GameBrief · General
Best Early Access Games Worth Buying Right Now: May 2026
Early access games worth buying, revisited: six picks including Windrose and Subnautica 2, updated with current review data instead of launch hype.

Early access games worth buying is a shorter list than the Steam front page makes it look. For every Windrose (50,000+ reviews, Very Positive) there are a dozen games shipping with a half-finished tutorial and a roadmap that lists "full game" as a future update.
The spring 2026 launch window has held up well since. Subnautica 2 and Paralives both hit Early Access in May and have since built real review histories instead of just hype. Four other titles from the same window still clear the bar on current review data. And a Turkish studio's farming-restaurant hybrid shipped with a specific content-hour estimate in the store description, which is rarer than it should be.
TL;DR: Not every early-access game is worth buying, but the games below have earned it on current review data, not launch-week hype. Windrose (Very Positive, 50,000+ reviews) is the benchmark. Subnautica 2 and Paralives both launched in May and have since proven out with strong review bases. Buy in when a game's current build already justifies the price on its own; treat the roadmap as a bonus, not the reason.
Here's what's actually worth your money, and the honest version of what you're getting.
Which early access games are worth buying right now?
Six titles from the spring 2026 launch window still clear the bar. All six now have enough review history to assess honestly instead of relying on launch-week hype:
- Windrose is the safest buy: three full biomes, 90+ hand-crafted POIs, Very Positive on 50,000+ reviews (87% positive). The price rose to $29.99 post-launch. The quests-only XP system is divisive but intentional.
- Far Far West holds Overwhelmingly Positive on 35,000+ reviews (96% positive), with 500,000 copies sold in its first two weeks. A save corruption bug was real and was fixed in Hotfix 3.
- Subnautica 2 launched May 14 at $29.99 with 1-4 player co-op and has since settled at Very Positive on 123,000+ reviews (91% positive). Plan for 2-3 years before 1.0.
- Besmirch moved from free-to-play to a $9.99 buy-once model after its early promotional window, and still holds Very Positive reviews. The roadmap runs to October 2027.
- Farm to Table has grown to nearly 600 reviews, still 92% positive. Co-op is not confirmed; it's contingent on player base growth.
- Paralives launched May 25 at $39.99 with grid-less building, curved walls, and Steam Workshop on day one, and now sits at Very Positive on nearly 20,000 reviews.
Why this spring's early access games have held up
The cluster of strong launches this spring wasn't coincidence. Games funded through Kickstarter in 2023-2024 ran extended closed betas and came out with review scores that held up past week one. Windrose (April 14), Far Far West (April 28), Farm to Table (May 9) all launched within a five-week window and are still trending well months later.
When a game crosses 10,000 reviews above 85% positive and holds that score for months, not just its first week, the most dangerous part of the launch window is behind it. Review bombs and post-launch corrections have already happened or haven't. That's real data, not launch-week hype.
Subnautica 2 and Paralives both back that up now that they have real post-launch histories. Subnautica 2 launched into a community that had been waiting for years, with the original team back in control after a legal dispute with Krafton, and its review score has held at Very Positive since. Paralives had a development history long enough that expectations were calibrated going in, and the community's day-one Steam Workshop support and grid-less building both delivered as promised.
Windrose is the standout Early Access release of April 2026: the co-op design is unusually refined.
Early access games worth buying right now
Windrose: the one to start with
Developer: Kraken Express | EA since: April 14, 2026 | Price: $29.99 (rose from ~$20 at launch) | Reviews: Very Positive (87% of 50,759 total reviews)
Windrose cleared 1.5 million copies within three weeks of launch, and the review base has kept growing since: over 50,000 total reviews now, still holding at Very Positive. The percentage has drifted down a couple points from its launch-week high, but the volume and overall sentiment still say players are finishing the current content and bringing friends back, not bouncing after two hours.
Three biomes are fully playable: Coastal Islands (levels 1-5), Foothills (6-10), and Cursed Swamps (11-15). Each biome adds new enemy types, ore tiers, and crafting unlocks. There are 90+ hand-crafted POIs across those three zones, deliberately placed rather than procedurally scattered. The combat is closer to a soulslite than a survival sandbox. You can board enemy ships and fight their crews directly on deck.
The mechanic that separates it from most survival games is this: kills don't grant XP. Journal quest completions and Site Clears (looting every container in a POI) do. This is intentional. Kraken Express designed around preventing the farming loop that kills player retention in most survival games. The Steam community has opinions about it. There are posts with 600+ upvotes complaining about the grind, and when you read them carefully, the frustration is specifically about Guinea (the in-game gold currency for end-game purchases), not the XP system itself. Worth separating before you buy in.
