GuideMewgenics
Mewgenics Tier List: All 14 Classes Ranked S-F (2026)
Type "Mewgenics tier list" into Reddit's search bar and you'll find at least eight of them, ranked by eight different people using eight different standards. Most single-author tier lists are one player's runs, extrapolated to a verdict. This one leads with the closest thing Mewgenics has to a consensus, a 552-vote community poll, and then shows you exactly where real players still push back against it and why.

About the game
Mewgenics
Edmund McMillen, Tyler Glaiel
TL;DR: A 552-vote, 364-voter community poll on Unduel puts Hunter alone in S tier and Collarless alone in F tier, with Druid, Fighter, and Butcher in A. But the poll's own 53% consensus score means real disagreement, and attributed player discussion backs that up: Tank is reportedly excellent through Act 2 and weak after, Cleric splits players between "consistently strong" and "falls off on higher difficulty," and at least one veteran player calls Thief "invaluable" in the endgame despite its middling C-tier placement.
What's the best class in Mewgenics? (quick answer)
Hunter, by community vote. It's the only class sitting alone in S tier on a 552-vote Unduel poll, and the class reference describes it as shooting from afar so it can contribute without standing adjacent to a target. Collarless, the classless starting state every cat begins in, sits alone at the bottom in F tier.
Key Takeaways
- S tier: Hunter alone. The only class with no company at the top of a 552-vote community poll.
- A tier: Druid, Fighter, Butcher. Strong picks with real community support, though Butcher draws some "I don't fully get it yet" comments even from players who rank it highly.
- B tier: Cleric, Necromancer. Solid, but Cleric specifically is the most contested placement on this whole list, see below.
- C tier: Tank, Monk, Thief, Psychic. Middling by vote count, but Tank and Thief both have vocal defenders who think the aggregate undersells them at specific points in a run.
- D tier: Tinkerer, Mage, Jester. The poll's least popular usable classes. Jester is also the hardest to test since it's realistically your last unlock.
- F tier: Collarless. No class kit at all, expected to sit last on any power ranking, still fine as pure breeding stock.
- The poll's own consensus score is 53%, meaning close to half of votes disagreed with the majority placement on any given class. Treat every tier here as "where the room leans," not settled fact.
How this tier list was put together
There's no official Mewgenics class ranking from Edmund McMillen or Tyler Glaiel. What exists is community opinion, and it splits into two different questions that get conflated constantly: which class is strongest, and which class people like playing most. Those aren't the same thing, and conflating them is how you end up with a tier list that's actually just a popularity contest wearing a power-ranking's clothes.
The primary source for this list is a dedicated Unduel community tier list titled "Mewgenics Class Tier List (Community Voted)," linked from r/mewgenics and sitting at 552 votes from 364 voters as of this writing, with a 53% consensus score Unduel calculates from how much voters agree with each other. A separate Unduel poll exists specifically for favorite classes, explicitly not a power ranking, its own submitter describes it as "the most popular classes according to the community... based on player preference," and that one is not what's used here. Mixing the two would misrepresent both.
To find where the aggregate number hides real disagreement, this guide also pulled attributed comments from Mewgenics community threads discussing specific class strengths and weaknesses. Those quotes are opinions from named Reddit users, not verified facts, and they're presented that way below. This is the same discipline our Cursemark weapons tier list, Legionbound tier list, and Palworld best Pals tier list all apply: cite the actual source behind a ranking rather than presenting a personal impression as settled fact.
Each party member's class icon appears next to their name on the zone map. Mixing tiers in one party is common; nobody runs four S-tier Hunters.
S tier: Hunter
Hunter is the only class the poll puts alone at the top, with no company. The authoritative class reference describes Hunter as a ranged class that shoots from afar and stays out of danger. That positioning flexibility is likely a big part of why it polls so consistently well: a Hunter with a mediocre stat roll still functions, where a melee class with the same mediocre roll gets punished for having to close distance into danger.
One dissenting voice in a "Box" achievement holder's tier-list discussion (an achievement that requires clearing every chapter with every class) pushed back specifically on Hunter skeptics: "i dont get why ppl argue druid is better than hunter... hunter just does literally everything you ever want." That's a vote of confidence from someone who's actually finished runs with all 14 classes, which carries more weight than an opinion from someone who's only tried two or three.
GODEEPER: Curious how the unlock order and starting five compare to the full 14-class roster? Our own breeding and class guide covers exactly how each collar unlocks. Mewgenics Guide: Breeding, Combat, and All 14 Classes →
A tier: Druid, Fighter, Butcher
Druid is a summoner and support class: the class reference says Druids summon animal friends and come with a special Crow counterpart. It has enough of a following that at least one player in community discussion argued it might actually be stronger than Hunter, a claim the S-tier defender above pushed back on. That kind of top-of-A-tier argument, "is this actually better than the S-tier pick," is a healthier sign for a class than universal agreement would be. It means real players are building serious runs around it.
