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Mina the Hollower How Long to Beat: 20-30 Hours (2026)

Mina the Hollower how long to beat: 20-30 hours, 32-40 for 100%. The range comes from the nonlinear map, boss skill walls, and NG+7 replayability.

7 min readBy Finn CallowayUpdated 29 days ago
Mina the Hollower exploring a candlelit Victorian crypt corridor, whip drawn, with a glowing burrow tunnel breaking through a cracked stone wall
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Reviewing

Mina the Hollower

Yacht Club Games · Yacht Club Games

If you're deciding whether to start Yacht Club's gothic new adventure this weekend, the Mina the Hollower how long to beat question has a frustratingly honest answer: it depends on how you play. Two people can finish the same game 10 hours apart, and both ran it correctly. Here's the full breakdown by playstyle, with the numbers that actually matter before you commit.

TL;DR: Mina the Hollower runs 20 to 30 hours for a first playthrough, 32 to 40 hours for full completion (all 50 achievements and secrets), and 100+ hours if you grind every New Game Plus cycle up to NG+7. The wide main-story range comes from the nonlinear, burrow-gated map, not from padding. Difficulty modifiers can shave hours off boss retries.

Mina the Hollower how long to beat? (quick answer)

A first playthrough of Mina the Hollower takes 20 to 30 hours. Stick to the critical path and skip optional rooms and you finish near 20. Explore thoroughly, chase secrets, and learn boss patterns the hard way, and you reach 30. Full 100% completion runs 32 to 40 hours, and the New Game Plus ladder up to NG+7 stretches the game past 100 hours for committed players.

Run typeHours
Main story, critical path~20
Main story + thorough exploration25-30
100% (all 50 achievements, secret rooms, optional bosses)32-40
NG+ ladder to NG+7100+

One real-world data point worth anchoring on: Game File's long-form review logged 31 hours for a single thorough first playthrough, right at the top of the normal range, so treat 30 as a realistic ceiling for an explorer rather than an outlier.

Key Takeaways

  • Main story: 20 to 30 hours. Critical-path runs land near 20; thorough exploration pushes toward 30.
  • Completionist: 32 to 40 hours. Covers all 50 achievements, hidden rooms, and optional bosses.
  • Full replay value: 100+ hours. NG+ scales to NG+7, each cycle reshuffling items and mirroring the map.
  • Your time varies by skill, not padding. Boss skill walls and the nonlinear, ability-gated map drive the range.
  • Accessibility modifiers shorten frustrated runs. Reduced damage and post-fight healing cut retries on the hardest fights.
  • Released late May 2026 at $19.99 on PC, PS5, Xbox, Switch, Switch 2, macOS, and Linux.

Main story length and pacing overview

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Yacht Club Games built Mina the Hollower as their first new IP since Shovel Knight, and lead developer Sean Velasco has called it "Yacht Club's Zelda" to Shovel Knight's "Mario." That framing matters for your playtime estimate. Shovel Knight was linear, so its length was predictable. Mina is a top-down, nonlinear action-adventure where the map opens up based on tools you unlock, and that structure is exactly why the main-story range is so wide.

A focused run that heads straight for required bosses and ignores side rooms clears in roughly 18 to 22 hours. A standard run, where you poke at obvious secrets and backtrack a little, settles around 25 hours. Players who scan every wall for breakable bricks and burrow under suspicious gaps will spend close to 30 hours on the first clear alone.

The pacing front-loads its friction. The opening hours feel opaque because the game refuses to point the way, and an early miniboss specifically tests your burrow timing before you have muscle memory for it. Get past that wall and the back half flows faster, because by then you read tells and route the map on instinct.

Mina facing a large gothic boss in a moonlit arena, burrow trail glowing beneath her as the boss winds up a charging attack Caption: Boss tells are the single biggest variable in your playtime, since reading the wind-up turns a 40-minute wall into a three-minute fight.

Completionist run: what 100% actually takes

Going for 100% in Mina the Hollower means clearing all 50 achievements, finding every hidden room, and beating the optional bosses the critical path lets you skip. Budget 32 to 40 hours for this, and that figure assumes you already know the burrow timings from a first clear or a guide.

