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GameBrief · General

Reviewing
Windrose
Kraken Express
Windrose beginner guide, starting point: enemy kills give zero XP. The game doesn't flag this anywhere. You can sink twenty ships in a session and gain nothing if no Journal quests were active: which is exactly how most players spend their first two hours.
TL;DR: Journal quests and Site Clears are your only XP sources (enemy kills give nothing. Buccaneers Level 2 first (12-Pounder Cannons), then Smugglers Level 2 (Hull Bracing). Clear Coastal Islands Journal quests before leaving the zone, since the quest set shifts to the next biome. Don't buy the Brigantine blueprint until after Richards. Read the bonus objective on every ship-faction quest before accepting.
Windrose is a pirate survival co-op game from Kraken Express, in Early Access on Steam since April 14, 2026 at $29.99. Up to 8 players explore procedurally generated islands, fight enemy ships and pirate camps, manage ship upgrades, and work through three biomes toward the current max level 15. Published in Japan by Pocketpair.
Two progression tracks run in parallel and the game treats them as one system. They're not. There's a character XP track (leveling through Journal quests) and a reputation track, building faction standing through Insignia submission. Players who conflate them tend to end up at level 8 wondering why the Brigantine blueprint they bought is sitting unused in inventory.
This Windrose beginner guide covers both tracks: what to do in your first session, which faction to hit first, and why the early game trips up more players than it should.
The XP system is where players stall most. Windrose doesn't make it obvious: enemy kills give zero XP. None. You can sink twenty ships in a session and gain nothing if no Journal quests were active.
Two XP sources, that's it. Journal quests and Site Clears.
Open the Journal (default: J) and check the Active tab. The biome's Journal quests send you to pirate camps and island POIs. Ship-faction quests from Buccaneers, Smugglers, Brethren, and Tortuga carry a bonus objective: completing the bonus earns a Letter of Favour (+10 reputation), though both quest types pay XP on completion.
Site Clears are the second source and the one most players miss. When you loot every chest and crate at a POI (not just the main chest, every container) you earn a separate XP bonus. A Coastal Islands Journal quest that sends you to a pirate camp pays quest XP on completion. Fully looting that same camp pays Site Clear XP. Same run, same location, two XP payouts. This double-dip is the fastest leveling loop in Coastal Islands and the same mechanic repeats in every biome after it.
Co-op adds another layer. Shared Quest Progress means all party members advance each other's active Journal quests simultaneously. A group of four with this enabled can hit level 15 in 4-6 hours. Solo players focused on quests take 8-15 hours. Players who ignore Journal objectives and fight enemies instead can spend 30+ hours at the same level.
Caption: The Journal's Active tab is the primary interface for leveling: check it before every session start to plan the POI circuit.
GODEEPER: Full XP math by biome (fastest pirate camp circuits and Site Clear yields per zone. Windrose Leveling Guide) Fastest XP Farming 2026 →
The faction system has two distinct tracks:
Two types. Ship factions (Rogue Buccaneers, Smugglers of Port Royal, Brethren of the Coast, People of Tortuga) operate across all biomes and sell permanent upgrades. You build reputation by submitting Insignias to their vendors.
The biome's Journal quests pay XP directly on completion. No Insignia submission, no vendor shop. They are tied to each zone, so the set shifts when you move to the next biome.
The priority order for ship factions:
Rogue Buccaneers Level 2 first. It unlocks 12-Pounder Cannons: the first weapon upgrade that changes how combat plays out. Buccaneer quests appear more frequently in the Coastal Islands and Foothills than any other ship faction, so their Letters of Favour (+10 rep each) accumulate faster in the early game.
Smugglers of Port Royal Level 2 second. Gives Hull Bracing, the first defensive tier worth having. The Smugglers vendor also sells the Ketch hull upgrade blueprint, which doesn't appear anywhere else. Their quests lean toward ship combat objectives: boarding actions and pursuit encounters.
Brethren of the Coast Level 2 third. Level 2 unlocks the Brigantine blueprint. The problem: Brigantine construction requires materials that only drop from mid-game ship encounters, and those encounters don't appear until after Richards is dead. Buying the blueprint before that fight is possible. Using it isn't. Their quests also become more frequent in the Foothills rather than Coastal Islands, so there's no cost to deprioritizing them early.
People of Tortuga last. Ship cosmetics, flag customization, and a handful of late-game consumables at higher reputation tiers. Nothing that affects progression. Take their Journal quests when the objectives happen to overlap with your current route.
Five Insignia tiers drop from enemies and ships. These are the reputation currency:
Reputation costs per level: Level 2 costs 100 points. Level 3 runs approximately 300-400. Level 4 is 600+ (community-confirmed minimum). Two Old Salt Insignias from high-tier ship fights get you to Buccaneers Level 2 in a single session.
In co-op, Old Salt distribution matters. Four players splitting Old Salts evenly reaches Level 2 slower than routing them to whoever is closest to the threshold. Agree on this before the first dungeon run.
Caption: The Buccaneers vendor: that Level 2 cannon upgrade is the reason you route Insignias here first.
GODEEPER: What every faction sells at each reputation tier, plus Insignia drop locations by zone. Windrose Faction Guide: All Factions and How to Progress →
The Coastal Islands Journal quests direct you to pirate camps and POIs within the zone. Those same locations pay Site Clear XP when fully looted. One run, two XP payouts.
