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Pratfall Items Guide: 11 Named Items, Flares & More

Half of Pratfall's toolbox exists to save your life. The other half exists to knock your friends down a 500-meter hole.

VerdictKeep the pickaxe, drill and magic beans for getting down; treat bombs and glow sticks as the chaos slots, and grab the Foam Cannon whenever a cave offers one.

10 min readBy Priya NairUpdated 20 days agoLast reviewed

Pratfall items fall into two piles: the ones that get you down the cave alive (pickaxe, drill, magic beans, food, the Foam Cannon) and the ones your friends will use to send you down it faster (bombs and, somehow, glow sticks). If you only learn one thing before your first dive, it's that most of the second pile also hits teammates.

Pratfall group photo of ten costumed characters with named tags standing in the surface park hub area

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About the game

Pratfall

Quad Head

Updated 2026-10-13: Rebuilt from Quad Head's patch notes and devlogs: the item roster now includes the Extractor, Long Range Warp and Zipline Launcher, and claims about helmet, food and bean mechanics that no official source backs up were removed.

The game shipped on April 20, 2026 with "30+ items," per the launch post, and Quad Head hasn't stopped adding to the pile. It's $7.99 on Steam and sits at Very Positive with 3,520 reviews as of October 13. Items come out of packages hidden in the cave, and the store copy is honest about the logistics: someone "ordered a bunch of items that are scattered and buried all over the place." One reviewer's tip is worth knowing on day one: "Different coloured sparkles mean different buried loot." Your hotbar has three numbered item slots next to the pickaxe, which is why the question below is really "what do I keep."

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The 11 Pratfall items you'll name most

These are the items that matter on almost every run, plus the three gadgets from the latest update.

ItemWhat it's forOur call
PickaxeDigging, and hitting batsYou start with it. Never drop it
HelmetPart of the starting kitComes with you; nothing to decide
DrillFaster path-makingKeep one for big walls, and watch where you aim it near the bottom
Magic beansGrowing your own pathHoard them for drops you can't dig around
Flares / glow sticksLight, and comedyCarry some in dark stretches
FoodRecovering from injuriesEat it when you're hurt, not before
BombsTerrain, the worm, your friendsFun first, useful second
Foam CannonShoot, or hold to throwTake it every time it drops
Grapple HookNew high-tech gadget (Sept. 17)Try it; no official notes on how it works yet
Nail GunNew high-tech gadget (Sept. 17)Same
Pocket BubbleNew high-tech gadget (Sept. 17)Same

First-person view holding a pickaxe on wooden support beams in a Dirt Cave, three empty item slots in the bottom-right hotbar Screenshot: Steam store page (Quad Head)

Pickaxe, helmet and drill: the digging kit

The Steam page sends you down with "a helmet, a pickaxe, and some friends." The pickaxe is the one tool you'll use every few seconds, and it doubles as your bat answer: since the Gumballs & Glory update, you deal more damage to bats the closer they are, and Quad Head adds "you can one-shot if you dare." We'd take that dare against regular bats. Bomb Bats are a different conversation (more on those below).

The drill is the other half of "create your own path." It's important enough that Weekly Challenge runs hand you a starting drill (an April hotfix made it behave the same every run), and the Pratfall advanced tips guide covers routing that fixed weekly seed. It also comes with a warning from a Steam reviewer, who says "you can softlock yourself at the end with a drill speaking from experience." So use it to tear through walls on the way down, then switch back to the pickaxe once you're near the bottom.

GODEEPER: New to the physics that make every one of these tools dangerous? The Pratfall tips guide for beginners covers catching, falling and biome basics first.

Magic beans and Silly Beans are different things

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Magic beans are a traversal tool, grouped on the store page with the pickaxe and drill as ways to make your own path. We watched the official release trailer for them. At 0:15 two players stand in a thicket of tall green stalks in the Ice Cave, and at 0:26 a giant green stalk spans a Lava Cave chasm while two players walk across it. That's what a bean is worth: a bridge where digging would only make the hole deeper. Save them for gaps, not for shortcuts.

A giant green stalk bridging a dark Lava Cave chasm as two small players walk across it between red crystal veins Screenshot: official release trailer, 0:26 (Quad Head)

Silly Beans are the September 17 addition: a package with "all 12 Silly Bean flavors," where "every flavor comes with its own silly effect." Quad Head didn't publish what each flavor does, and the update art only teases a few (one player glowing, another surrounded by red crosses). Treat them as a gamble you open with friends, not a tool you plan around.

First-person view of an orange Silly Beans package lying on a Dirt Cave floor at 11 meters depth, three colored items in the hotbar Image: Beans & Gadgets Steam news (Quad Head)

Flares or glow sticks? The light you'll actually throw

Quad Head's store copy says "light the way with flares, it's dark down there!" Players mostly call the thrown light something else. In the 700 newest English Steam reviews we pulled on October 13, 13 mention glow sticks and four mention flares, and the WeMod trainer lists "Unlimited Glow Sticks." There's also a gun version: one reviewer counts uses and says "the flare gun has three uses, but the foam cannon only has two", with no on-screen counter for either. Light matters more than it looks, because Quad Head removed the flashlight and lantern before launch, saying items with light interactions "need more work to be useful."

