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Dave the Diver Giant Goby Boss Guide: Murau Temple

9 min readBy Marcus Vasquez
A turn-based combat screen showing Dave and Cobra facing a large frilled fish boss inside a stone temple room
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Dave the Diver

This Dave the Diver Giant Goby guide covers the fight that actually tests whether you've learned the In the Jungle DLC's turn-based combat system, or just been coasting through easier encounters. At 700 HP and with an attack that punishes button-mashing specifically, Giant Goby is where a lot of players hit their first real wall in Murau Temple.

TL;DR: Giant Goby waits at Murau Temple B2, with 700 HP, the toughest turn-based fight up to that point in the DLC. Its basic bite deals around 16 damage unblocked, but the real threat is High Jump, a leap that skips your attack turn before slamming down hard if you don't guard. Open with Cobra's Incendiary Sniper Rifle for a burn effect, then guard consistently through High Jump. Winning gets you an ancient breathing apparatus collected north of the arena.

Dave the Diver Giant Goby guide: what actually matters (quick answer)

Giant Goby is a 700 HP turn-based boss at Murau Temple B2 in the In the Jungle DLC. Its High Jump attack skips your next turn and then slams for heavy damage, so guarding through it, not trying to race its HP down first, is the actual winning approach.

Key takeaways

  • Location: Murau Temple, level B2, reached through the DLC's turn-based combat sections.
  • 700 HP, the toughest turn-based enemy encountered up to that point in In the Jungle.
  • Basic bite: roughly 16 damage if unblocked, not the main threat.
  • High Jump: a leap that skips your attack turn, then slams for heavy damage if you don't guard through it.
  • Strategy: open with Cobra's Incendiary Sniper Rifle for a burn DoT, then guard consistently through High Jump.
  • Reward: an ancient breathing apparatus, picked up north of the arena after the fight.

Overview

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This guide covers Giant Goby as encountered in Dave the Diver's In the Jungle DLC (Steam appid 1868140, MINTROCKET), currently at Overwhelmingly Positive across more than 157,000 reviews. What follows covers the fight's location, mechanics, and the strategy that actually works against its High Jump attack. It doesn't cover the full Murau Temple puzzle sections leading up to the boss room, since those are a separate navigation challenge from the fight itself.

Murau Temple is the DLC's first real test of the turn-based combat system as a whole, layering multi-stage stone cube puzzles and a gauntlet of bats, frogs, and scorpions before you even reach Giant Goby at the bottom.

Where to find Giant Goby and what you're walking into

Giant Goby sits at Murau Temple B2, gating progress through the temple's turn-based combat gauntlet. Getting there means clearing the level's cube puzzles and smaller enemy encounters first, so by the time you reach the boss room, your team should already have some turn-based combat rhythm from the fights leading up to it.

At 700 HP, it's a genuine step up in difficulty from anything else in the temple up to this point. The basic bite attack deals roughly 16 damage if you don't block it, which is manageable on its own, but it's not the attack this fight is actually built around.

A large mantis shrimp-like creature with oversized red boxing-glove claws striking at a small round-eyed sea creature in a kelp-lined underwater cave Underwater combat encounters throughout Dave the Diver reward reading an enemy's specific attack tell over just trading hits, the same principle that applies against Giant Goby's High Jump.

The High Jump attack and how to answer it

High Jump is the mechanic that defines this fight. Giant Goby leaps, which skips your next attack turn entirely, then slams down for heavy damage if you're not guarding when it lands. Players who try to race through this attack by attacking anyway instead of guarding tend to eat much more damage than the fight actually requires.

The correct response is straightforward: guard through it. Don't treat High Jump as a DPS check you can out-damage. Treat it as a defensive checkpoint that appears repeatedly through the fight, and plan your turn economy around surviving it cleanly rather than around maximizing damage output every single turn.

