LeGingerDev

This All Hail the Orb achievement guide covers all 46 achievements: what triggers each one, how to find the five with blank Steam descriptions, and what changed with the April 22 post-launch patch that made the whole list easier to clean up.

TL;DR: All Hail the Orb has 46 achievements: 41 visible, 5 with blank Steam descriptions. Most unlock naturally in one run. The April 22 patch added post-story continuation, so nothing is permanently missable. Duck Dynasty (50 ducks) and the Stage 6 finale achievement take the longest.

How many achievements are in All Hail the Orb? (quick answer)

All Hail the Orb has 46 Steam achievements. Five have hidden descriptions and won't reveal their unlock conditions until triggered. Difficulty rating: 1/10: most unlock automatically through normal progression. One playthrough is enough since the April 22 patch added post-story continuation, so nothing is permanently missable.

Short version: it's a 1/10 difficulty list. Most unlock automatically. The only things worth planning around are the alchemy discoveries and a handful of exploration-based secrets you can walk past without realizing.

All Hail the Orb achievement guide: key takeaways

  • 46 total achievements, none requiring multiple playthroughs as of the April 22 patch
  • 5 hidden achievements with no Steam descriptions: 4 tied to specific dungeon rooms, 1 ("You saved Bob") tied to finishing the Obelisk track
  • 1 achievement requires planning: "The Grand Opus" (all 9 alchemy recipes): check the alchemy bench early
  • Post-patch: the game continues after the final stage, so nothing is permanently locked out
  • Before the patch, all 45 non-ending achievements needed to land before the 1 billion Devotion finale

What the April 22 patch changed

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Before April 22, the game ended after you completed the final stage: the 1 billion Devotion building. Players who missed any of the 41 regular achievements before hitting that point had to replay from scratch.

The patch adds post-story continuation. You keep playing after the finale. The developer also added improved achievement tracking to catch any unlocks Steam may have missed during a run.

If you're playing now, don't stress the order. Finish the game, then clean up anything remaining.

All Hail the Orb alchemy bench showing recipe slots and active discovery process with cultist chamber visible in background The alchemy bench tracks recipe discoveries: "The Grand Opus" requires all 9. Start experimenting early.

All Hail the Orb achievement guide: Step-by-Step: Achievement Categories

The 46 achievements fall into six categories. Here's each group, what triggers them, and anything worth knowing.

Orb Clicking (2 achievements)

  • What does this thing do?: Click the orb once. Happens in the first 10 seconds.
  • In Orb we trust!: Click the orb 1,000 times. Unlocks naturally within the first hour, faster once automation kicks in.

Devotion Milestones (6 achievements)

Devotion is the primary resource: generated by clicking the orb and later by cultists automatically. These unlock in order as you scale:

  • Just the early stages, devote more!: 100 Devotion
  • You care this much already?: 1,000 Devotion
  • Steady there, there's enough devotion to go around: 10,000 Devotion
  • Wow, you are really devoted to the orb. Cooooool: 100,000 Devotion
  • Holy devotion...That's a lotta devotion you got there!: 1,000,000 Devotion
  • Resonance Cascade: Complete a full Devotion chain reaction. Triggered via the Crystal Conduit alchemy discovery, where one orb click can chain up to 10 additional crystal spawns.

Obelisk Stages (6 achievements)

The Obelisk is the main progression structure: six stages, each unlocking new systems:

  • A Humble Beginning: Stage 1
  • Foundation of Faith: Stage 2
  • Testament of Power: Stage 3
  • The Orb Stirs: Stage 4
  • The Final Devotion: Stage 5
  • The End...?: Final stage (requires 1 billion Devotion)

Cultists & Ducks (4 achievements)

  • Your First Devotee: Recruit your first cultist.
  • Create 5 Cultists: Recruit five cultists total.
  • First Quack: Spawn your first duck via the gacha system.
  • Quack Factory: Spawn 20 ducks.
  • Duck Dynasty: Spawn 50 ducks.

Note: that's five listed, but duck achievements count separately from the cultist pair. The gacha uses a separate currency: prioritize saving enough to reach 50 ducks before the game ends if you want Duck Dynasty without post-story cleanup.

