Loading…
Loading…
GameBrief · News

The windrose roadmap has been one of the most-searched topics since Kraken Express launched Early Access on April 14, 2026, selling 500,000+ copies and peaking at 69,544 concurrent players in the first two days. What comes next: and when?
The short answer: a lot is confirmed, but almost none of it has dates. The studio has outlined content directions without committing to a release schedule, and the first month of patches focused on stability rather than new content. Here is what is confirmed on the windrose roadmap, what is planned, and what the timeline looks like.
TL;DR: The windrose roadmap has no formal dates yet: a structured document was promised after launch feedback, and hasn't shipped. Confirmed future content: Ashlands biome, more ships, new bosses, expanded story, broader gear. Two significant stability patches shipped in April and May. Full release 1.5-2.5 years out (late 2027-2028). No PvP. No microtransactions.
Before Early Access launched, Kraken Express published a Steam news post on March 23, 2026 outlining planned content directions. The studio was explicit that this was not a formal roadmap: items could change or be cut. After launch, the team said a more detailed dated roadmap would follow once they assessed live player feedback and server demand.
That dated roadmap does not exist yet as of May 2026: the studio has continued to post patch notes and small updates but has not published a structured roadmap document.
What does exist is a set of confirmed content categories the studio has committed to building during Early Access.
Three biomes ship with Early Access: Coastal Islands (levels 1-5), Foothills (levels 6-10), and Cursed Swamps (levels 11-15). More biomes are planned.
The Ashlands is the most specifically named future biome. No level range or release window has been attached to it, but it is the clearest signal of where post-launch content is heading.
The studio targets roughly 50% more content than the Early Access build before reaching version 1.0.
Three ships are available at launch. Additional vessels and deeper naval progression systems are planned. Specific ship types have not been announced.
New enemy types, bosses, and points of interest across all biomes are on the development list. At launch, each biome has its own enemy tier: new biomes will bring new combat challenges.
The current gear system covers Copper, Iron, and Steel tiers across the three biomes. Expanded weapons, armor types, and build variety are planned for new content areas.
The launch version includes a main quest campaign. Continued narrative content is planned beyond the launch story: no details on scope or direction have been shared publicly.
The studio listed several near-term targets during Early Access: onboarding improvements (the XP-from-kills confusion being the most cited player complaint), multiplayer stability, and general performance optimization. These are the highest-priority items alongside content.
GODEEPER: The current XP system is the single biggest source of player confusion (Journal quests and Site Clears, not enemy kills. Windrose XP Guide) Fastest Ways to Farm XP →
Before the future content, the windrose roadmap context: Kraken Express spent the first month of Early Access on stability, not features. Two significant updates have shipped since April 14.
April 30: Version 0.10.0.4.268 ("Housekeeping Update")
The largest post-launch patch addressed the SSD write rate issue that went viral across PC hardware sites. Pre-patch, Windrose was writing approximately 108GB of data per hour to connected SSDs: the result of three RocksDB database instances running with undersized cache. The fix increased cache size substantially, dropping write rates to 20-30 operations per second under normal play.
Beyond the SSD fix, this patch included:
May 5: Hotfix 0.10.0.5.120
A targeted follow-up addressing player-reported issues after the April 30 patch:
Steam Cloud Save fixes were held back from both patches: Kraken Express said they needed more internal testing before release. That fix remains pending as of May 2026.
This patch pattern (launch bugs first, content second) is standard for Early Access games that hit unexpected scale. 69,544 concurrent players at launch is not a number Kraken Express's servers were designed for from day one. Stability before features is the right call.
Two things Kraken Express has been clear about:
No PvP. Windrose is PvE-first and the studio has not indicated any plans to add player-versus-player content. The co-op survival experience is the design focus.
No microtransactions. The buy-to-play model is a core commitment. No battle passes, cosmetic stores, or live-service monetization layers are planned. Players pay once.
Kraken Express expects Windrose to stay in Early Access for 1.5 to 2.5 years. Launching on April 14, 2026, that puts the full release window at:
These are developer estimates, not guarantees. The studio said outright that Early Access timelines shift based on development progress and player feedback.
The game's launch performance (peaking at 69,544 concurrent players and 500,000+ copies sold within the first two days) likely gives the team more runway and pressure than a quieter launch would have.
Beyond the official windrose roadmap directions, the Steam community and r/crosswind subreddit have surfaced several recurring requests in the first month.
Fishing is the most-cited missing feature. Kraken Express has referenced it as planned, players have found fishing-related assets in the game files, and fishing rods are absent from any current crafting tree. No date, but it's clearly coming.
More islands and biome density: players who clear the Cursed Swamps want more variety within existing biomes while waiting for the Ashlands. The windrose roadmap confirms more POIs and enemy types are coming, but doesn't specify timing.
Voice chat is absent from the current build and ranks near the top of quality-of-life requests. Cross-biome co-op without proximity voice creates real coordination issues. Listed as a planned feature.
Steam Cloud Save: flagged since launch, held back from both April 30 and May 5 patches for additional stability testing. Still broken as of May 2026. High-priority fix per Kraken Express communications.
More faction questlines: the Journal quest system is the progression backbone. Players who hit the current ceiling want more faction content before the next biome arrives.
Shared map markers: co-op players have no way to share custom pins. A ping function or map table is on the community wishlist.
None of these have formal commitments or dates on the current windrose roadmap.
Windrose launched in a stronger position than most Early Access survival games. The launch numbers (69,544 peak concurrent players and 500,000+ copies in two days) put it among the stronger Early Access launches of 2026. That gives Kraken Express the resources to actually execute the roadmap rather than struggle to keep servers running.
The absence of microtransactions and PvP is a deliberate positioning choice. Every update will be content, not a monetization layer. Whether the studio can sustain that across 1.5-2.5 years of development is the open question.
GODEEPER: While the roadmap fills in, the current content cap is max level 15 (here's how long reaching it actually takes. How Long to Beat Windrose) Game Length Guide →
Ashlands is the confirmed next biome: the Windrose Ashlands biome guide covers what the developers have confirmed so far and what to expect from the fourth zone.
For how long the current content takes to complete before Ashlands lands, the how long to beat Windrose guide breaks down story completion and the grind to max level.
New to the game? The Windrose Beginner Guide covers what to do in your first hour and which faction to start with.
About the author

News Reporter
Games journalist and news hound with 7 years covering industry moves, studio announcements, and patch notes. Chilean. Writes tight, edits tighter.
Keep reading
Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.