The completion time balloons for two reasons. First, secrets sit behind abilities you only get later, so genuine 100% requires backtracking through earlier areas once your toolkit is complete. Second, several achievements are tied to boss performance rather than simple collection, so a clean completionist run rewards mastery, not just patience. A new player hunting everything blind, without a checklist, can easily cross 40 hours before the last achievement pops.

If you're the type who treats a map as a checklist, the good news is that Mina respects that instinct. The world is dense enough that thorough exploration keeps surfacing new things well into the back half, rather than padding the runtime with empty corridors.

New Game Plus and the road to NG+7

This is where Mina the Hollower separates itself from most indie action-adventures on length. New Game Plus doesn't stop at one cycle. It scales to NG+7, and each step up changes the run rather than just inflating enemy health.

Every cycle reshuffles item placement, mirrors the world layout, and remixes difficulty settings, so a deep NG+ run isn't the same map seven times. It's closer to seven remixes of the same game. A player who climbs the full ladder, learning each shuffled layout, can spend 100 hours or more in Mina total. For replay-focused players, that's the headline number, and it's the strongest argument that the $19.99 price tag undersells the content.

Mina the Hollower inventory and ability screen showing equipped whip, sidearm gadgets, and a list of unlocked traversal tools against a dark parchment UI Caption: NG+ reshuffles which tools you find and when, so the route you memorized on your first run rarely survives into the next cycle.

What changes your playtime: difficulty and exploration analysis

Two levers move your final number more than anything else, and both are worth understanding before you start.

The first is difficulty. Mina is harder than Shovel Knight, and the game is built so boss fights feel impossible until the pattern clicks. On default settings, a single skill-wall boss can cost a new player 30 to 60 minutes of retries. The accessibility modifiers (less damage taken, more currency, health recovery after fights) exist precisely for this, and turning them on for a wall you find frustrating rather than instructive can cut hours off a stalled run. Used well, they shorten the bad time without removing the good challenge.

The second is exploration appetite. Because the map is nonlinear and ability-gated, the difference between a critical-path player and a completionist is not a few minutes, it is the difference between 20 hours and 40. Neither is wrong. If you want the story and the boss gauntlet, head for objectives and you'll finish in a tidy weekend. If you want to wring out every secret, the game has the density to reward dozens of extra hours.

A practical tip from the friction points: treat rooms you can't fully clear as exactly that, and move on. Forcing progress against an ability gate you haven't unlocked is the most common way new players inflate their own playtime without meaning to.

GODEEPER: If the early skill walls are eating your time, the friction points and burrow mechanics are worth reading before you start. Mina the Hollower Tips: 14 Things to Know Before You Play →

HowLongToBeat averages: what the community reports

HowLongToBeat (HLTB) shows community-sourced timing for Mina the Hollower that aligns closely with our in-house data. Main story submissions cluster around 22 to 28 hours, with the median sitting near 25. Completionist submissions, covering all 50 achievements and optional content, cluster around 33 to 38 hours. The NG+ category shows a much wider spread, from 55 to 120+ hours depending on how many cycles a player ran.

A few things worth noting about those HLTB numbers. First, early submissions tend to skew short because launch players often rush to report a number, which pulls the median down over time. The 20-hour submissions you'll see came from players who stuck to objectives and skipped optional rooms. Second, the completionist numbers don't fully account for NG+ cycles. If you want every achievement and the deepest NG+ run, budget closer to the 100+ figure rather than the 32 to 40 listed for 100%.

For a practical planning number: 25 hours is the most reliable single figure for a standard engaged first playthrough on a game you haven't looked up ahead of time.

How Mina compares to similar indie action-adventures

Knowing Mina runs 20 to 30 hours is more useful when you can place it against other games you might be deciding between. Here's how it sits against the closest comparisons in the $15 to $25 action-adventure space:

GameMain story100%Price
Mina the Hollower20-30 hrs32-40 hrs$19.99
Hollow Knight24-40 hrs55-70 hrs$14.99
Axiom Verge 29-12 hrs14-18 hrs$19.99
Animal Well6-8 hrs20-30 hrs$24.99
Shovel Knight (full)30-34 hrs40-50 hrs$24.99
Pseudoregalia3-5 hrs6-10 hrs$5.99

Mina sits at the heavy end of this price tier. Hollow Knight is the most common comparison: both are nonlinear, ability-gated action-adventures with challenging bosses, and Mina's main story length is comparable despite costing $5 more. The key difference is depth below the main story: Hollow Knight's 100% run is substantially longer, mostly because of its optional boss content and the Godmaster DLC, while Mina concentrates its replay value in the NG+ ladder rather than a single mega-dungeon.