Resource Accumulation (14 achievements)

These cover Life Essence, Gold, Knowledge, and Duckinite Ore. All unlock through standard play: no grinding needed if you let automation run. The milestones in order:

Life Essence:

  • 10, 100, 1,000, 10,000, 100,000 Life Essence

Gold:

  • First Coin, 100,000 Gold, 1,000,000 Gold, 25,000,000 Gold, 75,000,000 Gold

Knowledge:

  • First Knowledge (Bookworm), 5K, 50K, 200K, 400K Knowledge

Duckinite Ore:

  • First Ore (Shiny Rock), 100, 500, 2,000, 4,000 Duckinite Ore

The Knowledge chain is the slowest. If you're close to the finale and sitting below 400K Knowledge, start a Library automation pass before triggering the billion-Devotion build.

Alchemy (2 achievements)

  • Eureka!: Make your first Alchemy discovery. Happens when you unlock the Alchemy Bench.
  • The Grand Opus: Discover all 9 alchemy recipes.

The Grand Opus is the one achievement worth actively managing. The final recipe, "Eureka Moments," has a 0.01% chance per book read to unlock: rare but not grindy in practice since you're reading constantly. The other 8 unlock predictably through normal resource milestones. Check your alchemy log occasionally and make sure you're not sitting on unlockable recipes you've been ignoring.

GODEEPER: The hidden mechanics and secret rooms that feed directly into the harder achievements. All Hail the Orb Secrets Guide →

Hidden achievements: the five with no descriptions

Steam shows blank descriptions for these five. Four are tied to specific dungeon rooms and moments; the fifth unlocks at the very end of the Obelisk track:

  1. Toasty Buns (Triggered in a specific dungeon room. No public documentation of exact conditions) discoverable on a thorough dungeon pass.
  2. Don'tcha think it's too early?: Likely tied to interacting with something before you're supposed to. Explore side rooms aggressively in early dungeon stages.
  3. What's Behind the Bookshelf...?: The name is the hint. Look for interactable bookshelf objects in the dungeon.
  4. Bath Time: Another dungeon room secret. Community guides on Steam have the exact location if you'd rather not search.
  5. You saved Bob...Good job!: Tied to completing the final Obelisk stage rather than dungeon exploration. If you've finished the story track, this one unlocks along the way.

The four dungeon-room secrets unlock within a single playthrough if you explore thoroughly. None require specific resource levels: just reaching the right rooms and clicking the right things. The fifth ("You saved Bob") happens naturally as part of finishing the Obelisk, so it's less something to hunt for and more something you'll unlock without trying.

The dungeon access window opens after Stage 2 of the Obelisk and stays available through the rest of the run. If you're past that point and haven't found all four dungeon secrets, the post-patch continuation means you can revisit dungeon rooms after the finale without starting over. The Steam community hub has pinned guides with exact room names if you'd rather not search blind.

All Hail the Orb dungeon room with bookshelf interaction visible and orb shrine in corner indicating hidden achievement trigger zone Dungeon rooms that trigger hidden achievements have interactable objects: bookshelves, shrines, and bathing fixtures are all in play.

Tips for fast 100% completion

Don't rush the Obelisk. Each stage locks new systems. Moving too fast means less time for the resource accumulation achievements to tick over naturally. Let automation run between stages.

Set up the Library early. Knowledge is the slowest resource. The Speedy Transit alchemy discovery (connects Library to Cultist Quarters via portal) removes the travel overhead and pays off for the rest of the run.

Alchemy bench first pass. When you unlock alchemy, spend 30 minutes experimenting immediately. Unlocking Super Beds and Grotto Auto Harvest early saves stamina management across the whole run.

Duck gacha: bulk rolls. The "Roll 5" option is more efficient. Buy in bulk when you have currency, and check duck count before triggering the finale: you want to be at or near 50 before the ending stage.

Dungeon rooms: don't skip corners. Four of the five hidden achievements are room-specific. Play the dungeon slowly on your first pass rather than rushing through. Second-pass cleanup is possible post-patch, but finding them naturally is faster.

How long does 100% take?

Expect 5 to 7 hours for a deliberate first playthrough aimed at 100%. The game's median completion time sits around 4 hours 55 minutes for players not specifically achievement-hunting: adding a thorough dungeon pass and managing the duck gacha adds roughly an hour.

