Skip to main content

GameBrief · General

Raccoons to Riches Review: The Shop Sim Done Right

Raccoons to Riches review: Secret Scroll Software's non-combat roguelike has you running a raccoon shop for a month. Charming, surprisingly deep, solo dev.

8 min readBy Priya Nair
Raccoons to Riches shop interior with a raccoon shopkeeper behind a counter displaying wares to a line of fantasy customers
Advertisement

Reviewing

Raccoons to Riches

Secret Scroll Software · Secret Scroll Software

7.8

Score

7.8/ 10

Reviewed build: 1.0

Pros

  • Non-combat premise is genuinely refreshing in a genre saturated with combat
  • Customer preference system adds real strategic depth to what looks like a cozy sim
  • Current Events mechanic gives meaningful run variety without bloating the core loop
  • Solo dev with 28+ demo patches shows unusual commitment to community-driven polish
  • Business Tactics card play is readable within minutes, fun to optimise over hours

Cons

  • Price not confirmed at review time: value assessment depends on final number
  • No Reddit community yet at launch, so meta knowledge is thin

Verdict

A non-combat deckbuilder that earns its shop-sim premise through genuine customer strategy rather than cozy aesthetics alone.

How we score games

Raccoons to Riches review starts with a question the genre rarely asks: what if the shop was the point? Most roguelite deckbuilders use item shops as downtime between fights. This one puts you behind the counter.

You're a raccoon. You have a shop. You have rent due every week, customers to serve, and a deck of Business Tactic cards that determine how convincingly you can sell a healing potion to an adventurer who wasn't sure they needed one. The goal is to survive the month.

TL;DR: Raccoons to Riches is a non-combat roguelike deckbuilder where you run a raccoon-owned item shop for one in-game month. Strategy comes from customer preference management and Business Tactic card timing, not combat builds. Solo dev Secret Scroll Software shipped 28+ demo patches before launch. It's charming and mechanically solid, with a review score that could shift depending on final price.

Raccoons to Riches review: what you're actually playing (quick answer)

Each run is one month. You set up shop, stock items through the Supply Shoppe, and wait for customers (adventurers, townsfolk, and others with specific preferences and budgets). On each selling day, you play cards from a hand of Business Tactics to influence what they buy and at what price. Make rent four times, keep the shop running, and you clear the run.

The Business Tactics deck is the roguelite layer. Between selling days you gain new cards, upgrade existing ones, and remove dead weight. A card that lets you emphasise the rarity of an item. A card that builds rapport with a repeat customer. A card that identifies exactly what someone came in looking for before they've told you. The deck evolves through the run the same way a combat deck would in Slay the Spire, except the payoff is a gold number on the right side of the ledger instead of a dead boss.

Key takeaways

  • Non-combat roguelike deckbuilder by solo developer Secret Scroll Software
  • Run structure: one in-game month, four weekly rent payments to cover
  • Business Tactics cards determine how you sell to customers, not how you fight
  • Current Events system unlocks after 4 Days Off: modifiers that change customer behaviour each run
  • Supply Shoppe manages your inventory between days; what you stock shapes who shows up
  • Demo was active from early 2026 with 28+ public patches before the July 20 launch

Gameplay

Advertisement

The selling day loop runs like this: customers enter, browse, and make a decision. They have preferences you can learn: one townsfolk wants practical items, one adventurer always overpays for anything with an enchantment on it. You play a Business Tactic card before they commit. Emphasise the practicality angle for the townsfolk. Lean into the enchantment angle for the adventurer. Get the read wrong and you've wasted the card. Get it right and you've turned a middling sale into a good one.

That customer preference layer is what separates Raccoons to Riches from a cozy sim with roguelite trappings. The genre is full of games where the vibes are doing the work and the mechanics are shallow. This one makes you pay attention to who walked in. Repeat customers remember what you sold them last time. New customers have tells in how they browse before you've talked to them. Reading the room is a skill you build across runs.

Raccoons to Riches selling day UI showing customer preference indicators above a browsing adventurer while three Business Tactic cards are displayed in hand below A selling day in progress. The indicator above the customer shows their preference lean. The three cards in hand each offer a different angle for the pitch. Correct reads pay out more than raw card power.

The Supply Shoppe matters more than it seems. You're not just buying stock; you're curating what types of customers your shop attracts. Stock heavily in weapons and the adventurer traffic goes up. Stock more in food and household items and you shift toward townsfolk with different card interactions. The inventory is the meta-build layer above the deck.