The Animal Well comparison is useful for a different reason. Animal Well's main story is short (6 to 8 hours), but its actual completion time balloons past 20 hours for players who chase the deep secrets. Mina front-loads its length in the main campaign rather than hiding it in post-game puzzles, which makes the 20-to-30-hour range feel more consistent and less misleading than a shorter surface length would suggest.

Axiom Verge 2 is the clearest case where Mina wins on length. At the same $19.99 price point, Axiom Verge 2 delivers a 9-to-12-hour main story without meaningful NG+ content. For players who want more game per dollar, Mina's longer runtime and seven-cycle NG+ ladder make it the better value in direct comparison.

Is Mina the Hollower long for $19.99?

For a top-down action-adventure in the $15 to $25 price range, 20 to 30 hours is above the genre average. Most games at this length and price land between 10 and 20 hours on a standard playthrough. Mina's range extends past that median even on a critical-path run, and the 32-to-40-hour completionist figure with 50 achievements puts it at the high end of content-per-dollar for the genre.

The NG+7 structure compounds the value case further. Most $19.99 action-adventures offer a single playthrough with post-game content. Seven distinct cycles with reshuffled item placement and mirrored maps is a replay structure closer to a roguelite than a traditional action-adventure, and it pushes the ceiling to 100+ hours for players who want it.

For the subset of players who enjoy achievement hunting, the 50 achievements here extend meaningfully past a single clear. The time investment at $19.99 lands closer to what games in the $30 to $40 range typically offer in that category.

GODEEPER: Wondering whether the length is worth your time at all? Our full verdict covers difficulty, craft, and value. Mina the Hollower Review: Yacht Club's Gothic New World →

How Mina's length compares to Shovel Knight

The most useful comparison for Yacht Club fans: Mina the Hollower is nearly as long as the studio's entire previous catalog combined. Game File measured the four Shovel Knight campaigns at roughly 34 hours total, against 31 hours for one thorough Mina playthrough. Where Shovel Knight delivered its length through four separate character campaigns, Mina concentrates it in a single nonlinear, ability-gated map, which is why the 20-to-30-hour spread is so wide: the game does not stop you from missing (or obsessively finding) entire optional regions. If you are coming from Shovel Knight's tighter 8-to-10-hour individual campaigns, plan for something two to three times that scale in one run.

Frequently Asked Questions

How long does Mina the Hollower take to beat? A first playthrough runs 20 to 30 hours. Rush the critical path and you can finish near 20. Explore the nonlinear world properly and you land closer to 30. The wide gap is by design, since the map hides progress behind abilities you find later.

How long is a completionist run of Mina the Hollower? Plan for 32 to 40 hours to clear all 50 achievements, every secret room, and the optional bosses. That number assumes you already know the burrow timings. New players hunting secrets blind will push past 40 hours.

How many hours is New Game Plus in Mina the Hollower? NG+ scales all the way to NG+7. Each cycle reshuffles items, mirrors world layouts, and remixes difficulty. A dedicated player chasing every cycle can spend 100 hours or more in the game.

Is Mina the Hollower a long game? For a top-down action-adventure at $19.99, yes. The 20 to 30 hour main story sits well above most indie titles in the genre, and NG+7 adds dozens of hours for replay-focused players.

Does difficulty change how long Mina the Hollower takes? It does. Boss skill walls can add hours of retries on default settings. The accessibility modifiers (reduced damage taken, extra currency, post-fight healing) cut attempt counts on the hardest fights and shorten a frustrated run noticeably.

How long are the boss fights in Mina the Hollower? Individual bosses take a few minutes once the pattern clicks, but learning the tell can cost a new player 30 to 60 minutes per skill-wall fight. The early miniboss that tests burrow timing is the first real time sink.

References

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About the author

Finn Calloway

Games writer and reluctant optimist who has reviewed over 400 titles across 9 years. Irish, currently in Berlin. Has strong opinions about tutorial design.

  • 400+ games reviewed across 9 years
  • Platformer and horror specialist
  • Narrative design focus
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This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.