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49 posts with this tag.

Gamble With Your Friends guide covering team strategy, item timing, the 4 casino floors, and how to manage your shared bank account to reach all 3 endings.
· 9 min read

Outbound best base locations ranked by biome: plains for wind, coast for solar and materials, forest for shelter. Signal towers first, always.
· 7 min read

Slay the Spire 2 co-op guide covering all 5 characters, 2-4 player team compositions, shared mechanics, and tips for early access runs in 2026.
· 10 min read

Sunderfolk beginner guide covering all 7 classes including Vanguard, the best 2-4 player party compositions, and first-run tips for the co-op tactical RPG.
· 9 min read

Farever builds guide: best class for every co-op role, optimal 4-player team comp, and which passives to stack first. 2026 Shiro Games EA guide.
· 9 min read

Deep Rock Galactic Rogue Core: 5 Reclaimers, roguelite loop, $29.99 EA 2026. Hub for all class guides, builds, co-op tips, and how it compares to DRG.
· 15 min read

DRG Rogue Core vs Deep Rock Galactic: extraction loop gone, 5 new classes, roguelite meta-progression. What carries over and what Ghost Ship rebuilt.
· 10 min read

Deep Rock Galactic Rogue Core co-op guide: best team comps, Falconer revive mechanic, Spotter crit math, and Enhancement deck strategy for 4 players.
· 9 min read

Deep Rock Galactic Rogue Core beginner guide: which class to pick first, how Expenite upgrades work, and what to do in your first 5 runs. Updated May 2026.
· 8 min read

The Spell Brigade tips: eight tactics for 1.0's Survivors-like co-op, covering post-patch gold economy, Revive Core timing, and friendly fire positioning.
· 7 min read

Deep Rock Galactic Rogue Core launches May 20: every confirmed mechanic before EA. All 5 classes, the upgrade economy, and what Ghost Ship changed.
· 7 min read

Farever class guide: all 4 classes (Warrior, Cleric, Mage, Rogue) at EA launch, role breakdown, best co-op synergies, and which to pick. 2026 Shiro Games.
· 10 min read