GODEEPER: How Business Tactics deckbuilding compares to other 2026 non-combat roguelites in the same buying-decision space. Best Indie Games Under $20: Summer 2026 Picks →

What Secret Scroll Software built differently

The Current Events system is the piece that earns the most replay value. It unlocks after you accumulate 4 Days Off across any number of runs, which means it's invisible in your first run and becomes part of the meta by your second or third. Each run after unlock rolls a set of Current Events: modifiers that shift the customer pool, adjust prices on specific item types, or change how Business Tactics resolve. One Event makes enchanted items worth double this month. Another brings a wave of budget-conscious customers who won't overpay regardless of pitch.

That mechanic is specifically what the June 2026 "Breaking News Update" demo patch introduced, according to the developer's own patch notes. The fact that it came from a demo patch (this is roughly the 20th substantive demo update) tells you something about how the game was built. Secret Scroll Software was iterating on player feedback in public throughout 2026, not polishing in private. The result is a release build that feels broken-in rather than freshly shipped.

The difficulty curve is also more considered than the genre average. Early runs teach you the customer types without punishing you badly for misreads. The rent pressure ramps as the in-game weeks progress, which means the first week feels exploratory and the fourth week genuinely demands the deck you've been building all month. That structure (teach first, apply pressure second) is something a lot of roguelites fail at.

Raccoons to Riches Supply Shoppe screen showing inventory slots filled with potions and weapons alongside gold balance and upcoming rent amount The Supply Shoppe between selling days. Stock decisions here shape what customer archetypes appear next session. The rent counter on the right is the pressure that makes all of this matter.

GODEEPER: If the non-combat roguelite angle appeals, Black Jacket does the same for blackjack instead of shop management. Black Jacket Review: The Roguelite That Earns Its Tension →

Raccoons to Riches review: verdict

Raccoons to Riches is the best argument for the shop-sim roguelite premise I've played. The customer preference system gives the card play real stakes, the Supply Shoppe creates a meta-layer above the deck, and the Current Events mechanic supplies variance without complexity bloat. Secret Scroll Software shipped this on the back of 28+ demo patches, and it shows in how settled the game feels at launch.

The one genuine caveat: the final price wasn't confirmed at review time. At the right number (roughly $12-16 based on scope and comparable solo-dev releases), this is an easy recommendation for anyone who bounced off combat deckbuilders or wants a different texture in the genre. At a higher price, the short run length and the fact that it's a solo dev's first commercial release would make it a "wait for a sale" instead of a day-one.

Rating: 7.8/10

If the non-combat shop angle isn't your pace, Farever offers a different take on the same season: a co-op dungeon roguelite that launched the same week with a more combat-forward loop.

References

Frequently Asked Questions

What is Raccoons to Riches? Raccoons to Riches is a non-combat roguelike deckbuilder by solo developer Secret Scroll Software. You play a raccoon shopkeeper trying to cover weekly rent payments for a full in-game month by selling items to customers using a hand of Business Tactic cards.

Is Raccoons to Riches on console? No. Raccoons to Riches launches July 20, 2026, on PC only. Console versions have not been announced.

How long is a run in Raccoons to Riches? A single run covers one in-game month. You manage your shop across multiple selling days, with Days Off between them. The demo runs in about 45 minutes to 2 hours depending on how well the run goes.

Is there a demo for Raccoons to Riches? Yes. The demo has been available since early 2026 and received 28+ public patches before launch, including major system additions like Current Events and the Supply Shoppe overhaul. The demo is a genuine sample of the final game.

Who made Raccoons to Riches? Secret Scroll Software, a solo developer who released the game on July 20, 2026. The developer was active on Steam with public demo patches throughout 2026, often updating weekly based on player feedback from the demo.

Enjoyed this?

Share it with other players.

About the author

Priya Nair

Indie & JRPG Critic

Indie game evangelist and lifelong JRPG fan covering small studios since 2017. Mumbai-born, London-based. Writes the way she talks.

  • 7 years indie games coverage
  • JRPG and visual novel specialist
  • Narrative design focus
Advertisement

Get the weekly gaming digest

Join thousands of indie gaming fans. Reviews, guides, and patch notes delivered free — no spam, unsubscribe anytime.

  • Weekly gaming digest: releases, reviews, and patch notes
  • Editor picks and long reads you can finish in one sitting
  • No spam. Unsubscribe anytime

Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.