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Palworld New Pal Locations: 72 New Pals, 2 New Zones (2026)

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Palworld
Most Palworld new Pal locations content published since the game's July 9, 2026 exit from Early Access either recites the headline number (72 new Pals) without saying where any of them actually live, or tries to hand you exact coordinates for all 72 and quietly gets a third of them wrong. Neither is useful. The honest answer sits in between: most of Palworld's new Pals cluster in two brand-new regions, a smaller set has confirmed exact spawn points worth writing down, and a real chunk still has no publicly mapped coordinate at all six weeks post-launch. This guide sorts the new roster into those three buckets instead of pretending they're all the same.
TL;DR: Palworld 1.0 added 47 new Pal species and 25 variant forms (72 total, roster now 287), and most of them live in two new regions: Sunreach, a set of floating sky islands, and the World Tree, the story-gated area tied to the Awakening mechanic. A handful of specific spawns are confirmed with exact coordinates (Quivern, Eidrolon, Jetragon's relocated Alpha), several more are confirmed to dungeon or Raid Boss encounters without a mapped overworld point (Shaolong, Renjishi, Aegidron, Lapiron), and at least one (Dualith) skips the search problem entirely because it's breedable from an egg.
Palworld new Pal locations? (quick answer)
The great majority of Palworld's 1.0-era Pals spawn in one of two places: Sunreach, the floating island chain that appeared above the Palpagos Islands, or the World Tree, the story area that opens up mid-campaign. A few pre-1.0 Pals, most notably Jetragon, also relocated in the same patch. Exact overworld coordinates exist for some of these Pals and genuinely don't exist yet, anywhere, for others.
Palworld new Pal locations: key takeaways
- Palworld 1.0 (July 9, 2026) added 47 new Pal species and 25 variant Pals, 72 total, taking the full roster from roughly 215 to 287.
- New Pals cluster almost entirely in two new zones: Sunreach (floating sky islands) and the World Tree (story-locked area, unlocks the Awakening mechanic).
- Jetragon's Alpha encounter relocated from Mount Obsidian to Sunreach in the same patch, roughly (-553, -1332), and older guides pointing to Mount Obsidian are stale.
- Exact coordinates are confirmed for a handful of new Pals (Quivern, Eidrolon) but plainly undocumented for others (Shaolong, Renjishi, Aegidron, Silvance) right now.
- Dualith has no confirmed wild spawn point at all, but it's obtainable by hatching a Huge Rocky Egg, a breeding path that sidesteps hunting entirely.
- If your server has randomized Pal spawns enabled, boss and Alpha locations are scrambled per-world, and no guide's coordinates will match yours.
What actually counts as a "new" Pal in Palworld 1.0
Pocketpair's own 1.0 patch documentation is specific about the number: 47 new Pal species, plus 25 variant Pals (recolors and element-swaps of existing species, the kind of thing Palworld already had plenty of before 1.0), for 72 total additions. That's the same figure our own Palworld best pals tier list uses when it flags Shaolong and Dandilord as the two confirmed new-to-1.0 Pals that debuted directly into S-tier, and it lines up with the roster jump this site has already documented from roughly 215 Pals pre-1.0 to 287 post-1.0.
Named new species from that list include Pupperai, Wispaw, Elgrove, Dualith, Sekhmet, Snock, Lapiron, Eidrolon, Renjishi, Aegidron, Shaolong, Silvance, Dandilord, Panthalus, and Astralym, among others. That's not the full 47, and this guide isn't going to pretend it has independently mapped every one of them. What it will do is tell you, honestly, which of these have a documented location and which don't yet.
Caption: A frame from Palworld's official 1.0 trailer showing two Pals in the wild. Not every new species has a confirmed overworld location yet, which is exactly the gap this guide tracks.
