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GuideMoonlighter 2: The Endless Vault

Moonlighter 2 Weapons Tier List: 4 Types Ranked (2026)

9 min readBy Finn Calloway
Moonlighter 2 showcase screen displaying relics and weapon items in a dark green shop interface
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About the game

Moonlighter 2: The Endless Vault

Digital Sun · 11 bit studios

Moonlighter 2 weapons tier list coverage has a roster problem: public pages mix four core weapon types with incomplete lists of named aspects. This guide starts with the four types an established achievement guide actually verifies, then separates official aspect names from details nobody has documented cleanly. The result is a useful ranking without pretending a community table is a complete database. Read the Moonlighter 2 price guide alongside it when shop decisions start affecting your build.

TL;DR: Spear is the best general-purpose type because reach and stored spearheads create safer damage windows. Sword is the most approachable all-rounder, Gauntlets reward aggressive Berserk play, and Long Sword is the most specialized defensive pick. The confirmed core roster is four types. Eight named aspects appear in official announcements, but no authoritative source I found calls those eight the complete variant roster.

Moonlighter 2 weapons tier list (quick answer)

For a broad solo run, my ranking is Spear in S tier, Sword in A tier, Gauntlets in B tier, and Long Sword in C tier. This is not an in-game label or a claim about hidden DPS. It weighs documented reach, defensive commitment, and how clearly each type's official aspect communicates its combat loop.

Key Takeaways

  • The verified core roster has four types: Sword, Long Sword, Spear, and Gauntlets.
  • Spear takes S tier for reach and its stored-spearhead payoff, which is easier to use safely than a point-blank damage loop.
  • Sword is the best first recommendation because the official Endless Short Sword description confirms fast piercing multi-hit attacks that scale with combo.
  • Gauntlets are powerful when Berserk is active, but that condition makes the type less forgiving for a first clear.
  • Long Sword has a real defensive identity through blocking, Sharpness, and counterattacks, but that specialization costs flexibility.
  • Eight named aspects are confirmed in official announcements. Their complete unlock order, numerical damage, and full variant count remain undocumented in one authoritative source.

Overview: what the Moonlighter 2 weapons tier list can verify

The roster source matters more here than a confident-looking spreadsheet. PowerPyx's achievement roadmap says there are four weapon types and names them as Sword, Long Sword, Spear, and Gauntlets. That is the verified total I use for the tier list. I use “Sword” for the short sword family and “Long Sword” for the large or great sword family below because official announcements use both Short Sword and Great Sword language. Those labels do not create extra weapon types. For broader run-based context, the Best Roguelike Games 2026 roundup places Moonlighter 2 beside other current systems-first roguelikes.

The official 1.0 announcement adds a second, narrower layer of certainty. It says, “Expand your arsenal with four new Endless Weapon Aspects,” then names Endless Short Sword, Endless Great Sword, Endless Spear, and Endless Gauntlets. A separate official update names Starsign Horn, Protocol Breaker, Dreampiercer, and Single Strike. These are real names from official announcements, but the posts do not promise a complete all-aspects catalogue, give a full recipe list, or publish enough numbers for a separate eight-entry damage ranking.

That boundary is why the sections below rank types rather than inventing a complete named-weapon tier list. Community databases are still useful for understanding the broad loops. The established EgoGamer weapon breakdown describes the Short Sword as fast and combo-oriented, the Large Sword as a Sharpness weapon, the Spear as a reach and spearhead weapon, and the Gauntlets as the fastest Berserk-focused type. I use those descriptions as supporting context, not as proof that their 24-row table is the full current roster.

Explorer striking a glowing enemy in a blue biome while a full health and combo HUD remains visible A combat screenshot shows why weapon families should be judged by their whole loop, not by an invented damage number.

S tier: Spear

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Spear is the safest recommendation when you do not yet know which combat rhythm suits you. Its reach gives you more room to read an enemy, and the documented spearhead loop rewards attacking without requiring every hit to happen at elbow range. The official Endless Spear description confirms that its special consumes stored spearheads, turns basic attacks into empowered specials for a limited time, and scales its bonus with the spearheads you saved.

That is a strong general-purpose shape for a game built around short runs and expensive mistakes. You can play for spacing, bank the resource, then cash it out when an opening appears. I am not claiming a hidden multiplier or a universal boss record. The S placement is about the number of situations the type handles cleanly with behavior that public sources actually document.