A glowing pink orb from Cobra using the Well-Done Frog Meat item near Dave as they face the Giant Goby boss, with a small dog companion nearby An item effect being used mid-fight, the on-screen text confirms Cobra just consumed Well-Done Frog Meat. Managing item and skill turns matters more here than in earlier, simpler turn-based encounters.

GODEEPER: If Murau Temple's puzzle sections are giving you more trouble than the boss itself, the full walkthrough covers the temple's cube mechanics in detail. Dave the Diver In the Jungle Walkthrough: All 7 Chapters →

Strategy

Open the fight with Cobra's Incendiary Sniper Rifle skill. It applies a burn status effect that keeps dealing damage over time, including during the turns you spend guarding through High Jump. This is the detail that makes the fight click: you don't need to choose between offense and defense each turn, the burn effect keeps working while you play defensively.

From there, the fight becomes a matter of guarding through every High Jump, chipping away with basic attacks and the burn DoT between jumps, and not getting greedy trying to squeeze extra damage in in the middle of a jump animation. Giant Goby's 700 HP sounds like a long fight, but the burn effect does a lot of the work passively if you set it up early and don't let it fall off.

Winning drops an ancient breathing apparatus, collected from north of the arena once the fight ends. It's not hidden or missable, just a straightforward pickup after the encounter.

Tips

Apply the burn effect before anything else

Since Incendiary Sniper Rifle's burn keeps working during guard turns, applying it as early as possible in the fight maximizes how much passive damage you get before Giant Goby is defeated.

Don't attack into a telegraphed High Jump

If you see the leap wind-up, switch to guard immediately. Squeezing in one more attack before guarding is how players take unnecessary damage from this fight.

Treat this as a different fight than the basic bite suggests

At only ~16 damage unblocked, the basic bite makes the fight look easier than it is. Don't underestimate High Jump just because the rest of Giant Goby's kit looks manageable.

Save consumable items for a High Jump you're not ready to guard

If your turn timing gets thrown off and you can't guard in time, a defensive item is a better use of that turn than eating the slam at full damage.

Common mistakes

  • Attacking through High Jump instead of guarding. This is the single biggest source of unnecessary damage in the fight.
  • Skipping the Incendiary Sniper Rifle opener. Without the burn effect running, the fight takes noticeably longer and gives Giant Goby more opportunities to land High Jump.
  • Assuming the basic bite represents the fight's real difficulty. It doesn't; High Jump is where the actual challenge lives.
  • Rushing the arena without clearing Murau Temple's earlier puzzle and enemy sections properly. Arriving under-leveled or without a combat rhythm makes an otherwise manageable fight harder than it needs to be.

Frequently Asked Questions

Where do you fight the Giant Goby in Dave the Diver? In the Murau Temple, at level B2, part of the In the Jungle DLC's turn-based combat sections. It's the boss waiting at the bottom of that temple level.

How much HP does the Giant Goby have? 700, making it the toughest turn-based enemy encountered up to that point in the DLC. It's a genuine step up in difficulty from earlier turn-based fights.

What is the Giant Goby's High Jump attack? A leap that skips your next attack turn, then slams down for heavy damage if you don't guard. Guarding through it is the correct response, not trying to out-damage it.

What's the best strategy against the Giant Goby? Open with Cobra's Incendiary Sniper Rifle skill for a burn damage-over-time effect, then guard consistently through High Jump. The burn keeps chipping HP even during turns you spend defending.

What does defeating the Giant Goby reward? An ancient breathing apparatus, collected from north of the arena after the fight ends. It's a straightforward pickup, not a hidden or missable item.

Is the Giant Goby the hardest boss in Murau Temple? No. Giant Fringehead, encountered deeper in the same temple, has 950 HP, occasionally heals itself for a chunk of HP, and blocks every status effect you try to apply, making the Giant Goby fight a stepping stone rather than the temple's hardest test.

References

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About the author

Marcus Vasquez

Senior Critic & Analyst

Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.

  • 11 years games criticism
  • Former game economy analyst
  • Roguelike and strategy specialist
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.