Solo play hits max level 15 in 8-15 hours. A four-player squad clears it in 4-6 hours. The Steam listing says 50-70 hours, which is the planned 1.0 scope including Ashlands and Lava Caves biomes, not current content. Kraken Express has said 1.5 to 2.5 years to full release, and about 50% of the planned content is in today's build.
GODEEPER: All biomes, boss strategies, faction rankings, and the fastest leveling routes in the current EA build: one page for everything in Windrose. Windrose Complete Guide 2026 →
Far Far West: 500,000 copies and the bug they fixed
Developer: Evil Raptor (7 people) | EA since: April 28, 2026 | Price: $19.99 | Reviews: Overwhelmingly Positive (96% of 35,387 total reviews)
Evil Raptor shipped Pumpkin Jack and Akimbot before this. Far Far West launched April 28, sold 500,000 copies in 48 hours, peaked at 43,770 concurrent players, and has since grown to 35,000+ reviews while holding at 96% positive. That includes reviews that came in during the post-launch bug period. The score held.
The loop is a roguelite mission structure with a western-and-magic aesthetic: robot bounty hunters, spell-guns, 1-4 player co-op. You take a contract, drop into a map, hit objectives, kill the zone boss, and catch the extraction train out. The Joker perk card system builds your loadout identity; damage multipliers stack when you find the right spell combinations. The press comparisons ("Red Dead Redemption meets Deep Rock Galactic meets CoD Zombies") are slightly breathless but not wrong. Later maps add haunted mines, skeleton enemies, and ghost trains. The variety picks up substantially past the early zones.
Here's the part the store page doesn't mention: a save corruption bug hit a subset of players in the first week. Evil Raptor acknowledged it publicly, fixed it in Hotfix 3, and issued refunds to players who lost progress. That's resolved. The Cactus Quest issue (carrying a cactus 500-600 meters without sprinting, which breaks the pace of an otherwise fast game) is still present and still frustrating. Evil Raptor has flagged it for fixing. At $19.99, a slow quest in an otherwise strong game doesn't change the verdict.
Price will increase before 1.0, planned roughly 12 months from launch.
GODEEPER: Full breakdown of the Far Far West Early Access launch: the numbers, mission structure, spell system, and what the roadmap actually commits to. Far Far West Early Access Launch →
Besmirch: farming horror that moved from free to $9.99
Developer: Gangru Games | Publisher: 2 Left Thumbs | EA since: May 11, 2026 | Price: $9.99, buy-once (an early promotional free-to-play window has since ended) | Reviews: Very Positive (98% of 78 total reviews)
Besmirch is farming horror. You tend crops by day and survive pixel-art dread by night. The aesthetic pulls from FAITH: The Unholy Trinity: garbled text, VHS-style grain, darkness that reads intentional rather than low-budget. If you recognize that reference, you already know whether this is for you.
The developer describes the current build as "60% there." The main story wraps up in the Winter season (the second season of the in-game calendar). What's on the roadmap but not yet built: fishing, animal husbandry, a potential multiplayer mode, and open-world sailing. The roadmap runs through October 2027. That's a large scope for a small team, and being honest about it matters: if you're hoping for 1.0 within the year, the timeline doesn't support that.
At $9.99, the calculus is straightforward: the current build is a coherent horror-farming loop worth a few hours, and its small-but-strong review base backs that up. The October 2027 roadmap is the thing you're betting on when you wishlist it.
Farm to Table: good concept, growing review base
Developer: indieGiant | EA since: May 9, 2026 | Price: $14.99 (the launch-week 10% discount has ended)
indieGiant is a Turkish indie studio. Farm to Table launched May 9. The concept: farming simulation and restaurant management on one island lot. You grow the crops, raise the animals, and serve the customers on the same property, as a connected loop rather than two separate game modes.
92% positive reviews on nearly 600 reviews now, up from a couple hundred at launch. That positive signal has held as the review base has grown, which is a stronger signal than the launch-week numbers alone. indieGiant estimates the current EA build at 30-40 hours: that's a specific number, and they committed to it in the store description, which is rarer than you'd think.
One important caveat: co-op is listed as "contingent on player support" in the roadmap. That means it's not coming unless the player base grows enough to justify the development cost. If multiplayer is the reason you're interested, wait for a clearer signal. Full 1.0 is expected in 6-12 months, with additional biomes, recipes, and staff options on the roadmap.