The tradeoff is resource discipline. Spending every spearhead immediately removes the reason to use the special, while holding too long can leave damage on the table. Treat spearheads as an opening tool, not a permanent permission to stand at range. The official aspect name Dreampiercer is also confirmed, but its complete behavior is not published in the official update that names it, so I do not rank it separately.

A tier: Sword (Short Sword)

Sword is the best teaching weapon in the current evidence. It asks for less setup than the other three families and keeps its value when a room gets messy. The official Endless Short Sword description is unusually clear: its special is a fast piercing multi-hit attack, and the number of hits increases with your combo. That makes the core lesson obvious. Stay active, build the string, and convert the string into pressure.

I place it just below Spear because its strengths are more exposed to contact range. A player who can read enemy tells will get excellent value from it, but a player still learning the room layouts has fewer safe ways to disengage. The official name Starsign Horn is confirmed for the family, yet the official announcement does not give a complete moveset or enough comparative data to call it S tier.

Sword is also the type I would suggest after reading the Moonlighter 2 review, especially if the game's shop and dungeon rhythm is new to you. A forgiving first weapon makes it easier to learn when to leave a run, which matters more than a theoretical late-game ceiling.

B tier: Gauntlets

Gauntlets are the aggressive specialist. The official Endless Gauntlets description says attacks become significantly more powerful while Berserk is active. The community breakdown adds the useful high-level context that Gauntlets are the fastest family and build toward that Berserk state. Put together, the type clearly wants you to stay close, keep attacking, and turn momentum into a short burst of damage.

That ceiling is why Gauntlets are not a low tier. They are in B because the condition is also the warning. If a room forces you to disengage, or if you trigger Berserk without a clean opening, the type gives up some of its appeal. New players often read “fastest” as “safest.” It is the opposite here. Speed helps only while your positioning and stamina decisions are already reliable.

Single Strike is the official named aspect for this family, but the source only establishes the name, not a complete numerical comparison. Use the base Berserk loop as the confirmed information and treat any precise Single Strike build claim as a separate research question.

C tier: Long Sword (Great Sword)

Long Sword is last in a general-purpose ranking, not because it is useless, but because its documented advantage is specialized. The official Endless Great Sword description gives it a defensive stance that blocks incoming attacks, increases Sharpness, and enables a counterattack. The large sword family therefore has a clear answer to pressure, but that answer asks for timing and commitment.

I would move it up for a player who already knows enemy tells or specifically enjoys a block-and-counter plan. For a blind first clear, the slower defensive decision is less flexible than Spear's spacing, Sword's simpler pressure, or Gauntlets' obvious burst condition. The official update name Protocol Breaker confirms another Great Sword aspect, but it does not provide enough public behavior detail to rank it independently.

This is also the type most likely to be misrepresented by a fake “best weapon” chart. A single damage number would miss the value of blocking and Sharpness, while a single defensive claim would miss the cost of waiting for the right moment. If you choose Long Sword, choose it for that deliberate rhythm rather than because a list promises the highest theoretical output.

GODEEPER: The weapon choice only matters once you understand what to keep and what to sell. Our Moonlighter 2 price guide covers the confirmed pricing tiers, perks, relic effects, and hidden-treasure context that shape every run around these weapons.

Confirmed named aspects, and what is still missing

The sources support this compact inventory of names:

  • Sword family: Endless Short Sword and Starsign Horn.
  • Long Sword family: Endless Great Sword and Protocol Breaker.
  • Spear family: Endless Spear and Dreampiercer.
  • Gauntlet family: Endless Gauntlets and Single Strike.

That is eight named aspects confirmed by official announcements, not a claim that the game contains exactly eight named weapons. The 1.0 announcement calls the first four new aspects, while the later official update names the second four. Neither announcement says “these are all variants,” gives a single total, or documents every unlock requirement. The public EgoGamer table expands the list further, but its own presentation does not give us the authority needed to turn that table into a definitive current-build count.

Merchant shop display with relics and weapon-like items arranged on pedestals beside the counter The shop showcase makes the important distinction visible: an item display is not the same thing as a verified combat roster.

This distinction matters for searchers asking for a “weapons list.” You can safely use the four core types above, and you can safely recognize the eight official names. You cannot safely infer every standard, ultimate, merchant, or recipe variant from an incomplete third-party table and then call it the complete roster. I have left those entries out of the ranking rather than fill the gap with plausible names.