And the thrown kind hits hard. One reviewer called Pratfall "the only game where glowsticks have the same impact force as a moving car," and another never reaches the bottom because they're busy "throwing them glow sticks so they trip." Light the dark stretch, then throw it somewhere that isn't a friend's head. With the flare gun, count your shots yourself.

Food, ziplines and the Foam Cannon: the save-your-run items

Food is simple: "Find food to recover from injuries." The pre-launch Deep Dish Pizza is one of three voice-related items (with the Megaphone and Squeakers), and the store page invites you to "feed them weird stuff," so expect your friends to test everything on you.

Ziplines "cross crevasses," and the Zipline Launcher came back in Devlog #02 as "fully implemented and ready to use."

The Foam Cannon is the one we'd never leave behind. Its hotbar prompt shows two actions, Shoot and Throw (hold), and Quad Head has patched it twice: foam spawning right next to the player and the projectile despawning mid-fall both got fixes in Beans & Gadgets. That second fix says a lot about how people use it. One reviewer put it simply: sometimes "you'll save yourself at the last second with foam." Just remember the two-shot count above, so don't waste the first one on a short hop.

A player holding the Foam Cannon beside a lava-veined rock wall, hotbar showing the Foam Cannon selected with Shoot and Throw prompts Screenshot: Steam store page (Quad Head)

Bombs, and the bats that carry their own

The store page's co-op pitch includes "toss them a bomb, and see what happens." Bombs are also your one answer to the worm: Gumballs & Glory added "You can now chase away the worm with explosions." Bomb variants keep piling up. The Cloudy Bomb arrived in a playtest update (mine it for Cloudy Clods), and one Steam reviewer thinks there are "far too many bomb types that only have tiny variation in use." We'd agree: one bomb in the hotbar is plenty.

Bomb Bats are the enemy version. One June review, in full caps, called them "WAY TO OP 1 SHOTTING YOU FROM FULL", and the Parks & Recreation update in July made them "only ignite on line of sight" and slightly cut their numbers in the Ice Cave.

GODEEPER: Which items matter changes with the biome. The Pratfall biomes breakdown covers what Dirt, Ice and Lava Caves each throw at you.

Pratfall's weirder items: Extractor, Long Range Warp and the new gadgets

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The Extractor is the strangest tool in the game. You throw it onto a surface "to generate clods based on the material," and Quad Head's example is cheese: Cheese Clods that make more cheese when thrown. Beans & Gadgets says it now interacts with "much more objects and items," so it's worth throwing at anything odd.

The Long Range Warp "teleports the most distant player to the impact point." Quad Head's own description is "Perfect for teamwork… or chaos." That's a good way to pull a lost friend back to the group, and a terrible thing to aim over a pit.

The Grapple Hook, Nail Gun and Pocket Bubble arrived on September 17 as "3 brand new high tech items." The update post names them and moves on, and we'd rather leave them blank than guess how they work. The same reviewer who counted flare shots also mentions "a boomerang that spawns little platforms where it hits", which tells you how much of the 30+ list is still undocumented anywhere official.

Custom Game Mode lets you ban the item you hate

If one item keeps ruining your nights, you can turn it off. Custom Game Mode, which started as a beta in late April, lists "Disable your least favorite item," "Infinite Ammo" and "Change explosion sizes and damage" among its rule edits. A bomb-free lobby is a legitimate way to actually see the bottom. Custom mode is a rules editor, not a bigger lobby: for group size, the Pratfall multiplayer and player count guide covers lobby types, room codes and how many players the game is built for. Workshop add-ons are a separate question, and our Pratfall mods check shows which listings Steam now marks removed or incompatible.

Our take: what we'd keep in three slots

With three slots, we'd go pickaxe plus Foam Cannon plus magic beans whenever the cave offers them. The pickaxe is free and endless. Foam is the item players credit with last-second saves. Beans turn an impossible gap into a walk. Drill second, food when you're hurt. Bombs and glow sticks are the fun slots: keep one for the moments when the run's already lost, and if your group actually wants to see the dog, the Custom Game Mode toggle is right there.

For the rest of the game, start with the Pratfall complete guide, and if you're chasing a fast Weekly Challenge time, the Pratfall speedrun tips cover routing. The Pratfall cosmetics guide covers what the gold you collect actually buys, and the Pratfall achievements list ranks every unlock by rarity.

References

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About the author

Priya Nair

Indie & JRPG Desk

GameBrief's byline for indie, JRPG, visual novel and cozy games. Warm, direct, and willing to say which one to buy.

  • Indie, JRPG and visual novels
  • Early access and survival
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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Pratfall Items Guide: 11 Named Items, Flares & More