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GameBrief · General

The Warhorse Middle-earth RPG is official. The Czech studio behind Kingdom Come: Deliverance 2 confirmed on May 20, 2026 that it is developing an open-world RPG set in Tolkien's world. The announcement came via official X and Instagram. No title, platforms, or release window were shared.
The announcement confirmed two things at once: a Middle-earth RPG is in development, and KCD3 is also moving forward. Kingdom Come: Deliverance 2 crossed 5 million copies in its first year, so both projects run in parallel.
Daniel Vávra, who co-founded Warhorse and directed the original KCD, left his day-to-day role in February 2026 to start a separate studio. He stays attached to KCD3 as a consultant. Prokop Jirsa and Viktor Bocan, both KCD veterans, are leading the Tolkien project.
The license runs through Fellowship Entertainment, spun out of Embracer Group and holding the film and interactive rights to Tolkien's properties. Embracer acquired those rights through its earlier purchase of the Saul Zaentz entertainment catalog. Warhorse licensed the IP from Fellowship.
The $100 million budget figure comes from industry reporting. Warhorse has not confirmed it.
Five days before this announcement, Amazon Game Studios cancelled its Lord of the Rings MMO (May 15). Different license, different studio — the two are unrelated — but the timing is hard to ignore. The Amazon cancellation connects directly to the Stop Killing Games EU Parliament petition: a live-service game shut down before launch is about as clean a case for that initiative as you'll find.
Warhorse's track record is the actual story here. KCD2 sold 5 million copies in year one by doing one thing well: historical immersion with dense NPC systems, grounded when other games go spectacle. Middle-earth doesn't want to stay grounded. It carries 70 years of iconography and expectation. There's nothing in this announcement about which era, which mechanics, or what separates this from prior Tolkien adaptations in other media. That's normal for early development, but it means the only interesting question — does this actually play to what Warhorse does — stays open.
Crystal Dynamics is also making a LOTR game under a separate deal. Two concurrent major-studio Tolkien projects is either a market signal or a miscalculation. Neither team has shown anything.
The Subnautica 2 EULA situation is worth reading as context for what players eventually agree to when buying a game with this kind of IP licensing chain — Krafton's control over Unknown Worlds' terms is a live case of the gap between what a studio wants to say and what its publisher allows. The Beyond The Dark malware removal is a separate but adjacent reminder that the platform layer has its own accountability gaps.
Is Warhorse Studios making a Lord of the Rings game? Yes. Confirmed on May 20, 2026. An open-world Middle-earth RPG is in development. No title, platforms, or era within Tolkien's timeline has been disclosed.
Who is leading the project? Prokop Jirsa and Viktor Bocan are heading it. Daniel Vávra, who co-founded Warhorse and directed KCD1, stepped back from day-to-day work in February 2026.
How did Warhorse get the license? Through Fellowship Entertainment, which holds the Middle-earth interactive rights after being spun out of Embracer Group.
What happened to the Amazon LOTR MMO? Amazon Game Studios cancelled it on May 15, 2026 — five days before the Warhorse announcement. Unrelated projects with different license arrangements.
Is Crystal Dynamics also making a Tolkien game? Yes, under a separate deal. Two major-studio LOTR projects are now publicly in development simultaneously.
What's the budget? Approximately $100 million per industry reporting. Warhorse hasn't confirmed the figure.
About the author

Critical game theorist with a background in film criticism. Writing for print and digital outlets since 2015. Specialises in genre analysis and design heritage.
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