Fighter is the straightforward melee damage class, and it doesn't generate much debate either way, which tracks with a class that does one thing reliably rather than one thing spectacularly.
Butcher is the interesting case in this tier. It ranks A by vote, but the community discussion around it reads less confident than its placement suggests. One player asked directly what passives and spells to prioritize because "most of mine are very unreliable," and the class's own top defender in that same thread admitted his approach is basically "make him as strong and fast as possible" rather than a specific build path. The class reference describes Butcher as cleaving meat and using a hook to pull targets, and the honest read here is that it's A tier when piloted well, but has a rougher learning curve than Fighter or Hunter to get there.
B tier: Cleric, Necromancer
This is the most contested tier on the whole list, and Cleric specifically is where the disagreement gets loud. Community comments split between players who find the class consistently strong and players who place it in the same inconsistency bracket as Mage and Tinkerer on higher difficulties. The authoritative class reference supports the broad role only: Clerics help the team stay alive and recover from hits. It does not support turning one player's regen build or a 200-health anecdote into a universal class mechanic.
Both can be true at once. Cleric likely performs very differently depending on difficulty setting and how early you commit to the regen-focused build versus a more generalist one. A B-tier placement with this much genuine split underneath it is arguably more informative than a clean S or F would be; it's telling you the class is build-dependent, not universally good or bad.
Necromancer works with corpses and leeches life from enemies, matching the class reference. Soul Link is a separate documented status whose effect is to make linked characters share health loss; it should not be described as a life-leech ability. Necromancer draws far less argument than Cleric, sitting comfortably in B without a visible camp trying to push it higher or lower.
A graveyard fight against the boss Tootsie. Necromancer-style kits that work off corpses and undead enemies read as a natural fit for zones like this one.
C tier: Tank, Monk, Thief, Psychic
Tank is the clearest example on this entire list of why a single aggregate tier can flatten a more useful truth. One player's exact framing: "tank falloff needs to be studied. actual goat until act 3 then kinda whatever." That is an attributed player opinion, not proof of a universal injury-stacking rule. The class reference itself describes Tank as absorbing damage and pushing enemies around. The separate Body Guard status is real, but its documented effect is specific: the next time an ally is targeted, the user swaps places with that ally. Both the class's early defensive role and the community's late-run disagreement are more defensible than inventing a single falloff mechanic.
Thief has a similar gap between its C-tier placement and how strongly its defenders talk about it. Built for evasion, backstab damage, and coin collection, one veteran player's take on Thief in the game's toughest repeatable endgame content was blunt: "People played a different game if they go through the infinite without finding the thief absolutely invaluable." That's a specific, strong claim from one player about endgame performance specifically, not a claim this guide can independently verify, but it's a real enough gap between "middling on the overall poll" and "invaluable late" that it's worth flagging rather than smoothing over.
Monk switches between melee and ranged stances and attacks twice per turn, and Psychic manipulates enemy positioning directly. Neither generated the kind of pointed defense or pushback Tank and Thief did in the threads pulled for this guide, which itself is a data point: quiet agreement with a middling placement, rather than a hidden fanbase arguing for something higher.
D tier: Tinkerer, Mage, Jester
Tinkerer crafts temporary weapons and gadgets mid-fight instead of relying on a fixed kit, and it shows up on the same "inconsistent on higher difficulty" list Cleric's critics used, grouped with Mage as classes that need a fast, clean start to pull ahead before the enemy curve catches up.
Mage brings ranged magical damage and elemental status effects, useful as an early DoT and control source per this site's own breeding guide, but its D-tier community placement suggests that early utility doesn't scale as well into the mid and late game as Hunter's more consistent physical damage does.
Jester is the hardest of the 14 to evaluate fairly because it's gated behind the Rift zone, one of the last areas most players reach, so far fewer voters have logged meaningful playtime with it before ranking it. A class most players have tried for only a handful of runs landing in D tier says as much about sample size as it does about actual power.
GODEEPER: If ranking a full class roster by community vote is useful to you, we ran the same approach on a different co-op tactics game with a much smaller, more agreed-upon roster. Sunderfolk Class Tier List: Best Hero for Every Party →
F tier: Collarless
Collarless isn't really a class, it's the default state of every cat before you assign a collar, so an F-tier placement on a power ranking is exactly what you'd expect and not really a knock on the game's design. The one thing worth repeating from this site's breeding guide: a Collarless cat is still fully valid as breeding stock, so F tier here means "don't fight with this," not "delete this cat."
Step-by-Step: Building a Party Around This Tier List
1. Start with one S or A tier class as your anchor: Hunter, Druid, Fighter, or Butcher give you a reliable core to build the rest of your run around, without committing your whole roster to the top tier before you've seen how a run actually plays out.
