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Windrose XP Guide: Fastest Ways to Farm XP & Level Up 2026

Kills pay nothing and chests never refill, so the fast way up in Windrose is forward: story quest first, every site on the way.

VerdictFollow the Journal, empty every chest at each Point of Interest you pass, never backtrack, and switch on Shared Quest Progress in co-op.

8 min readBy Marcus VasquezReviewed by Daniel P. Cross, Checks dates, numbers and quotes against their sourcesUpdated 1 day agoLast reviewed

The whole Windrose XP guide fits in one sentence: do your Journal quests and empty every chest at every Point of Interest you walk past. Killing enemies gives zero XP, crafting gives zero, and a site you've already cleared never pays again. The fastest way up is to keep sailing to new islands and clear what you find on the way.

Windrose combat in the Cursed Swamps against a Plague Hunter and Plague Thrall, resource pickup and quest tracker visible

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Updated 2026-10-20: Added the XP each story chapter pays and the site clear rule: a Point of Interest pays only once every chest in it is looted, and those chests don't respawn.

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Windrose XP guide: where XP comes from (and where it doesn't)

Two sources pay XP. The table also lists four common activities that pay nothing.

ActivityXPNotes
Main quests (Journal)150 to 600 per chapterThe biggest single payouts
Side quests (Journal)50 to 500 in the two we checkedMany are handed out by an object you find in the world
Point of Interest site clear25 to 100Pays only when every chest is looted, once per site
Killing enemies0Not an XP source
Crafting0Not an XP source
Blackbeard crew maps0Loot only

Kills are the usual trap, because most survival games pay per kill and Windrose doesn't. We'd fight only when something you want sits behind the enemy: a chest, a quest step, a boss. Our Windrose combat guide is built around that idea.

Windrose player exploring dense Coastal Jungle vegetation with the minimap and hotbar visible Screenshot: Steam store page

BESTPRICE: Want Windrose? These stores list it: Buy on Eneba → Buy on Loaded →

Quest XP: the story pays the most

The main quest is the backbone. Here's what each chapter pays, per the community wiki:

ChapterQuestRecommended levelXP
2I Need a Bigger Boat2250
3How My Sea Adventure Began1400
4Rescuing the Crew2150
5Revenge Is Best Served Cold4250
6Needle in a Haystack8550
7Forgotten Relics13600

Look at the recommended levels. Chapter 5 expects level 4, chapter 6 expects level 8, chapter 7 expects level 13. The story alone doesn't carry you across those gaps; the side content between chapters does. That's where Points of Interest and side quests earn their keep.

Side quests swing hard. Fifteen Men on a Dead Man's Chest is a 50 XP errand at recommended level 2, worth doing only because you'll be nearby. The Bitter Pill pays 500 XP, almost a full late story chapter, and the letter it hinges on sits in a chest in Thomas Richards' camp. We'd always take the side quest that starts inside a site you're already clearing; we wouldn't sail across the map for a 50 XP one.

GODEEPER: Which camps pay 25, 50 or 100 XP, and which camp chest holds the letter for The Bitter Pill. Windrose Pirate Camps Farming Guide →

Points of Interest: how a site clear pays

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Every island has question marks on the map: pirate camps, ruins, caves, wrecks, outposts. Discover one and the map shows how many chests it holds and what it pays. Dot Esports lists the payouts by chest count: 25 XP for a one-chest site, 50 for two to four chests, 100 for six.

The catch is that the XP only lands when the last chest is looted. Funjible Games' max-level video spends most of its middle on this, and it's the best two minutes on the subject.

At 1:42 the narrator lists the kit: an axe, a pickaxe and a shovel, because missing chests hide behind breakable walls, under dirt or behind crates. At 1:52 comes the cave tip: turn your torch off, since chests glow in the dark and a lit torch washes the glow out. Then the three traps. At 2:08: open a chest, glance inside, close it without taking everything, and the clear doesn't trigger. At 2:24: the map previews the chest count, so a six-chest site with five found is still unfinished. At 2:36: stay inside the site boundary and watch the HUD counter, because chasing an enemy outside can flag the camp incomplete again.