That source boundary is also why the Best Roguelike Games 2026 roundup is useful comparison reading: it separates a ranked recommendation from a claim that a list is exhaustive.

Step-by-Step: choosing a weapon for a new run

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1. Identify the family: Start with Sword, Long Sword, Spear, or Gauntlets. Do not treat a newly named aspect as a fifth type.

2. Choose the loop you can repeat: Pick Spear for spacing and stored spearheads, Sword for combo pressure, Gauntlets for Berserk aggression, or Long Sword for blocks and counters.

3. Test the special before committing materials: The official descriptions tell you the intended payoff for each Endless aspect. Use that behavior as your test, not a tier claim copied from a different build.

4. Read the current forge entry: The public sources do not give a complete unlock order or recipe catalogue. Confirm the exact name, cost, and effect in your current game before spending rare materials.

5. Re-rank after one boss attempt: If your chosen loop repeatedly fails at the same tell, switch families. A theoretically lower tier that you can execute is worth more than a stronger pattern you cannot read.

The useful part of this process is that it keeps the ranking honest. You are testing a documented behavior against your own decision-making, not trying to reverse-engineer an unsupported meta from a list that may have been assembled before 1.0.

The Dark Scrolls dungeon guide makes the same broader point about route decisions: a strong option only matters when it fits the rooms you can actually clear.

Tips for the Moonlighter 2 weapons tier list

  • Do not chase a named aspect before learning its family. Endless Spear still asks you to understand spearhead storage, and Endless Gauntlets still asks you to recognize when Berserk is safe.
  • Use Sword as a baseline. If every other family feels awkward, return to the short sword rhythm and compare one change at a time.
  • Save Spear's payoff for a real opening. A stored resource has value because it lets you turn a safe position into a stronger damage window.
  • Treat Long Sword defense as a plan, not a panic button. Blocking is only a strength if you are already watching the attack you intend to answer.
  • Do not compare screenshots as if they were damage tests. Gear quality, relics, room modifiers, and player execution can all change the visible result.
  • Recheck patch notes before following old advice. Digital Sun's official hotfix feed has already documented balance and bug fixes affecting weapons and boss interactions since launch.

The Mortal Shell II weapons tier list is a useful comparison for a different game because it separates confirmed weapon names from the editorial judgment used to rank them. The Dark Scrolls best builds guide uses a similar build-first approach when a run's route changes the value of a combat option. That is the same line this guide follows. A tier is an opinion. A roster count needs a source.

GODEEPER: If you want another roster-first comparison, the Dark Scrolls hero tier list shows how a ranked list changes when every named option has a source-backed role and unlock context.

Frequently Asked Questions

What is the best weapon type in Moonlighter 2? Spear is my best general-purpose pick because its reach and stored-spearhead loop give you safer damage windows. That is an editorial ranking based on documented behavior, not an official balance tier.

How many weapon types are in Moonlighter 2? Four core weapon types are confirmed by the current public roster source: Sword, Long Sword, Spear, and Gauntlets. Official announcements also confirm named Endless and later update aspects, but do not publish one complete named-variant count.

Are there named weapon aspects in Moonlighter 2? Yes. Official announcements name Endless Short Sword, Endless Great Sword, Endless Spear, Endless Gauntlets, Starsign Horn, Protocol Breaker, Dreampiercer, and Single Strike. The announcements do not establish that this is the complete variant roster.

Which Moonlighter 2 weapon is easiest to learn? Sword is the clearest starting point for most players because its documented Endless aspect emphasizes fast, piercing multi-hit attacks. Learn its timing first, then test Spear if you want more reach.

Can you unlock every weapon in Moonlighter 2? The public sources confirm the four core types and several named aspects, but they do not document a complete unlock order or every recipe requirement. Check each current forge entry rather than trusting an unsourced list.

Is this Moonlighter 2 tier list official? No. Digital Sun's announcements confirm names and selected behaviors. The S through C placement here is a transparent editorial ranking for general solo usefulness, with undocumented numbers left out.

References

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About the author

Finn Calloway

Games writer and reluctant optimist who has reviewed over 400 titles across 9 years. Irish, currently in Berlin. Has strong opinions about tutorial design.

  • 400+ games reviewed across 9 years
  • Platformer and horror specialist
  • Narrative design focus
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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