FeatureAlabaster Dawn
Alabaster Dawn Early Access: CrossCode Fans Need to Know
Radical Fish's first game since CrossCode keeps the puzzles but thins them out of the main path, and the launch build is a short first slice.
VerdictBuy in now if you want to follow a long Early Access run from the start; wait if you want the whole seven-chapter story.
Alabaster Dawn Early Access opened May 7, 2026, and for anyone who played CrossCode the question hanging over it since the announcement is whether Radical Fish could build something as good while easing off the puzzle dungeons that split CrossCode's audience.

Updated 2026-10-15: The Early Access build has six of the eight planned weapons since the 0.2.0 update added the Spear on October 2; weapon counts here now say so. The rewritten skill tree guide covers how weapon Growth Charts work. The dungeon quote is now credited to creative director Felix in Radical Fish's own devlog, the launch scope reads "about 6 to 10 hours" as the store says, and claims we couldn't source (CrossCode player drop-off, Cabbage's role in the launch build) are gone.
Based on confirmed details and developer statements, the answer is a deliberate redesign, not an accident of scope.
TL;DR: Alabaster Dawn entered Early Access on May 7, 2026 on Steam. The initial build runs about 6 to 10 hours through mid-Chapter 2, and the 0.2.0 update added a Trial of Cryo gameplay preview on October 2. It's a deliberate departure from CrossCode, not a sequel.
The initial build is live, and version 0.2.0 shipped on October 2, 2026 with a gameplay preview of the Scala Moor swamp and the Trial of Cryo dungeon, the Spear and the Cryo aspect; Radical Fish notes that it does not extend the story.
What is Alabaster Dawn? (quick answer)
Alabaster Dawn is an action RPG from Radical Fish Games (CrossCode) that entered Early Access on May 7, 2026. The first build is a short slice that stops in the middle of Chapter 2 of a planned seven. It's a deliberate redesign of CrossCode's formula: shorter, somewhat less puzzle-heavy dungeons, a world map with self-service tools for getting unstuck, and combat drawing from Devil May Cry and Kingdom Hearts.
- Alabaster Dawn Early Access opened May 7, 2026 on Steam
- Radical Fish Games, the studio behind CrossCode
- About 6 to 10 hours at launch through mid-Chapter 2, plus an optional rogue-lite side story
- 7 chapters and about 40 hours planned, at least 2 years in Early Access
- Combat draws from Devil May Cry and Kingdom Hearts, not just CrossCode's element system
- 4 elements and 8 weapons planned for the full game (six weapons in the build since 0.2.0), 2 slottable per element, each with its own skill tree
- World map tools for getting unstuck: reminders you place, objective markers, fast travel
- Steam Deck Verified
Alabaster Dawn overview
Alabaster Dawn is an action RPG set on Tiran Sol, a world that went dark when a force called Nyx turned it into a wasteland and caused the gods to vanish. You play as Juno, the Outcast Chosen, who wakes up after the collapse and is tasked with restoring civilization.
That framing gives the game its central loop: exploring ruined regions, fighting through puzzle-laden areas, and rebuilding settlements, which the store page says change visually and open "new paths and opportunities" as they grow.
Alabaster Dawn early access at launch covers the prologue and story through the middle of Chapter 2, a couple of evenings of play by the store's estimate. An optional rogue-lite side story runs alongside the main campaign "to add more replayability."
The full game is the seven-chapter story, and Radical Fish expects Early Access to last at least two years. On saves, the wording is careful: the studio "will try to keep any save made during Early Access compatible" with later versions and the full game.
What CrossCode got right: and what didn't
CrossCode built a devoted following on the strength of its combat and movement, which players still hold up as some of the tightest in a 2D action RPG.
The dungeons, though. CrossCode's dungeons are long, dense, and built around puzzle sequences that players either find satisfying or find exhausting, with very little middle ground. Radical Fish says as much in its April 2026 devlog: "We know that puzzles in CrossCode have both been loved and hated."
