MOTORSLICE launched today on Steam, and most coverage will describe it as an anime parkour game with a chainsaw girl. That's accurate and also misses what makes it interesting. The developer is Regular Studio, a small Brazilian team whose previous game was a pastel-colored puzzle-platformer that received Mixed reviews. Their follow-up is a post-apocalyptic brutalist action game with DnB/Jungle music and enemy-climbing boss fights. The pivot tells you something about how seriously this team took the feedback on their first release.
Key Takeaways
- MOTORSLICE launches May 5, 2026 on PC via Steam; console version confirmed but undated
- Developer: Regular Studio (Brazil), publisher: Top Hat Studios, Inc.
- 9–10 hours across 8 chapters, a prologue, and an epilogue
- Voice acting by Kira Buckland; DnB/Jungle soundtrack throughout
- 8 boss fights built around climbing and fighting on top of massive construction machinery
- Free demo available on Steam right now
What Is MOTORSLICE?
You play as P, a girl with a chainsaw. Her job is to enter the ruins of a megastructure and destroy every piece of autonomous construction equipment inside. She's accompanied by Orbie, a malfunctioning drone companion — which suggests the job description may have left some things out.
Regular Studio's own pitch: "Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes." The phrase "slice of life" is doing heavy lifting there. The game treats its post-apocalyptic setting less like a catastrophe to survive and more like a workplace. P shows up, does her job, interacts with whoever she meets.
The world is brutalist architecture taken to its logical extreme: grey concrete, liminal spaces, industrial corridors scaled for machines rather than people. The Steam user-applied tags include "Liminal Space" alongside "Parkour," "Post-apocalyptic," "Robots," and "Atmospheric," which is an accurate summary of the aesthetic. It's the kind of game where the setting isn't incidental to the experience; the megastructure is the point.
The game runs on PC with Windows 10 minimum specs: Intel Core i5 8th gen, 8GB RAM, GTX 1050, 3GB storage. Not demanding. Full controller support, Steam Cloud, Steam Achievements.
The Parkour, the Bosses, and How They Connect
Movement is what MOTORSLICE builds everything around. Running, climbing, sliding, wall-traversal — the world is sized for machinery, not people, and you're navigating it on foot. The demo on Steam lets you feel how that traversal actually works before reviews land.
The boss fights are where the design gets specific: rather than circling a large enemy at the bottom of a pit, you're climbing up the side of a 40-foot construction robot while it actively tries to remove you. There are 8 of these encounters across the campaign. Each machine is a level, basically: climb it, find the access points, take it apart from the outside.
Physics-based puzzle solving is built into the encounter design per the Steam page, meaning some fights require working out the correct sequence rather than pure mechanical execution. The chainsaw handles both combat and traversal. It's not decorative.
The megastructure's industrial corridors are designed for machinery but navigated on foot — the scale contrast is deliberate.
The content warning notes "brief depictions of gore" alongside sexual innuendo and revealing outfits. The developer's social media presence — which includes videos titled "POV: You are on a date with a chainsaw girl" and "Nice bagger you got there, big boy" — confirms the game doesn't take itself entirely seriously. The brutalism and the humor coexist.
GODEEPER: REPLACED is another indie action game pairing precise movement mechanics with a strong visual identity — our breakdown covers whether the controls hold up under pressure. REPLACED Review: Cyberpunk 2.5D With a Few Rough Edges →
Sound, Voice, and Narrative Scope
The DnB/Jungle soundtrack is the most unusual design choice in MOTORSLICE. Drum and bass, specifically the Jungle subgenre, is percussion-forward music from UK underground clubs in the early 1990s. It's not a typical choice for indie action games in 2026, or any year, really. "Immaculate vibes" is the developer's own pitch. The soundtrack is how they back that up.
Voice acting by Kira Buckland is confirmed on the Steam page. Her exact role isn't specified, but casting her means they put real money into voice work rather than slotting in a local pickup. There are 30+ voiced story segments across the campaign. That's a meaningful number for an action game at this scale — most indie releases at this budget level treat cutscenes as a checkbox.
The character interaction system and selfie mode suggest Regular Studio wants players to spend time with P and the people she meets, not just with the enemies. Games with selfie modes are usually designed to be shared, and MOTORSLICE looks built for exactly that.
