ReviewRaccoons to Riches
Raccoons to Riches Review: The Shop Sim Done Right
Raccoons to Riches review: Secret Scroll Software's non-combat shop roguelike now costs $10.99 and includes the v1.1 Endgame Update. Updated September 2026.
Raccoons to Riches review starts with a question the genre rarely asks: what if the shop was the point? Most roguelite deckbuilders use item shops as downtime between fights. This one puts you behind the counter.

About the game
Raccoons to Riches
Secret Scroll Software · Secret Scroll Software
Version covered: 1.0
Pros
- Non-combat premise is genuinely refreshing in a genre saturated with combat
- Customer preference system adds real strategic depth to what looks like a cozy sim
- Current Events mechanic gives meaningful run variety without bloating the core loop
- Solo dev with 28+ demo patches shows unusual commitment to community-driven polish
- Business Tactics card play is readable within minutes, fun to optimise over hours
Cons
- The $10.99 price is higher than the provisional launch-value range used in this review
- The current review pool is still small, so long-term meta knowledge is thin
Verdict
A non-combat deckbuilder that earns its shop-sim premise through genuine customer strategy rather than cozy aesthetics alone.
For adjacent non-combat and co-op recommendations, compare the Black Jacket review, Farever review, Outbound guide hub, Wax Heads review, Beastro tips guide, and Tales of Seikyu launch coverage before deciding where this shop sim fits.
You're a raccoon. You have a shop. You have rent due every week, customers to serve, and a deck of Business Tactic cards that determine how convincingly you can sell a healing potion to an adventurer who wasn't sure they needed one. The goal is to survive the month, with v1.1 now letting successful runs continue through Endless Mode after the normal end point.
TL;DR: Raccoons to Riches is a non-combat roguelike deckbuilder where you run a raccoon-owned item shop for one in-game month. Strategy comes from customer preference management and Business Tactic card timing, not combat builds. The $10.99 PC release now has v1.1 Early Retirement and Endless Mode. The 7.8/10 score below is a launch-build assessment.
Raccoons to Riches review: what you're actually playing (quick answer)
Each run is one month. You set up shop, stock items through the Supply Shoppe, and wait for customers (adventurers, townsfolk, and others with specific preferences and budgets). On each selling day, you play cards from a hand of Business Tactics to influence what they buy and at what price. Make rent four times, keep the shop running, and you clear the run.
The Business Tactics deck is the roguelite layer. Between selling days you gain new cards, upgrade existing ones, and remove dead weight. A card that lets you emphasise the rarity of an item. A card that builds rapport with a repeat customer. A card that identifies exactly what someone came in looking for before they've told you. The deck evolves through the run the same way a combat deck would in Slay the Spire, except the payoff is a gold number on the right side of the ledger instead of a dead boss.
Key takeaways
- Non-combat roguelike deckbuilder by solo developer Secret Scroll Software
- Run structure: one in-game month, four weekly rent payments to cover
- Business Tactics cards determine how you sell to customers, not how you fight
- Current Events system unlocks after 4 Days Off: modifiers that change customer behaviour each run
- Supply Shoppe manages your inventory between days; what you stock shapes who shows up
- Demo was active from early 2026 with 28+ public patches before the July 20 launch
- v1.1 adds Early Retirement and Endless Mode; v1.1.1 follows with performance and quality-of-life fixes
Gameplay
The selling day loop runs like this: customers enter, browse, and make a decision. They have preferences you can learn: one townsfolk wants practical items, one adventurer always overpays for anything with an enchantment on it. You play a Business Tactic card before they commit. Emphasise the practicality angle for the townsfolk. Lean into the enchantment angle for the adventurer. Get the read wrong and you've wasted the card. Get it right and you've turned a middling sale into a good one.
That customer preference layer is what separates Raccoons to Riches from a cozy sim with roguelite trappings. The genre is full of games where the vibes are doing the work and the mechanics are shallow. This one makes you pay attention to who walked in. Repeat customers remember what you sold them last time. New customers have tells in how they browse before you've talked to them. Reading the room is a skill you build across runs.
A selling day in progress. The indicator above the customer shows their preference lean. The three cards in hand each offer a different angle for the pitch. Correct reads pay out more than raw card power.
The Supply Shoppe matters more than it seems. You're not just buying stock; you're curating what types of customers your shop attracts. Stock heavily in weapons and the adventurer traffic goes up. Stock more in food and household items and you shift toward townsfolk with different card interactions. The inventory is the meta-build layer above the deck.