At $14.99, it's a low-stakes call. If the concept appeals to you specifically, that's a reasonable bet. If either the farming half or the restaurant half sounds like the boring part, it's probably not the right early access game.
The May 2026 launches, revisited with real review data
Subnautica 2: launched May 14, $29.99
Unknown Worlds Entertainment's sequel entered Early Access May 14. It was the most wishlisted game on Steam heading into launch, and the review base since has backed that up: Very Positive on 123,000+ reviews (91% positive). The original Subnautica held 115,000+ reviews at Very Positive, and the sequel is already ahead of that pace.
What's new in Subnautica 2: 1-4 player online co-op with cross-platform multiplayer. The first game was strictly solo. No in-game map. Same philosophy as the original: navigation is exploration-based, not minimap-based.
One thing worth knowing: Krafton (the publisher) fired Unknown Worlds founders CEO Ted Gill, creative director Charlie Cleveland, and technical director Max McGuire in early 2026. A Delaware court ordered their reinstatement, and the EA launch proceeded under the original team. That's resolved, and the post-launch review score suggests it didn't hurt the game that shipped.
Minimum specs: GTX 1660 6GB, 12GB RAM, 50GB storage. Expected EA window: 2-3 years before 1.0. At $29.99, that's still a long-horizon buy, but it's no longer a leap of faith: the review base is real now. For a full breakdown, see our Subnautica 2 Early Access overview.
Paralives: launched May 25, $39.99
Paralives Studio's life simulation entered Early Access May 25. The Kickstarter funded quickly, the community had followed development publicly for years, and expectations were well-calibrated going in. People knew it's a Sims alternative, not a direct replacement.
Day-one confirmed features delivered as promised: grid-less building, curved walls, the Paramaker character creator, an open-world town, jobs, relationships, life progression, and Steam Workshop support from launch. The review base since launch backs it up: Very Positive on nearly 20,000 reviews (90% positive).
At $39.99 with a 2-year EA window, the price-to-current-content ratio is still the highest risk on this list, but the launch reviews that were the open question in May have since landed solidly positive. Read the Paralives Early Access: $39.99, What's Included, Worth It? for the full breakdown.
The faction system has enough depth that Early Access feels like a feature, not an excuse.
Three questions for evaluating early access games worth buying
Three questions separate early access games worth buying from games worth waiting on:
How much content is in the game right now? If the developer can't give a specific number (hours, biomes, missions, chapters) the game isn't ready for your money. "More content coming" is not a content description. indieGiant gave 30-40 hours. Kraken Express's current build runs 8-15 hours solo. Those are real answers.
Does the developer have a shipping track record? Evil Raptor shipped Pumpkin Jack and Akimbot. Unknown Worlds shipped the original Subnautica. Solo and small-team developers like Gangru Games are honest about pace by necessity. Factor it in, not out. First games from untested studios carry more risk: not enough to automatically avoid them, but enough to calibrate your patience and expectations.
Does the refund window work if you're wrong? Steam's two-hour limit is tight. Play the demo if one exists. Far Far West ran a pre-release demo with 250,000 players. Windrose has enough free coverage that you can see exactly what the loop is before paying. Paralives and Subnautica 2 both have extensive post-launch footage now, on top of their pre-launch showcases. Use those before committing $20-40.
Early access games worth buying aren't rare, but they require more due diligence than a finished product. The six games above have cleared enough of that bar, on current review data rather than launch-week hype, to justify the money.
Frequently asked questions
What is the best early access game to buy right now? Windrose remains the standout pick: Very Positive on 50,000+ reviews (87% positive), 1.5 million copies sold, and three complete biomes playable. The XP system rewards exploration over grinding, a deliberate design choice some players find slow. The price rose to $29.99 after launch, so weigh that against the original ~$20 entry point some early reviews reference.
Is Subnautica 2 worth buying now that it's out of its launch window? Yes, and the picture is clearer than at launch: it settled at Very Positive on 123,000+ reviews (91% positive) since its May 14 Early Access debut. The original team stayed in control after the Krafton dispute. The 2-3 year EA window at $29.99 is still a long-horizon buy.
Is Far Far West Early Access worth it? At $19.99 with Overwhelmingly Positive reviews (96% of 35,000+) and 500,000 copies sold in 48 hours at launch, yes. A save corruption bug hit some players in the first week and was fixed in Hotfix 3. The Cactus Quest pacing issue is still in the game. Neither changes the verdict at this price point.