Sunreach: the sky islands where most new Pals live
Sunreach is the more consequential of the two new zones for a "where do I find new Pals" question. Pocketpair's patch notes describe it plainly: a new set of islands appeared floating above the Palpagos Islands, holding new Pals, new Tower Boss fights, and ore types that require specialized equipment to mine. It's not a side area. It's where the bulk of the new roster actually lives.
Three concrete examples worth knowing before you go looking:
- Quivern (Dragon-type) has a general habitat spanning both the Astral Mountains and Sunreach, with its Alpha version confirmed at roughly (-256, -131) in the Deep Bamboo Thicket, and a second possible Alpha encounter at the end of the Astral Mountains Cavern dungeon.
- Eidrolon (Dragon/Dark) has its Alpha confirmed at the Crystalline Archipelago, roughly (-489, -1521), with regular non-Alpha spawns available inside the Sunreach Skies dungeon specifically.
- Jetragon, a pre-1.0 Pal, didn't just get new neighbors. Its Alpha encounter was relocated entirely, from Mount Obsidian to Sunreach, at approximately (-553, -1332). That's a real behavior change, not a new addition, and it's the single most common source of confusion in player reports right now.
That Jetragon relocation matters more than it might look. A r/Palworld thread titled "Unable to find Jetragon" from a player on a dedicated server, checking the "top left" of Sunreach Isle and the volcano area exactly where current guides point, found a completely different Pal (Sweepa) in Jetragon's spot instead. The thread's top reply nailed the cause: the server had randomized Pal spawns turned on, which scrambles Alpha and boss locations per-world. No fixed coordinate survives that setting. If you've checked a confirmed location and found the wrong Pal, check your server's spawn randomization setting before assuming the guide is wrong.
GODEEPER: For the fuller picture of confirmed Alpha spawns across the whole map, not just the new-to-1.0 additions covered here, see our Palworld Alpha Boss Locations guide →
The World Tree: the other new region, and the Pals tied to it
The World Tree is Palworld's other major 1.0 addition, and it functions differently from Sunreach. It's a story location, gated behind campaign progress, and it's where the Awakening mechanic unlocks, letting players gather Radiant Gems to reveal a Pal's hidden power potential. It isn't a zone you wander into early; you earn access to it.
Caption: The World Tree dominates the skyline in this shot from Palworld's 1.0 trailer, visible from the canyon settlements below long before the story unlocks direct access.
Two new Pals are specifically tied to this region in their own official data, even where an exact coordinate isn't published. Dandilord, a Grass/Dark nocturnal Pal, has a Partner Skill description that references "toxic gas in the World Tree area," which is about as direct a location tie as an unmapped Pal gets. Silvance, a Grass-type Pal, has flavor text stating it "has remained within the World Tree, continuing its vigil." Neither has a confirmed overworld coordinate yet, but both are confirmed World Tree Pals specifically, not generic new additions that could be anywhere.
Panthalus is a different case worth flagging so you don't waste time on it as a wild spawn. It's one of the story-tied Tower Boss encounters our Palworld review and Alpha boss guide already cover, and it isn't a field encounter at all: it's a level 70 boss fought inside a unique dungeon on the Deserted Isle, tied to the Main Mission "Panthalus," and it requires the Echoing Flute item to enter, with a 10-minute time limit once the fight starts. If you're hunting it like a wild Pal, stop, you need the mission and the item first.
Step-by-step: how to actually track down these Pals
- Check your Paldeck first. Before flying to Sunreach blind, confirm which specific new Pals you're actually missing. There's no point re-checking Quivern's coordinates if you already caught one.
- Go to Sunreach for the bulk of the new roster. It holds the largest concentration of 1.0-era Pals, plus the exclusive ores that need specialized mining gear, so a Sunreach trip pays off even beyond the Pal hunt.
- Push the campaign toward World Tree access if you're hunting Dandilord or Silvance. Both are tied to that region specifically in their own game data; you won't find them by exploring Sunreach instead.
