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Windrose PC Gamer Review Controversy: What Happened (2026)

One launch-day column told pirates to go home to Sea of Thieves. A million buyers in six days did the opposite.

VerdictThe column was a fair first impression with terrible timing: the grind and the netcode it hit were real, but Windrose went on to sell 2 million copies and still sits at Very Positive.

5 min readBy Dani TorresReviewed by Daniel P. Cross, Checks dates, numbers and quotes against their sourcesUpdated 2 days agoLast reviewed

The Windrose PC Gamer review controversy comes down to one headline on launch day. On April 14, 2026, the day Kraken Express put Windrose into Steam Early Access, PC Gamer ran Wes Fenlon's column "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves". Six days later the studio was announcing a million copies sold. The gap between one writer's first four hours and what players did next is the whole story.

Windrose official gameplay trailer key art: a pirate character in profile aiming a flintlock musket

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Updated 2026-10-16: this page now links the column itself and sources every sales, patch and server figure to Kraken Express's Steam posts; earlier claims we could not trace to the studio or Steam (an influencer's post, a Moscow server story, a peak-player figure and a Steam chart ranking) are removed.

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What the column actually said

It wasn't a scored review. PC Gamer filed it under Features, as a first impression, and the complaints were specific. In those first hours almost anything on the starting islands could kill Fenlon in a couple of hits (boars, dodos, giant crabs), one missed parry sent him back to his beach hut, and the boat moves on the W key because there's no wind system. Co-op with a colleague kept locking up for seconds at a time or rubber-banding them around fights.

His summary line is the one that stuck: Windrose is "a survival game with a pirate skin," while Sea of Thieves, which the column calls "still going strong close to a decade after release," is a pirate game first.

A Windrose player swings a polearm at two Drowned enemies on a Coastal Jungle beach, a wrecked ship on the sand behind them Screenshot: Steam store page

How Windrose players took it

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The pushback started on Windrose's own Steam forum. On April 15 a player posted the link under the title "Proof PC Gamer should go bankrupt," and the thread ran to 65 replies. Most of the first replies blamed the writer's skill rather than the game. One player wrote that they were "6 hours in and still exploring the starter isle," and that the writer "was trying to rush the game before his character was actually geared up."

It wasn't one-sided. Another replier said they "strongly agree with this report," calling Windrose one of "thoose streamer promoted hype games," and a third answered the whole thread with "At least Sea of Thieves works."

That last jab had a point that week. On April 19 Kraken Express posted a connectivity patch (version 0.10.0.3) after finding "certain ISPs blocking parts of our networking services," and added a manual connectivity server picker. The netcode trouble the column described was real, and the studio said so.

What the sales numbers said

Kraken Express posted every milestone on Steam:

  • April 16: over 500,000 copies in 48 hours, with nearly 100,000 concurrent players the day before
  • April 19: 1,000,000 copies in six days and over 200,000 concurrent players; publisher Pocketpair announced the same million
  • May 14: 2,000,000 copies sold

None of that proves the column wrong. A game can grind too early and still sell well. It does show that most buyers weren't put off by the first four hours.

*Video: Windrose official YouTube channel*

A Windrose player character on a Coastal Jungle beach with a sword drawn, the weapon hotbar along the bottom and the Forgotten Relics quest marker on screen Screenshot: Windrose gameplay footage (Kraken Express)

Where Windrose stands in October 2026

Six months on, Windrose is still in Early Access at $29.99. The latest patch is 0.10.0.9 from August 25, and the next big update, Ashlands, has a run of dev posts about ship customization (the newest on October 15) but no release date. Steam reviews across all languages sit at Very Positive. The Windrose complete guide covers the systems a four-hour session never reaches, and the Windrose roadmap tracks what Kraken Express has promised next.

Our take

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We'd call it a fair column with bad timing. The early grind and the co-op stutter Fenlon hit were real, and the studio spent launch week fixing the second one. But a headline about reinstalling Sea of Thieves after four hours on launch day was always going to read as a dismissal, and two million copies later, plenty of players clearly found the survival loop worth the extra hours. If the grind is what worries you, our Windrose beginner guide and Windrose combat guide cover the parts that get easier once your gear catches up. Skip it only if you want Sea of Thieves' sailing-first sandbox, because that's not what this is.

How we checked this

We read the column itself, the Steam forum thread and Kraken Express's Steam announcements on October 16, 2026, and pulled the review total from Steam's review API the same day. Sales figures are the studio's own.

References

Topicswindrosegames journalismcontroversyPC Gamernews2026

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About the author

Dani Torres

GameBrief's byline for industry news, patch notes, studio announcements and esports results. Tight sentences, dated facts.

  • News, patch notes and early access
  • Industry and esports results
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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