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Bodycam Reissad Points Guide: Earn Currency Fast in V0.8
Three patches in five days rebuilt Bodycam's economy, and the mode you queue now decides how fast you can afford attachments.
VerdictQueue Versus or Wingman in public matches, test attachments in the shooting range before you buy, and keep private lobbies for nights when public queues are empty.
Bodycam Reissad Points have been one of the loudest complaints in the game's Early Access run, and Reissad Studio spent three patches in five days trying to fix how fast you earn them. If you're staring at a weapon attachment you can't afford and wondering whether the grind actually got shorter, it did, but only if you know which modes to queue for now.

About the game
Bodycam
Reissad Studio · Reissad Studio
Updated 2026-10-22: We re-checked every number against the V0.8 patch notes on Steam for this update. Steam now lists 71,026 all-language reviews, still Very Positive, and V0.8 #6 is still the latest patch. We removed two matchmaking claims we couldn't source and corrected how the studio described its delay in commenting on the exploit.
TL;DR: Versus and Wingman both give a +100% Reissad Points multiplier as of the V0.8 #2 patch, the fastest public-match routes to currency right now. Attachment prices dropped 25 to 30 percent in the following patch, and private lobbies with friends earn at 50 percent of the standard rate again after being cut off entirely. Match score limits also went up, so public games run longer and pay out more per session than before V0.8.
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How do you earn Reissad Points fast in Bodycam? (quick answer)
Queue Versus or Wingman for the biggest per-match payout; since V0.8 #2 both earn double the base rate. Hardpoint is the next best option, with Team Deathmatch and Deathmatch tied behind it. Team Deathmatch also runs to 75 kills instead of 50 now, so a public match lasts longer than it did before V0.8.
Key takeaways
- Versus and Wingman carry the highest Reissad Points multiplier in the game right now.
- Weapon attachment prices came down 25 to 30 percent in the V0.8 #3 patch.
- Private lobby earnings, previously disabled, are back at half the public-match rate.
- Team Deathmatch and Deathmatch score limits both increased, meaning longer matches.
- A same-day fix shipped for a reported remote-crash exploit; Reissad Studio says the confirmed impact was session crashes only.
Overview: why Bodycam's economy needed fixing
Bodycam launched into Early Access on June 7, 2024 as a tactical multiplayer FPS built around a literal body-camera perspective in Unreal Engine 5, and Steam now shows 71,026 all-language reviews with a Very Positive rating. That's a big player base for a studio this size. The V0.8 update, officially branded "Locked & Loaded", was a major content and stability pass that also tried to fix the thing players complained about most. It's the same kind of mid-Early-Access reset players saw when No More Room in Hell 2 launched into its own Early Access run, where the initial economy and the one that sticks around often end up looking pretty different.
In its own patch notes, Reissad Studio put it plainly: "One of your biggest complaints has been the economy: weapon attachments cost too much, and earning currency takes too long." The studio admitted an earlier attempt at fixing this had gone about it "in the wrong way," focusing on symptoms like currency-farming exploits without addressing the actual pace of progression. V0.8's #3 patch was the course correction.
GODEEPER: If you're weighing Bodycam against other progression-heavy multiplayer shooters on Steam right now, see how a similar credits system plays out in a different extraction format. ARC Raiders currency and credits progression guide →
Step-by-step: farming Reissad Points after the V0.8 economy rework
1. Queue Versus or Wingman first. Both modes share the top multiplier from the V0.8 #2 patch.
One player's Versus route shows the mode in practice. Vitalis Loadout's video sets up a public server with bots on, picks Versus on Worn House and runs the 10 rounds before starting over. The roughly 1,000 points per five minutes in the title is his own figure, so treat it as an upper bound:
*Video: Versus farming route on Worn House, Vitalis Loadout YouTube channel (player video, September 12, 2026)*2. Fall back to Hardpoint when those queues are slow. Its bonus is the second highest, still well above Team Deathmatch, Deathmatch and Gun Game.
3. Play Team Deathmatch or Deathmatch as your third option. Both got a smaller bump in V0.8 #2, and the raised score limits (Team Deathmatch to 75 kills, Deathmatch to 40) mean each match runs longer.
4. Use private lobbies with friends when public queues are dead, not as your main loop. Private-lobby earnings are back at half the public rate after being cut off in an earlier patch. Reissad Studio has been explicit that public matchmaking is meant to stay the primary progression path, so treat private sessions as a supplement, not a replacement.
5. Test attachments in the Lobby shooting range. The major update added an interactive shooting range for testing weapons and attachment setups before a match. Use it to check the feel of a setup before spending Reissad Points, especially when the weapon is unfamiliar.
What actually changed in the V0.8 economy patches
The rework landed across three patches in five days, not one big drop, which is worth knowing if you're comparing notes with a guide written before September 2026.
Patch #1 raised score limits (Team Deathmatch 50 to 75 kills, Deathmatch 30 to 40) and added quality-of-life settings like DLSS Multi Frame Generation support and an individual player mute button. It also confirmed Zombie Mode was temporarily disabled, not removed, with the studio saying it will return "stronger for a future event" tied to Halloween.