2. Fill your remaining slots for role coverage, not letter grade: A party of four Hunters loses the healing, tanking, and control roles other classes cover. Pull at least one Cleric or Necromancer-type pick even if their overall letter sits below Hunter's.
3. Breed toward the classes you're missing, not just toward S tier: Our breeding classes guide covers the actual mechanics behind unlocking specific classes, useful once you know which role gap this tier list has pointed you toward.
4. Re-evaluate mid-run instead of trusting the tier letter forever: Tank's Act 3 falloff (covered below) is the clearest example of a class that plays differently late than its early-game letter suggests. Treat every tier here as a starting point, not a fixed verdict.
Tips for using this tier list
(Our best indie games under $20 roundup has more picks like Mewgenics if roguelite breeding sims are your thing.) Don't build a whole party out of S and A tier. The Tank falloff and Cleric split above both show that "good" is often situational (early vs. late, high vs. low difficulty), not a fixed property of the class itself. A party of four Hunters loses the healing, tanking, and control roles other classes cover.
Our Mortal Shell II weapons tier list runs into the same early-vs-late power curve problem for its own roster. Weigh Act-stage context, not just the overall letter. If you're deep into Act 3 and Tank feels weaker than it did in Act 1, that's not you playing it wrong, that matches what multiple players independently reported.
Treat single-author tier lists (including strong opinions quoted here) as one data point, not verdicts. The Unduel poll's own 53% consensus score is the honest number: about half of all votes disagreed with the majority pick on any given class. That's not a flaw in the poll, it's what happens when 364 different people bring 364 different playstyles to the same 14 classes.
Jester and Butcher reward patience more than the tier letters suggest. Jester because most voters simply haven't played it much yet, Butcher because its own top defenders describe more of a feel-based approach than a fixed build path.
Tier lists built from community polling rather than a single author's opinion tend to be more honest about split verdicts, which is exactly what shows up in the Cleric and Butcher entries above. Our Sunderfolk class tier list and Dark Scrolls hero tier list both handle a similarly-sized roster with their own methodology notes, worth reading if you want to compare how differently two sites can approach the same "rank the roster" problem. Rune Dice's class tier list is another useful comparison, especially since that one had to be corrected once against an authoritative source after an earlier version included names that didn't check out, a good reminder to verify a roster before trusting any ranking, including this one. Prime Monster's tier list and Black Jacket's suit tier list round out a few more recent examples if you're the type of player who reads every tier list on a genre before picking a main.
Frequently Asked Questions
What is the best class in Mewgenics? Hunter, according to a 552-vote community tier list on Unduel, the only class to land solo in S tier. It's a ranged physical damage dealer that doesn't need to be adjacent to a target, which makes it forgiving for weaker stat rolls.
What is the worst class in Mewgenics? Collarless, which sits alone in F tier on the same community vote. That's expected: Collarless is what every cat starts as before you assign a collar, with no class kit at all. It's still valid breeding stock.
Is this Mewgenics tier list official? No. There's no developer-published class ranking. This is aggregated from a 552-vote, 364-voter community poll on Unduel (53% consensus) plus attributed player discussion, not an official source.
Is Tank actually bad in Mewgenics? It's complicated. Tank lands in C tier overall, while community comments describe it as excellent early and less impressive later. That is an attributed player opinion, not a verified universal injury-stacking rule.
Why does the community disagree about Cleric? Some players call Cleric consistently strong, while others place it in the same higher-difficulty inconsistency bracket as Mage and Tinkerer. The wiki-backed claim is narrower: Cleric helps the team stay alive and recover from hits; the tier and build-performance claims are community opinion.
Do kittens inherit class tier or ranking? No. Classes come from collars you unlock by clearing zones, not from breeding. A tier list ranks the collar/kit itself, not any individual cat, so tier placement has nothing to do with a kitten's parentage.
Related Reading
- Mewgenics Guide: Breeding, Combat, and All 14 Classes: the full unlock order, stat inheritance system, and combat basics behind every class on this list.
- Sunderfolk Class Tier List: Best Hero for Every Party: a comparable community-informed ranking for a different tactics-focused co-op game.
- Dark Scrolls Hero Tier List: another roguelite hero roster ranked with the same "aggregate plus real disagreement" approach.
References
- Mewgenics on Steam
- Classes - The Mewgenics Wiki
- Active Abilities - The Mewgenics Wiki
- Damage Mechanics - The Mewgenics Wiki
- Mewgenics Class Tier List (Community Voted) - Unduel
- Mewgenics Class Tier List according to Reddit (April 2026) - r/mewgenics
- Classes Tier List, as someone with "The Box" achievement - r/mewgenics
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