The catch isn't announced. When you transition to the Foothills, your active quest set shifts to the new zone. No timer counts down, no prompt tells you the Coastal Islands quests are about to fall off your priority list.
The fix is simple: before moving to the Foothills, open the Journal and check the Active tab. Clear the Coastal Islands quests you can first, then move on, so you don't leave easy early XP behind.
The double-dip mechanic doesn't stop at Coastal Islands. Each biome has its own Journal quests with the same design: quests that point to POIs that also pay Site Clears. The Foothills works the same way. It's not a Coastal Islands-only mechanic, it's the XP system's core loop.
1. Open the Journal before engaging anything. The Coastal Islands Journal quests available at session start define the optimal route. Check the Active tab, identify which POIs are marked, and plan a circuit before any combat. Fighting enemies with no active quest running is the most common way to waste the first hour.
2. Loot every container at every quest location. Site Clear XP is free XP attached to POIs you're already visiting for quest objectives. Don't stop at the main chest: fully loot the location before leaving. One skipped crate forfeits the bonus.
3. Accept ship-faction quests, then read the bonus objective. The bonus condition is what earns the Letter of Favour. Base completion gives no faction rep. If the bonus requires an enemy type that only appears in a zone you haven't reached yet, note it and route accordingly rather than chasing it out of zone.
4. Route all Insignias to Buccaneers until Level 2 hits. 100 reputation points needed. Two Old Salts from ship fights clears it. Don't spread Insignias across factions hoping to level multiple vendors simultaneously: finish Buccaneers Level 2 first, then start Smugglers.
5. Clear all Coastal Islands Journal quests before leaving the biome. Last step before any Foothills transition. Check the Active tab for Coastal Islands markers. That's it.
Enemy fights serve a different purpose than leveling. This is the distinction this Windrose beginner guide keeps coming back to: combat produces Insignias for faction reputation: the Old Salts from high-tier ship encounters are the fastest reputation source. Fight ships for Insignias, run Journal quests for XP. They're separate tracks and work better when treated that way.
Don't spread Insignias across all four ship factions. Level 2 on Buccaneers costs 100 points. Level 2 on Smugglers costs another 100. Splitting evenly across all four factions produces nothing useful for much longer than focusing on one at a time.
The bonus objective timer on ship-faction quests varies. Some bonus conditions have time limits. A bonus requiring a kill within a time window becomes impossible once the window passes. Read the full bonus description before accepting: that line determines whether the quest routes cleanly with your current objectives.
Coordinate Old Salt distribution in co-op before the session starts. Four players who agree upfront that Old Salts go to whoever is closest to the next reputation threshold finish the objective faster than players who split drops evenly. Two sentences of coordination before the first camp clears the issue.
The Brigantine blueprint is not a first-hour purchase. It requires materials from mid-game ship encounters that only appear after Richards. If you see it in the Brethren vendor at Level 2, note it. Come back after Richards.
How do you level up in Windrose? Journal quests and Site Clears are the only XP sources. Enemy kills give nothing. Open the Journal, take active quests, complete objectives, and loot every chest at each location for the Site Clear bonus. Players fighting enemies expecting XP can play for hours without progressing.
Which faction should you join first in Windrose? Rogue Buccaneers Level 2 first: it unlocks 12-Pounder Cannons, the first weapon upgrade that changes how combat works. Then Smugglers of Port Royal Level 2 for Hull Bracing. Don't buy the Brigantine blueprint from Brethren of the Coast until after Richards.
What are Insignias in Windrose? Reputation items that drop from enemies and ships. Five tiers: Deckhand (+4), Newhand (+1), Veteran (+20), Old Salt (+80), and Letter of Favour (+10). Submit to faction vendors to build reputation. Reputation is permanent and cannot be moved between factions.
What is a Site Clear in Windrose? A bonus XP reward for looting every container at a POI. When a Coastal Islands Journal quest is active at the same location, you earn quest XP and Site Clear XP from one run. That double-dip is the fastest leveling method in Coastal Islands.
Do Coastal Islands Journal quests expire in Windrose? Yes: and it's one of the most common oversights in any Windrose beginner guide. They disappear on biome transition to Foothills. No timer shows on screen. Clear all active Coastal Islands Journal quests before moving on.
How long does Windrose take to complete? Solo players focused on Journal quests reach level 15 in 8-15 hours. Co-op groups of 4 with Shared Quest Progress do it in 4-6 hours. Players who fight enemies without active Journal quests can spend 30+ hours before hitting the content cap.
What does the bonus objective do on ship-faction quests? It earns a Letter of Favour (+10 rep) for the matching faction when completed. Base completion alone gives no faction reputation. Always read the bonus condition before accepting: some require specific enemy types only found in certain zones.
The Windrose faction guide covers all four factions in full: what each sells, reputation costs per level, and how to route Insignia spending in the mid-game.
The Windrose leveling guide has the full XP math by biome, including the fastest pirate camp loops and Site Clear yields per zone.
The Windrose ship building guide covers hull upgrade priorities, crafting path decisions, and the Brigantine blueprint sequence for players who've passed Richards.
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Senior Critic & Analyst
Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.
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