The alchemy path is the only variable. "The Grand Opus" requires all 9 recipes, and "Eureka Moments" (the rarest discovery at 0.01% per book read) sounds daunting but resolves naturally if you run the Library with automation active throughout the whole run. Players who rush past the Library tend to finish the story before it triggers, then need to idle for a while post-patch.

Breaking it down by phase:

  • Hours 1-2: Clicking achievements, first cultists, early Obelisk stages, first duck
  • Hours 2-4: Resource milestones, alchemy unlocks, dungeon exploration (where hidden achievements live)
  • Hours 4-6: Late Obelisk stages, Knowledge grind, Grand Opus cleanup
  • Post-finale (if needed): Duck Dynasty (50 ducks), any missed dungeon secrets

The four dungeon-room hidden achievements can technically be found in any order and at any point during dungeon access. Players who explore side rooms thoroughly tend to stumble on all four without trying. The fifth, "You saved Bob," unlocks on its own once you finish the Obelisk track.

GODEEPER: The complete hub for all All Hail the Orb guides covering alchemy, builds, and endgame cleanup. All Hail the Orb Complete Guide →

Achievement checklist at a glance

Before triggering the billion-Devotion finale, confirm:

  • All 6 Obelisk stage achievements (The End...? unlocks at finale: that's fine)
  • Duck Dynasty (50 ducks) or at least close enough to clean up post-finale
  • The Grand Opus (all 9 alchemy recipes)
  • Omniscient (400K Knowledge)
  • King Midas (75M Gold)
  • All 5 hidden achievements (4 in the dungeon, "You saved Bob" at the end of the Obelisk track)
  • Resonance Cascade triggered (requires Crystal Conduit alchemy discovery)

Everything on this list is doable in one sitting. Nothing here requires a second playthrough.

Frequently Asked Questions

How many achievements are in All Hail the Orb? There are 46 achievements in All Hail the Orb. Five of them have hidden descriptions and require specific in-game actions to unlock: their conditions aren't shown until after you trigger them.

Are any achievements missable in All Hail the Orb? After the April 22, 2026 patch, nothing is permanently missable. The update added post-story continuation, so you can keep playing after finishing the 1 billion Devotion stage and clean up any remaining achievements. Before this patch, all 45 non-ending achievements needed to be unlocked before reaching the finale.

What are the five hidden achievements in All Hail the Orb? The five hidden achievements are: 'Toasty Buns', 'Don'tcha think it's too early?', 'What's Behind the Bookshelf...?', 'Bath Time', and 'You saved Bob...Good job!'. The first four are tied to specific dungeon rooms and interactions most players discover organically; the fifth unlocks at the end of the Obelisk story track.

How long does it take to get all 46 achievements? A single focused playthrough takes 4 to 6 hours. Achievement difficulty is rated 1 out of 10: most unlock automatically through normal progression. The only ones requiring deliberate effort are the alchemy discoveries (need all 9) and the four dungeon-room hidden secrets.

What is the hardest achievement in All Hail the Orb? 'The Grand Opus' (discovering all 9 alchemy recipes) is the most involved achievement. It requires reaching the Alchemy Bench, unlocking enough resources to experiment, and finding the final rare discovery 'Eureka Moments' which has a 0.01% chance per book read. Still manageable in one sitting.

Do I need multiple playthroughs for 100% completion? No. One playthrough is enough since the April 22 patch. The game now lets you continue after the story ends, so any achievements missed during the main run can be cleaned up in the same save.

References

New to All Hail the Orb? The All Hail the Orb tips and beginners guide covers the early-game fundamentals before you start chasing completionist milestones.

Several achievements tie directly to the endings system. The All Hail the Orb endings explained guide covers how to trigger each ending and which choices gate specific outcomes: relevant for any completionist run.

The alchemy system has its own achievement cluster. The All Hail the Orb alchemy guide covers the discovery combinations that several achievements require you to unlock.

The All Hail the Orb obelisk guide covers the obelisk system, which connects to some of the more cryptic late-game achievements that require specific upgrade paths.

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About the author

Marcus Vasquez

Senior Critic & Analyst

Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.

  • 11 years games criticism
  • Former game economy analyst
  • Roguelike and strategy specialist
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