In the same devlog for the Triple-i Initiative, creative director Felix laid out what changed. "Most puzzles will not be constrained by time limits." Then: "Dungeons will be shorter, but not super short either. And they will also be somewhat less puzzle heavy." The trickier puzzles move into "smaller optional dungeons" that some players may skip. It's a measured answer: not gutting the puzzles, just thinning them out of the main path.
The other fix is help on demand. Companions now follow Juno into dungeons, and Radical Fish wrote in a 2025 dev update that "unlike in CrossCode your companions actually follow you inside and play a role in solving the puzzles." The world map lets you place reminders, mark objectives and fast travel between landmarks and checkpoints. PowerUpGaming, playing the pre-launch demo, also found that you can talk to your companion, Filia in the Hall of Trials or "a phantom water-pig named 'Cabbage'" outside it, for clues, though the demo never pointed the feature out.
CrossCode's dungeon problem was addressed by community guides and external wikis. The self-placed reminders and fast travel on Alabaster Dawn's world map are the version that's built into the game itself.
GODEEPER: CrossCode still holds up as a benchmark for 2D action RPG mechanics: Kristala is the closest recent EA action-RPG comparison for what the format can do on a small budget. Kristala Review →
Traversal across broken terrain like this is a core part of Alabaster Dawn's movement, closer to CrossCode's platforming-heavy exploration than a straight top-down RPG. Screenshot: Steam store page
What Alabaster Dawn includes at early access launch
The May 7 launch build stops in the middle of Chapter 2 of seven, and Radical Fish's launch post called it "around 20% of the full game." Putting an hour range on it at all is more specific than most Early Access developers commit to ahead of launch.
The optional rogue-lite side story is there for players who finish the main narrative sections before the next update ships. Adding it at all is the telling signal: Radical Fish planned for the gap between content updates rather than leaving players with nothing.
The current Steam list price is $24.99, and Radical Fish says it plans "to increase the price for later Early Access versions and/or the full version." Players who buy in Early Access are buying into the lowest-price period for the complete game, but the exact final price is not fixed.
GODEEPER: Far Far West launched in similar Early Access conditions this spring: different genre, same kind of small-team ambition. Worth knowing how that one landed before committing to another EA. Far Far West Early Access →
Combat system: four elements, eight weapons
Alabaster Dawn's weapon system is planned around four elements and eight weapons, with two weapons slottable per element at any time; the Early Access build has six weapons since the 0.2.0 update. Each weapon carries its own skill tree and upgrade path. The team has cited Devil May Cry, Kingdom Hearts, and CrossCode's combat as the direct inspirations: a combination that suggests mobility, timing, and weapon-switching rather than stamina gating or roll punishing.
CrossCode's element system had a skill ceiling that rewarded players who learned to switch quickly in combat. Alabaster Dawn expands that into a dedicated weapon specialization structure: instead of swapping between four elements contextually, you equip specific weapons within elements and build toward their individual trees.
The settlement-rebuilding mechanic ties into progression: the store page says restored settlements change visually and open "new paths and opportunities." It's the same basic loop as CrossCode (world exploration gates more world) wrapped in a civilization-recovery story.
Alabaster Dawn is also Steam Deck Verified. Valve verified it ahead of the May 7 launch, RPG Site reported on May 1, and the store still lists it as Verified on October 15.
Settlements like this one are the visible payoff of the civilization-recovery loop: the store page says restored towns change visually and open new paths. Screenshot: Steam store page
The dungeon problem: why it matters for early access
CrossCode's puzzle design remains divisive not because the puzzles were bad but because they were relentless. Radical Fish's own summary is that they were "both loved and hated," and Alabaster Dawn moves the hardest ones into optional dungeons rather than cutting them.
Shorter but not super short, less puzzle-heavy but not puzzle-free: it's a careful description of what fixing this looks like. Felix's framing suggests Radical Fish is aiming for accessibility without gutting depth, and players are still arguing over whether it landed. In an r/AlabasterDawn thread, one player wrote that "they seriously toned down the puzzles across the board compared to crosscode," while others asked for "more puzzles please."