GODEEPER: How Business Tactics deckbuilding compares to other 2026 non-combat roguelites in the same buying-decision space. Best Indie Games Under $20: Summer 2026 Picks →
What Secret Scroll Software built differently
The Current Events system is the piece that earns the most replay value. It unlocks after you accumulate 4 Days Off across any number of runs, which means it's invisible in your first run and becomes part of the meta by your second or third. Each run after unlock rolls a set of Current Events: modifiers that shift the customer pool, adjust prices on specific item types, or change how Business Tactics resolve. One Event makes enchanted items worth double this month. Another brings a wave of budget-conscious customers who won't overpay regardless of pitch.
That mechanic is specifically what the June 2026 "Breaking News Update" demo patch introduced, according to the developer's own patch notes. The fact that it came from a demo patch (this is roughly the 20th substantive demo update) tells you something about how the game was built. Secret Scroll Software was iterating on player feedback in public throughout 2026, not polishing in private. The result is a release build that feels broken-in rather than freshly shipped.
The difficulty curve is also more considered than the genre average. Early runs teach you the customer types without punishing you badly for misreads. The rent pressure ramps as the in-game weeks progress, which means the first week feels exploratory and the fourth week genuinely demands the deck you've been building all month. That structure (teach first, apply pressure second) is something a lot of roguelites fail at.
The Supply Shoppe between selling days. Stock decisions here shape what customer archetypes appear next session. The rent counter on the right is the pressure that makes all of this matter.
GODEEPER: If the non-combat roguelite angle appeals, Black Jacket does the same for blackjack instead of shop management. Black Jacket Review: The Roguelite That Earns Its Tension →
Raccoons to Riches review: verdict
Raccoons to Riches makes the best case yet for the shop-sim roguelite premise. The customer preference system gives the card play real stakes, the Supply Shoppe creates a meta-layer above the deck, and the Current Events mechanic supplies variance without complexity bloat. Secret Scroll Software shipped this on the back of 28+ demo patches, and it shows in how settled the game looked at launch.
The one genuine caveat is value. The game is now listed at $10.99, close to the provisional range used when this review was written, and the v1.1 Endgame Update gives successful runs more room to breathe. That makes the launch-build 7.8/10 recommendation easier to defend than the original price uncertainty suggested, although the current review pool remains small.
Rating: 7.8/10
If the non-combat shop angle isn't your pace, Farever offers a different take on the same season: a co-op dungeon roguelite that launched the same week with a more combat-forward loop.
References
- Raccoons to Riches on Steam: official store page with demo download and patch history
- Demo v0.27.0: The Breaking News Update: Secret Scroll Software's patch notes introducing the Current Events system, June 2026
- Demo v0.26.0: The Supply Shoppe Update: developer notes on the Supply Shoppe inventory rework, June 2026
- Raccoons to Riches Steam Community hub: official v1.1 Endgame Update and v1.1.1 patch notes
- Raccoons to Riches Official Gameplay Trailer on YouTube
Frequently Asked Questions
What is Raccoons to Riches? Raccoons to Riches is a non-combat roguelike deckbuilder by solo developer Secret Scroll Software. You play a raccoon shopkeeper trying to cover weekly rent payments for a full in-game month by selling items to customers using a hand of Business Tactic cards.
Is Raccoons to Riches on console? No. Raccoons to Riches released July 20, 2026, on PC only. Console versions have not been announced.
How long is a run in Raccoons to Riches? A single run covers one in-game month. You manage your shop across multiple selling days, with Days Off between them. The demo runs in about 45 minutes to 2 hours depending on how well the run goes.
Is there a demo for Raccoons to Riches? Yes. The demo has been available since early 2026 and received 28+ public patches before launch, including major system additions like Current Events and the Supply Shoppe overhaul. The demo is a genuine sample of the final game.
What is in the Raccoons to Riches v1.1 update? The August 24 v1.1 Endgame Update added Early Retirement, which lets you end a run once rent is covered, plus Endless Mode for extra months and balance and quality-of-life changes. Version 1.1.1 followed with performance and bug fixes.
Who made Raccoons to Riches? Secret Scroll Software, a solo developer who released the game on July 20, 2026. The developer was active on Steam with public demo patches throughout 2026, often updating weekly based on player feedback from the demo.
About the author
Indie & JRPG Desk
GameBrief's byline for indie, JRPG, visual novel and cozy games. Warm, direct, and willing to say which one to buy.
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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