11 languages at launch, including Japanese, Korean, and both Simplified and Traditional Chinese. For a small Brazilian studio, that either means Top Hat Studios covered the localization cost, or Regular Studio is specifically chasing Asian markets. Probably both.
Each of the 8 bosses is large enough to function as environmental geometry — you climb them rather than fight them from below.
Who Made This, and Why It Matters
Regular Studio is a small indie studio based in Brazil. Their debut, Togges (December 7, 2022, published by Thunderful Publishing), was a colorful 3D collect-a-thon inspired by Katamari, Pikmin, and Super Mario Galaxy. It received Mixed reviews on Steam: 65% positive from 170 purchaser reviews. For context, "Mixed" on Steam means roughly half the audience found it disappointing.
MOTORSLICE is a complete tonal and mechanical departure from that. Pastel collect-a-thon became grey brutalist parkour. Family-friendly became content-warned. Cozy puzzle-platformer became chainsaw action. A studio that pivots this hard after a Mixed launch is either panicking or very clear on what they actually wanted to build. MOTORSLICE reads like the second. Voice acting, multiple trailers, 11-language localization, a console version already in the works — you don't build that if you lost confidence.
Top Hat Studios, Inc. signed them for the second game. That says something, whatever Togges' review score was.
This launch is also a useful point of comparison against other small studios releasing in this same week. Blood Vial launched solo-dev earlier today to 100% positive early reviews, and Murim Survival just completed its 1.0 release as a martial arts roguelite with similarly strong word of mouth. Small games making a clear statement about what they are — that pattern is continuing.
GODEEPER: Murim Survival hit 1.0 this week as another small-studio action game with a defined identity. Our review covers how the combat loop holds together at full release. Murim Survival Review — A Martial Arts Roguelite 1.0 →
Is MOTORSLICE Worth Playing?
The demo answers that question better than this article can. Download it from the Steam page before buying.
What MOTORSLICE offers that most action games skip: a complete story arc (8 chapters, prologue, epilogue, ~10 hours), enemies designed as traversal puzzles, and a soundtrack that makes a deliberate aesthetic choice rather than defaulting to orchestral or metal. If any one of those three things sounds specifically appealing, the demo is worth an hour of your time.
The console version is coming. If PC isn't your preferred platform, that's worth noting before buying now. No timeline was given at launch.
Free demo, full controller support, and an unusual combination of things that don't usually end up in the same game. Most launches don't have a clear identity on day one. MOTORSLICE does.
Frequently Asked Questions
What is MOTORSLICE? MOTORSLICE is a parkour action-adventure game by Regular Studio where you play as P, a girl with a chainsaw tasked with destroying every autonomous machine inside a brutalist post-apocalyptic megastructure. The game features fluid traversal, enemy-climbing boss fights, and a DnB/Jungle soundtrack.
How long is MOTORSLICE? MOTORSLICE takes 9–10 hours to complete. The game spans 8 chapters plus a prologue and epilogue, with 8 boss fights and 30+ voiced story segments. It's a complete narrative experience, not Early Access.
Who made MOTORSLICE? MOTORSLICE was developed by Regular Studio, a small indie studio based in Brazil, and published by Top Hat Studios, Inc. Regular Studio's previous release was Togges (2022), a colorful collect-a-thon puzzle-platformer with a very different aesthetic and tone.
Is MOTORSLICE coming to consoles? Yes. Regular Studio confirmed a console version via a dedicated trailer on their YouTube channel. PC was the launch platform on May 5, 2026. Specific console platforms and release dates weren't announced at launch.
Does MOTORSLICE have a demo? Yes, a free playable demo is available on Steam. You can download it from the MOTORSLICE store page and try the game before buying.
What languages does MOTORSLICE support? MOTORSLICE supports 11 languages at launch: English, Portuguese-Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Spanish-Latin America, and Korean.
References
- MOTORSLICE on Steam — Official store page with full feature list and demo download
- Regular Studio official site — Developer page
- MOTORSLICE — Release Date Trailer — YouTube, Regular Studio channel
- Togges on Steam — Regular Studio's previous release for context