The world map's self-service tools are the most concrete signal that the redesign is structural. The store page sums up the intent: "It's up to you to decide how much guidance you want!" That's a design philosophy call, not a feature bolt-on.
Our take
Alabaster Dawn is the right kind of follow-up: it keeps what CrossCode fans loved about the combat and moves the most punishing puzzles off the critical path instead of deleting them. If you bounced off CrossCode's dungeons, this is the version built for you. If you loved them, the optional dungeons are where the old difficulty lives now. Either way, the launch build is a slice, so buy in for the long run or wait for more chapters.
The INDUSTRIA 2 launch analysis is a reasonable comparison point: a debut EA build from an indie studio with an ambitious scope and a specific narrative structure to protect.
Related Reading
- Alabaster Dawn Review: CrossCode's Shadow, Its Own Light: Our Early Access review: how the dungeon redesign holds up and whether the weapon system delivers on its promise.
- Alabaster Dawn Complete Guide: Weapons, Builds, Dungeons: Alabaster Dawn complete guide hub: weapons, builds, dungeon exploration, new player tips.
- Best Early Access Games Worth Buying Right Now: May 2026: Roundup of the strongest early access launches of May 2026, with Alabaster Dawn placed among the top-tier picks.
- Kristala Review: PS5 and PC Feline Souls-Like With Caveats: The closest recent action-RPG comparison point for Alabaster Dawn's Early Access ambitions: a souls-like built around clan selection and melee depth.
- Alabaster Dawn Skill Tree: Best Builds and Tips 2026: How the core and weapon Growth Charts work, the six weapons in the current Early Access build, and the loadouts we'd build first.
References
- Alabaster Dawn on Steam: official store page, Early Access plan, developer FAQ on content scope
- Alabaster Dawn Steam announcements: official Trial of Cryo roadmap and 0.2.0 development update
- Radical Fish Games official site: developer blog with Early Access announcement and post-launch update schedule
- Alabaster Dawn Early Access confirmed May 7: Gematsu
- Steam Deck Verified ahead of launch: RPG Site
- CrossCode dungeon redesign details: PowerUpGaming
- Alabaster Dawn devlog, Triple-i Initiative (April 2026): Radical Fish on puzzle and dungeon changes, about ten minutes in
- Radical Fish Games: Alabaster Dawn launch post: launch scope estimate
Frequently Asked Questions
When did Alabaster Dawn Early Access launch? Alabaster Dawn entered Early Access on Steam on May 7, 2026, for Windows and Linux.
How much content does Alabaster Dawn have in Early Access? The store's Early Access notes put the first build at the story up to the middle of Chapter 2, about 6 to 10 hours, plus an optional rogue-lite side story. The full game is planned at seven chapters and about 40 hours.
Who made Alabaster Dawn? Radical Fish Games, the studio behind CrossCode. The game was known as Project Terra until the studio revealed its name in August 2024.
How is Alabaster Dawn different from CrossCode? Dungeons are built differently: Radical Fish said in its April 2026 devlog that they would be shorter and somewhat less puzzle-heavy, with harder puzzles in smaller optional dungeons, and companions now follow you inside to help with puzzles. The world map lets you place reminders, mark objectives and fast travel. Combat draws on Devil May Cry and Kingdom Hearts as well as CrossCode.
Is Alabaster Dawn on Steam Deck? Yes. Valve verified it for Steam Deck ahead of the May 7 Early Access launch, and the store still lists it as Verified.
What is coming in Alabaster Dawn's next update? Version 0.2.0 shipped on October 2, 2026 with a gameplay preview of the Scala Moor swamp and the Trial of Cryo dungeon, the Spear and the Cryo aspect; Radical Fish notes that it does not extend the story.
How long will Alabaster Dawn be in Early Access? Radical Fish Games expects at least two years of Early Access. The full game targets seven chapters and about 40 hours, and the studio says it will try to keep Early Access saves compatible with later versions.
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