Our read: take everything, drop the junk on the spot, and check the count before you leave. Chests don't respawn, so a half-cleared site is XP you'll have to sail back for.

Windrose player facing enemies on a Coastal Jungle beach beside a shipwreck with combat HUD visible Screenshot: Steam store page

Step-by-Step: the Windrose XP route we'd run

1. Leave POI markers on: the Immersive exploration world setting "disables markers on the map that highlight points of interest". Fine for a second save, slow for leveling.

2. Pack the three tools and a bell: axe, pickaxe, shovel. Add a Fast Travel Bell (10 Copper Ingot and 3 Rope at the Workbench); you can place 10 Fast Travel Points and need at least two to use one.

3. Open the Journal before you sail: pick the next story step, then mark every question mark on or near the way.

4. Clear each site completely: every chest emptied, counter checked, side quest notes read. Accept the side quest if it starts right there.

5. Hand in the quest and move to the next island: no backtracking. Cleared sites are done for good, and new islands are where the XP is.

Death doesn't cost XP in the Early Access build. You drop a bag at a Death Marker and walk back for it, so push the risky site.

Windrose XP table: what each level gives

Dry numbers from the gaming.tools XP table (game version 0.10.0):

LevelXP requiredStat points (total)Talent points (total)
260040
31,20082
41,800124
52,400165
63,200196
74,000227
84,800258
95,600289
106,400319
117,4003410
128,4003710
139,4004011
1410,4004311
1511,4004512

Put a one-chest camp next to that first row: 25 XP against 600. You'd need two dozen of them for level 2. That's why the story chapters and the big sites matter, and why a small camp is a stop on the way, never the destination. For what level 15 does and doesn't unlock, see our Windrose max level guide, and spend the points with the talent tree guide.

GODEEPER: Hours to the cap, by playstyle and crew size. How Long to Beat Windrose: Game Length Guide →

Co-op XP and Shared Quest Progress

Turn it on. The world setting reads: "If any player on the server completes a quest marked as a co-op quest, it auto-completes for all players who currently have it active." That text covers quests marked co-op; it says nothing about site clears.

Funjible's own estimate (just past the five-minute mark in the video) is level 15 in 8 to 15 hours solo and 4 to 6 hours for a four-player crew with the setting on. That's one creator's run, not a rule, but the direction makes sense: four people clearing four sites at once.

Windrose player steering a ship during a broadside against a Blackbeard transport ship Screenshot: Steam store page

You'll need a way to talk. Windrose has no voice chat, text chat or ping key, and in-game chat is a player request marked Proposed on the official Windrose.support board. Crews use Discord; our Windrose chat guide covers the text chat mod for anyone who can't use a mic. Hosting and settings live in the Windrose co-op guide.

Common XP mistakes

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Grinding pirates. Zero XP per kill, no matter how many.

Leaving one chest behind. The site pays nothing until the count hits zero.

Running treasure maps for levels. Blackbeard crew maps give Piastre, Ship Style Books and loot. Worth doing, just not for XP.

Skipping the story. The chapters are the largest payouts in the game, and they unlock the next biome's sites.

Wasting the Rested buff. It's not an XP bonus. It speeds Stamina regeneration roughly two and a half times, which keeps a clearing route moving. Grab it at your bonfire before you sail; the Windrose comfort guide explains how to make it last.

How we checked this

We matched every number here against the sources below on October 20, 2026, and watched the Funjible Games video in full (timestamps above). We haven't played Windrose ourselves, so where a source and the live build disagree, trust the reward your map shows.

References

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About the author

Marcus Vasquez

Systems & Economy Desk

GameBrief's byline for roguelikes, strategy and simulation. Reads patch notes, wiki tables and Steam stats and puts the numbers on the page.

  • Roguelikes, strategy and simulation
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