Did Subnautica 2 and Paralives turn out to be worth buying at Early Access launch? Both held up. Subnautica 2 ($29.99, 1-4 player co-op) sits at Very Positive on 123,000+ reviews. Paralives ($39.99, grid-less building, Steam Workshop day one) sits at Very Positive on nearly 20,000 reviews. Subnautica 2 has the larger review base and franchise track record behind it.
Is Farm to Table worth buying in Early Access? If the farming-plus-restaurant concept specifically appeals to you, yes: the review base has grown to nearly 600 reviews, still 92% positive. Co-op is contingent on player base growth, not confirmed. At $14.99, it's a low-stakes call.
How do you judge whether an early access game is worth buying? Three things: current content volume (can the developer give a specific number?), developer track record (have they shipped before?), and the refund window (is there a demo or enough footage to verify the loop before committing?). Review counts above 10,000 at 85%+ positive after the first month are a reliable signal that retention is holding.
Is Besmirch worth playing, and is it still free? Besmirch moved from free-to-play to a $9.99 buy-once model after its early promotional window. At that price it's still a reasonable pickup: Very Positive reviews, a coherent farming-horror loop, and a roadmap running through October 2027 for fishing, multiplayer, and sailing.
References
- Windrose on Steam
- Far Far West on Steam
- Subnautica 2 on Steam
- Farm to Table on Steam
- Besmirch on Steam
- Paralives on Steam
- SteamDB: Far Far West concurrent player data
- Subnautica 2: Unknown Worlds official site
Related Reading
- Besmirch Baron Trust System: How It Actually Works: the unlock gate that determines what you can build and buy in Besmirch's early game loop.
- Paralives Early Access Review: Is It Worth $39.99?: a buy-now-or-wait verdict on one of May's biggest EA launches.
- Outbound Early Access Review: a closer look at one of the season's standout co-op EA titles.
- Masters of Albion Early Access: whether a veteran-developer return earns a day-one buy.
- Far Far West Early Access Launch: one of the live titles weighed in this roundup, covered in depth.
- Killer Bean Early Access Launches June 8: What's in It: Killer Bean Early Access hits Steam June 8, 2026: free-to-play FPS roguelite from Jeff Lew's cult Flash animation.....
- Windrose Ashlands: Everything Confirmed So Far (2026): Windrose Ashlands release date: Kraken Express said 'at least 6 months' on April 29, so.
- Windrose Endgame Guide: What to Do After the Story: Windrose endgame guide: faction Level 3 priority order, Frigate build-out, Steel gear farming loops, and.
- Voice of Belldona Early Access Launch: a formation-combat card game with 120+ cards and a Wish system, live in EA now.
- SPRAWL Zero Steam Next Fest Demo: the cyberpunk boomer-shooter prequel demo, worth wishlisting before the full EA launch.
- SWAPMEAT Launch Review: One More Game's body-swap co-op action title launched to 93% Very Positive.
- Frogblock Steam Launch: the 4.8-star iOS puzzle hit's PC port, 100+ levels, no ads.
- Arie Moonprayer Launch: an anime post-apocalyptic adventure guiding spirits to Luna.
- Denshattack Delayed to July: Undercoders' Tony-Hawk-with-trains platformer pushed back a month.
- Zero Parades For Dead Spies Launch: ZA/UM's first game in 7 years, a spy CRPG with Fail Forward mechanics.
- Sister Ray Review: The Growing Stones' RPG side-scroller about an artist managing addiction while caring for her sister.
- Phantom Blade Zero Release Date: confirmed for September 9, 2026 on PS5 and PC.
- LumenTale: Memories of Trey Review: 140 Animon, 13 elemental types, and real online multiplayer in this monster-collector.
- Everything Is Crab Launch: 125+ evolutions and a carcinization mechanic that rewards going full crab, at $9.99.
- Cthulhu: Cosmic Abyss Review: a 12-15 hour Lovecraftian puzzle-horror with four endings.
- Windrose Best Weapons Tier List 2026: All Tiers Ranked: Windrose best weapons tier list 2026: Steel Halberd S-tier, Copper Sword B, Stone tools F.
- Windrose Multiplayer Tips: Full Co-op Guide for 2026: Windrose multiplayer tips: Shared Quest Progress setup, co-op XP mechanics, ship crew roles, quest splitting,.
About the author

Critical game theorist with a background in film criticism. Writing for print and digital outlets since 2015. Specialises in genre analysis and design heritage.
- Background in film criticism
- 10 years games coverage
- Genre theory and design history specialist
Keep reading
Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.




