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Windrose Patch Notes 2026: Every Update and Hotfix So Far
Nine patches in four months, then silence since August: the next thing to download is Ashlands.
VerdictThe latest Windrose patch is 0.10.0.9 from August 25, a two-line cannonball fix. Nothing has shipped since; the next update is Ashlands, due this winter.
Windrose patch notes, latest first: 0.10.0.9 is two lines long, and both are about cannons: cannonballs now register hits on a ship's stern, sails and hull. That was August 25. Nothing has shipped since, and the October posts from Kraken Express are all previews of Ashlands, the next biome, which the studio says lands this winter. If you're waiting for a fix, it's coming with that update.
Part 4 of 7The story so far: Windrose's road to Ashlands

About the game
Windrose
Kraken Express · Kraken Express, Pocketpair Publishing (Japan)
Updated 2026-10-20: Rebuilt from the official Steam notes. Added the three April hotfixes this page skipped, separated the 108GB per hour SSD figure (a YouTuber's test, not the patch notes) from what the patch actually says, removed a "20-30 writes per second" figure no source gives, and replaced "Ashlands undated" with the official "this winter".
Every Windrose patch so far
| Date (2026) | Version | What it changed |
|---|---|---|
| April 14 | 0.10.0.1.6 | Small hotfix: localization, the Nitrado link, hidden server info in the Esc menu |
| April 17 | 0.10.0.2.54 | Connectivity fixes for dedicated servers, boss scaling past 3 players, healing potions no longer interrupted by dashes |
| April 19 | 0.10.0.3.104 | Pick your connectivity server, Direct IP hosting, automatic save backups on launch (up to 30) |
| April 30 | 0.10.0.4.268 | Reduced disk and CPU usage, Force Relay Connection, around 40 missing wall triangle pieces |
| May 4 | 0.10.0.5.120 | The Steam Cloud save fix: new backup system, saves every 10 minutes, Data Recovery window |
| May 18 | 0.10.0.6 | Fewer disk writes again, smoother boarding and ship artillery, attack and block animation tweaks |
| June 25 | 0.10.0.7 | Docker images for Linux servers, Traditional Chinese, sails take cannon damage again |
| July 8 | 0.10.0.8 | Long-range shots no longer pass through ships; known bug with front cannon volleys |
| August 25 | 0.10.0.9 | Cannonballs register on stern, sails and hull |
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April: three hotfixes in six days
Windrose launched into Early Access on April 14, and the first week was about getting people connected. The April 17 hotfix removed the access token cooldown for dedicated servers, made the client check the server version before connecting, and fixed boss scaling "when more than 3 players initiate a fight". It also killed a menu item, in the bluntest patch line we've read: "Removed the "Wishlist Now" link from the main menu. That was actually stupid."
Two days later, 0.10.0.3.104 let players pick a connectivity server by hand, because "certain ISPs" were "blocking parts of our networking services", added Direct IP hosting as a fallback, and started backing up saves on every launch, keeping 30 at most.
At 0:06 the Thank You trailer hangs player reviews on a wall. The top one, posted April 19, the same day as the third hotfix, swears "No fearsome bugs plague the decks." Screenshot: Windrose: Thank You / Accolades Trailer (official)
April 30: the SSD patch, and what it actually said
Before 0.10.0.4, YouTuber Pixel Operative measured Windrose writing up to 108GB an hour to an SSD, at a near-constant 15 to 30 MB/s, and the writes were traced to the game's RocksDB save system (Tom's Hardware has the details). The patch is plainer. It promises "reduced disk and CPU usage" and list "Disk usage during gameplay has been reduced" and "Fixed unnecessary CPU usage on idle servers and clients". No cache size, no figure.
After the patch the same test showed 10 to 16 MB/s while moving and under 1 MB/s standing still, a 60 to 75% improvement. The May 18 patch went further: "Reduced disk space usage and optimized disk writes during gameplay." The same April 30 update added Force Relay Connection for players whose direct connection is blocked, and "around 40 missing wall triangle pieces for various roof angles". Our Windrose SSD bug explainer has the full story.
May 4: the save fix players were waiting for
The April 30 notes said the Steam Cloud fix needed "more time". It shipped four days later as 0.10.0.5.120: a new storage and backup system, automatic backups "every 10 minutes of gameplay and upon exiting", and a Data Recovery window that offers the latest backup when a save is broken instead of refusing to load. Older saves migrate on their own. The catch: your game settings reset, and characters made before 0.10.0.4 couldn't be deleted until 0.10.0.6 fixed it.
May to August: performance, then cannons
0.10.0.6 on May 18 was the last patch with a long list: lighter disk writes, slightly better performance when boarding and firing ship artillery, action buttons that fire on press instead of release, and a run of ship-aiming bugs. After that the patches shrink. 0.10.0.7 added Linux dedicated servers through Docker, Traditional Chinese, and gave sails back their cannon damage. 0.10.0.8 fixed long-range projectiles passing through ships and admitted a new bug: "volleys fired from the front cannons" could deal no damage. 0.10.0.9 closed the summer with the stern, sails and hull fix.
Three of the last four patches fixed how cannonballs hit ships. Screenshot: Windrose: Raging Seas Trailer (official, 1:23)
What's next: Ashlands this winter
The October 8 Ashlands Release Window Trailer gives the next update a season, "this winter", and no day. The devblogs since are about ships: Ashlands drops the faction-specific ship variants and refunds the resources from dismantled ships (October 8), and exterior customization gets broader (October 15). Our Windrose next update guide tracks what's confirmed, and the Ashlands biome guide covers the new region.
Our take
Kraken Express fixed what mattered in the first month: connections, saves and the disk writes. Since June the patches have been small and naval, so we wouldn't wait on a hotfix for anything big. If a bug bothers you today, assume it's in the Ashlands queue, and back up your SaveProfiles folder before that update lands.
How we checked this
Every version, date and quoted line comes from the official Steam announcements, read through the Steam news feed on October 20, 2026. The SSD figures come from Tom's Hardware's report and are its measurements, not Kraken Express's. Images are frames from the official Thank You and Raging Seas trailers.
Related Reading
- Windrose Next Update: What's Confirmed
- Windrose SSD Bug and Hotfix Explained
- Windrose Ashlands: Release Window and Confirmed Plans
- Windrose Roadmap 2026
- Windrose Ship Combat Guide
- Windrose Complete Guide 2026
- Windrose Multiplayer Tips
- Windrose Endgame Guide
References
The story so far
Windrose's road to Ashlands
Kraken Express names Ashlands as the next big update and says it will take at least six months
then
Patch 0.10.0.4 cuts the heavy SSD writes and adds about 40 building pieces
thenYou are here
Patch 0.10.0.9 caps a run of summer fixes, with Ashlands still undated
then
An Ashlands development sneak peek shows work-in-progress art
then
About the author
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