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73 posts with this tag.

Subnautica 2 immortal creatures explained — why Unknown Worlds made fauna invulnerable, what developers said, and how to survive aggressive predators.
· 9 min read

DRG Rogue Core roadmap runs on priorities, not deadlines. More bosses, weapons, and enemy factions confirmed. Here's what Ghost Ship has planned.
· 7 min read

Subnautica 2 food: fish and slugs aren't enough for four players, satiety drops fast, the second biome leaves you starving. How to eat sustainably.
· 7 min read

Witchfire revelations update confirmed for version 0.9. Fallen Preyers 3.0, a new Garden, the Raygun weapon teased, and World Corruption 2.0 all explained.
· 6 min read

Alabaster dawn review: Radical Fish delivers their first game since CrossCode. Weapon system solid, dungeon redesign works. 8.0/10 for the EA build.
· 9 min read

Farever guide hub: four class roles, co-op party comp, dungeon depth mechanics, crafting job splits, and all build guides. Shiro Games 2026 EA.
· 15 min read

Dead as disco review: Brain Jar's rhythm beat-em-up gets the concept right. Beat Kune Do combat, custom music import, non-linear Idol fights. 7.5/10 EA.
· 8 min read

Alabaster dawn tips: the 2-slot weapon system, element commitment order, when Cabbage saves time, and what CrossCode players get wrong first.
· 9 min read

Farever co-op guide: how to split roles by party size, why support extends dungeon depth, crafting job assignment, and the endgame group meta.
· 9 min read

Windrose multiplayer tips: Shared Quest Progress setup, co-op XP mechanics, ship crew roles, quest splitting, and solo vs. 4-player efficiency.
· 9 min read

DRG Rogue Core upgrade guide: Expenite economy, all 6 tiers explained, best Artifact picks, and per-class Enhancement priorities for solo and co-op.
· 11 min read

Windrose faction guide: all five factions covered, Journal quest system explained, Insignia types, which faction to prioritize first, and what each sells.
· 9 min read