- Use the confirmed coordinates for a guaranteed target. Quivern at Deep Bamboo Thicket (-256, -131), Eidrolon at Crystalline Archipelago (-489, -1521), and Jetragon's relocated Alpha at roughly (-553, -1332) are your best bets for a predictable catch.
- For Pals confirmed to Raid Bosses instead of wild spawns, use a Summoning Altar. Renjishi and Aegidron can both appear as regular dungeon encounters or dungeon-end Alpha bosses, but summoning them at an Altar is the more reliable route if a specific dungeon run isn't panning out.
- Breed toward Pals with no confirmed wild location. Dualith has no documented spawn point anywhere, but it hatches from a Huge Rocky Egg, the same breeding path our Palworld breeding and cake farming guide covers in full.
- If a coordinate doesn't match what you find, check your server's Pal spawn randomization setting before assuming the source is wrong. It's the single most common explanation players have reported for a "confirmed" location turning up empty or wrong.
Confirmed locations for specific 1.0 Pals
This guide checked eleven named Pals against palworld.wiki.gg's individual entries directly, rather than trusting a single aggregated "new Pals" list, and three of the eleven turned out to have habitat map data that simply doesn't exist yet on the wiki. Here's the breakdown, split honestly between what's mapped and what isn't:
Confirmed with exact coordinates:
- Quivern (Dragon): Astral Mountains and Sunreach habitat; Alpha at Deep Bamboo Thicket, approximately (-256, -131).
- Eidrolon (Dragon/Dark): Alpha at Crystalline Archipelago, approximately (-489, -1521); regular spawns inside the Sunreach Skies dungeon.
- Jetragon (pre-1.0, relocated): Alpha now in Sunreach, approximately (-553, -1332), moved from Mount Obsidian.
Confirmed to a dungeon, Alpha-at-dungeon-end, or Raid Boss encounter, no overworld coordinate documented:
- Lapiron (Ground): possible Alpha at the end of the Sunreach Skies dungeon.
- Renjishi (Fire): regular dungeon encounter, possible dungeon-end Alpha, summonable as a Raid Boss at a Summoning Altar.
- Aegidron (Dragon/Ground): same pattern as Renjishi, regular or Alpha dungeon encounter plus Raid Boss summon.
- Silvance (Grass): tied to the World Tree by its own flavor text, exact coordinate not published.
Confirmed element and region association, no mapped spawn point at all:
- Shaolong (Dragon/Water, #192): flying-mount Partner Skill, confirmed S-tier per our tier list, no wild location documented.
- Dandilord (Grass/Dark, nocturnal): tied to the World Tree by its Partner Skill text, no coordinate published.
- Astralym: element and location data still blank on the wiki, six weeks after launch.
No wild spawn documented, but breedable:
- Dualith (Ground/Grass, #138, Dualith Noct variant is Ground/Dark): no confirmed wild habitat, but obtainable by hatching a Huge Rocky Egg.
If a Pal you're looking for isn't on this list, that's not an oversight so much as a limit of what's independently verifiable right now. A tier list ranking all 72 with confident coordinates for each one would be lying about roughly a third of its entries. This guide would rather tell you eleven things it actually checked than seventy-two things it guessed at.
GODEEPER: For the two confirmed S-tier new Pals from this same patch and how they stack up against the rest of the post-1.0 roster, see our Palworld Best Pals Tier List →
Why your coordinates might not match a video or guide
Three separate things can make a "confirmed" coordinate look wrong in your specific game, and it's worth ruling them out in order before assuming a source made a mistake.
First, randomized spawns. As covered above, a server running with Pal spawn randomization enabled scrambles Alpha and boss locations per-world at generation. This is the single confirmed explanation from actual player reports, not a guess, and it fully explains a coordinate that's correct in a guide's game and wrong in yours.