Patch #2 is the one with the actual currency numbers: Gun Game +25%, Team Deathmatch +50%, Deathmatch +50%, Hardpoint +75%, Wingman +100%, Versus +100%. This patch also fixed several broken weapon and attachment meshes affecting the Glock, AKS-74U, MP5, RaiderX, and SVD.
Patch #3 cut attachment prices 25 to 30 percent, restored private-lobby earnings at half the public rate, and patched an exploit in Versus that had let players rack up currency far faster than intended. This same patch also addressed a reported remote-crash vulnerability, banning the players identified as abusing it. Reissad Studio's own statement says the confirmed impact was limited to crashing other players' sessions, with no evidence found that it was used to access personal data. The studio explained that it stayed quiet for the day because it wanted to establish the facts before making a public statement.
Patch #6 raised the Reissad Points cap to 50,000 and said the Party System was not ready yet. The studio described it as likely the last V0.8 patch unless an urgent fix is needed, with the team focusing on the Party System, anti-cheat, and other work.
Screenshot: Bodycam Steam store page (Reissad Studio). A pump shotgun reload in a narrow plywood corridor, the kind of close fight where a bad attachment choice shows fast.
If you're trying to decide whether the grind is actually shorter now: yes, on paper. A Versus win at the doubled rate, combined with cheaper attachments, is a faster path to a full loadout than the game offered in V0.8's first week.
GODEEPER: Progression grind and perk-spending tradeoffs aren't unique to Bodycam. See how a different Early Access shooter handles the same problem with its own currency system. No More Room in Hell 2 perks tier list →
Tips for spending Reissad Points wisely
Don't buy an attachment the moment you can afford it. Use the Lobby's interactive shooting range to test weapons and attachment setups before committing points, since a scope or grip that looks good on paper can feel wrong in an actual close-quarters exchange.
Prioritize the weapons you actually queue with. Spreading points thin across guns you rarely pick up wastes the price cut instead of taking advantage of it, the same discipline that pays off when building a focused loadout in ARC Raiders' augments and best-build guide.
Watch for new-player starting grants if you're just picking the game up. Several players on the game's subreddit reported new accounts starting with 10,000 Reissad Points in the days around the V0.8 launch. That's not documented in the official patch notes, so don't count on it being permanent policy, but it's worth checking your starting balance before assuming you have to grind from zero.
Don't lean on private lobbies as your main loop. At half the public rate, farming currency in a private match with bots takes twice as long per point as playing public Versus or Wingman. It's a fine option when matchmaking is thin, not a faster path.
Screenshot: Bodycam Steam store page (Reissad Studio). An operator reaches for a small quadcopter above a concrete barrier, a reminder that the loadout system covers more than guns.
What's next for Bodycam
The latest V0.8 #6 notes are worth reading if you're deciding how much time to invest in the current economy. The Party System is still in development and was not ready for V0.8 #6; it will let you invite friends to a group and queue for matchmaking together. Until then, the studio says you can play with friends by inviting them to your lobby and creating a custom match. Zombie Mode, disabled since patch #1 after regressions turned up during the wider rework, is planned to come back "stronger for a future event," with the studio pointing at Halloween. Reissad Studio hasn't published a release date for either, so treat both as in development rather than imminent.
For players weighing Bodycam against other Early Access shooters with their own mid-development economy swings, the pattern is a familiar one. WARDOGS' Early Access launch went through its own early balancing pass, and extraction-focused titles like Riftstorm have wrestled with the same tension between rewarding public matches and not punishing players who prefer smaller, private sessions. Co-op-first shooters face a version of the same problem too, Frog Sqwad's 8-player extraction format is a useful comparison point if you're deciding whether Bodycam's incoming Party System is worth waiting on.
Frequently Asked Questions
What are Reissad Points used for in Bodycam? Reissad Points are Bodycam's currency, spent on weapons, attachments and loadout gear.
What is the fastest way to earn Reissad Points in Bodycam? Versus and Wingman share the highest multiplier since the V0.8 #2 patch, with Hardpoint next.
Did Bodycam reduce attachment prices? Yes, the V0.8 #3 patch cut weapon attachment prices by 25 to 30 percent in direct response to community complaints about progression pace.
Can you earn Reissad Points in private lobbies? Yes, as of V0.8 #3, private lobby earnings are back at half the standard public-match rate.
Is Bodycam safe to play after the reported exploit? Reissad Studio patched the reported remote-crash exploit the same day it was identified, and states the confirmed impact was session crashes only, with no evidence of personal data access.
Do new Bodycam players get free Reissad Points? Several subreddit reports describe new accounts starting with 10,000 points around the V0.8 launch. This isn't in the official patch notes, so treat it as something players saw rather than confirmed.
Related Reading
- No More Room in Hell 2 perks tier list: another Early Access multiplayer shooter's currency-and-unlock system, ranked tier by tier.
- ARC Raiders currency and credits progression guide: how a different extraction shooter structures its own economy and unlock pacing.
- ARC Raiders best solo loadouts: loadout-building logic that carries over to any progression-gated multiplayer shooter.
- Tactical Breach Wizards review: a different take on close-quarters tactical combat, reviewed on this site.
- WARDOGS Money and Loadout Guide: a much larger-scale tactical shooter's own persistent economy, for comparison against Bodycam's Reissad Points system.
References
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