Second, patch-driven relocation. Jetragon is the clearest example: any pre-1.0 source pointing to Mount Obsidian is now describing a location that patch data confirms was changed. Palworld isn't a static map. If a Pal moved once, in one patch, it can be worth double-checking whether a source predates 1.0 before trusting its coordinate.
Third, and this is the least satisfying answer but the most honest one: some of these coordinates simply aren't public yet. Six weeks isn't a long time for a community wiki to fully map 72 new Pals across two entirely new regions, and several of the Pals in this guide (Shaolong, Astralym, Silvance's exact spot) fall into that gap. Treat any source claiming a precise coordinate for one of those as a guess dressed up as a fact, not a documented location.
Tips for hunting new Pals efficiently
- Prioritize Sunreach over the World Tree early. It's not story-gated, it holds the larger share of new Pals, and its exclusive ores are worth the trip on their own.
- Don't grind a specific coordinate for more than a few in-game days without a catch. If your server has randomized spawns on, no amount of persistence at a fixed point will fix that.
- For Renjishi and Aegidron specifically, a Summoning Altar is more time-efficient than repeated dungeon clears if you just need one catch, not a farming loop.
- Breed instead of hunt for Dualith. A Huge Rocky Egg guarantees the result; searching an unmapped habitat doesn't.
- Cross-reference a Pal's Partner Skill description in the Paldeck before assuming it has no location clues. Dandilord's World Tree tie was only findable that way, not on a habitat map.
Related Reading
- How to Catch and Breed Jetragon in Palworld (2026): the full catch and breeding path for Jetragon, now that its Alpha spawn has relocated to Sunreach.
- Best Electricity Pals in Palworld: 25 Ranked by Level (2026): all 25 confirmed electricity Pals ranked, with the Power Generator math for base automation.
- Palworld Best Medicine Pals: All 43 Ranked by Level: all 43 medicine Pals ranked by work level, including Silvance's crafting-speed advantage.
- Palworld Fast Travel Guide: All 7 Faction Towers (2026): how to move around the map efficiently once you're chasing coordinates across regions.
- Best Mount Pals in Palworld: 12 Top Picks for 2026: worth a look before a long Sunreach expedition, since some of these new Pals are a slog to reach on foot.
Frequently Asked Questions
Where do new Pals spawn in Palworld 1.0? Mostly in two new regions added on July 9, 2026: Sunreach, a set of floating sky islands, and the World Tree, the story area unlocked partway through the campaign. A handful of pre-1.0 Pals also moved location, like Jetragon.
How many new Pals did Palworld 1.0 add? 47 new Pal species plus 25 variant forms, 72 total, per Pocketpair's own patch documentation. That pushed the full roster from roughly 215 to 287 Pals in a single update.
What is Sunreach in Palworld? A set of islands that appeared floating above the Palpagos Islands in the 1.0 update. It holds new Pals, new Tower Boss fights, and ore types that need specialized mining equipment to harvest.
Is Jetragon still in the same spot after Palworld 1.0? No. Jetragon's Alpha encounter moved from Mount Obsidian to Sunreach in the 1.0 patch, roughly (-553, -1332) on the map. Older guides and videos pointing to Mount Obsidian are now out of date.
Why can't I find exact coordinates for some new Pals? Because they plainly aren't documented yet. Pals like Shaolong, Renjishi, and Aegidron have confirmed element types and dungeon or Raid Boss behavior, but no community-mapped overworld coordinate exists right now.
Can I breed new Pals instead of hunting them in the wild? For some, yes. Dualith, for example, has no documented wild spawn point but is confirmed obtainable by hatching a Huge Rocky Egg, which sidesteps the search entirely if you'd rather breed than explore.
Does a random spawn server setting affect where new Pals appear? Yes. Servers with randomized Pal spawns enabled will scramble Alpha and boss locations per-world, which is why a coordinate that works in one guide's game can turn up a completely different Pal in yours.
References
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Senior Critic & Analyst
Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.
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