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Mina the Hollower Trinkets Guide: All 60 Locations (2026)

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Mina the Hollower
Mina the Hollower trinkets number exactly 60, and only six can be equipped at a time. That gap between what you'll collect and what you'll actually use is the real decision at the heart of this system, and it's the part most trinket lists skip in favor of just dumping all 60 names in a table.
This guide does the table too, organized by region so you're not scrolling past areas you haven't reached yet. But it also covers the part that actually changes how you play: which of Mina's five Trinket Bags to prioritize, which trinkets the community keeps coming back to, and the one trinket on this list that isn't really a trinket at all.
TL;DR: Mina the Hollower has 60 confirmed trinkets across 13 regions, verified against the game's wiki and an independent region-by-region walkthrough. You can only equip 6 at once (1 starting slot plus 5 Trinket Bags, three purchasable in Ossex for 1,500 to 2,500 Bones each, one in Eastern Heath, one in the Astral Orrery). Community favorites cluster around Proto Spark, Primed Vial Pouch, and Iron Lung. One name on most lists, Glutton's Jug, is actually a temporary quest item that converts into the real trinket, Plasma Jug.
How many trinkets are in Mina the Hollower? (quick answer)
Sixty. That count is confirmed by cross-referencing the dedicated Mina the Hollower wiki's numbered list (01 through 60) against an independent region-by-region walkthrough that lists 60 trinkets when you add up its per-area totals. Both sources agree on the names, the effects, and the total, with one presentation quirk around a Backwaters quest item explained further down.
Mina the Hollower trinkets: key takeaways
- 60 trinkets total, spread across 13 named regions of Tenebrous Isle.
- Only 6 can be equipped simultaneously: Mina starts with 1 slot and unlocks 5 more Trinket Bags.
- Ossex holds the most, 15 of the 60, mostly through Lady Susan's Trinket Bazaar shop.
- Community consensus favorite is Proto Spark, a one-time death save, especially when paired with Vascular Syrup.
- "Glutton's Jug" isn't a 60th trinket. It's a loaned quest item that becomes the real trinket, Plasma Jug, once you defeat 50 enemies with it equipped and return it.
- The in-game menu tracks your count for you (for example, 50/60), so you don't need a separate checklist to know how many you're missing.
Overview: what this trinket guide covers
This guide is current against the live Steam build as of August 2026. Mina the Hollower launched May 28, 2026 at $19.99 and sits at Very Positive on Steam (7,178 of 8,109 reviews positive, 88%). Yacht Club Games has only confirmed cosmetic palette DLC, not a campaign expansion, so 60 is a number this guide expects to hold rather than one that'll quietly grow in a future patch.
What's covered: every trinket's effect and where to get it, organized by the 13 regions the community and the wiki both use to divide the map. What isn't covered: boss strategy or story spoilers beyond what's necessary to explain a trinket's unlock condition.
One prerequisite worth knowing before this list is useful: Ossex, the main hub city, doesn't fully open until you're a little way past the tutorial. If you're still in the first hour, most of the 15 Ossex trinkets below won't be accessible yet, and that's expected. For a broader sense of where you should be in the campaign at any given point, our Mina the Hollower tips guide covers pacing and the early skill checks that gate progress.
Step-by-Step: unlocking all 6 trinket slots
Mina can only wear one trinket at the very start of the game. Getting to the full 6-slot loadout takes deliberate effort, not just playtime, so treat this as its own checklist:
- Save Bones for Ossex City Center. Three Trinket Bags are purchasable there in sequence: 1,500 Bones for the first, 2,000 for the second, 2,500 for the third. That's 6,000 Bones total for three extra slots, the single best return on Bones in the game.
- Explore Eastern Heath thoroughly. A fourth Trinket Bag is hidden there rather than sold, so it rewards exploring off the main path instead of grinding currency.
- Push into the Astral Orrery late-game. The fifth and final Trinket Bag sits in this late-story area, accessed through the mirrors you'll start finding in the back half of the campaign.
- Reassess your loadout every time you add a slot. Going from 1 to 2 slots roughly doubles your build flexibility; going from 5 to 6 is a much smaller jump. Don't hoard a slot empty waiting for a "perfect" 6th trinket.
Bones-priced upgrade menus like this one show up constantly across Tenebrous Isle, and the same currency funds both stat boosts and every purchasable Trinket Bag.
GODEEPER: Not sure which of Mina's mechanics to prioritize learning first? Our tips guide breaks down the burrow timing and boss-pattern habits that matter more than any single trinket. Mina the Hollower Tips: 25-30 Hours, 14 Things to Know →
All 60 Mina the Hollower trinkets, by region
Every trinket below is grouped by the region where you'll actually pick it up, not by category, since that's how you'll be hunting them in practice. Effects are condensed to their core function; several trinkets have secondary interactions the in-game tooltip explains in more detail once you own them.
Ossex (15 trinkets)
Ossex is the main city and the biggest single source of trinkets in the game, mixing Lady Susan's Trinket Bazaar shop with NPC quest rewards scattered across the districts.
| Trinket | Effect | How to get it |
|---|---|---|
| Lace Glove | Raises Attack level by one | Reward for beating Bugin with Ack and Dack |
| Deboning Wand | Enemies drop far more Bones, but they bounce and scatter | Reward from Elizabeth after repaying a Bones loan |
| Steady Soles | No movement penalty on water, grass, ice, or stairs; resists knockback | Chest behind a barricade, reached via the attic route near the fountain |
| Valor Medallion | Move while healing; no Plasma lost when struck | Reward from Furl after a multi-step fetch task |
| Bell of Grace | Chance to keep Spark on death; saves Bones on a sparkless death | Reward from Frayd in the homeless camp |
| Pneumatic Armlet | Thrown objects travel faster, farther, and hit harder | Reward from Willis in the Ossex Music Hall |
| Warding Beastium | Take less damage, but healing is weaker | Found near Evra |
| Thermal Pack | Damage boost after death or exiting the Underlab, fading over time | Reward at the Miner's Den after saving Fiancé from Bone Beach |
| Brisk Brew | Faster walking speed, plus a speed burst after landing a hit | Bought from Lady Susan, Trinket Bazaar |
| Seismic Belt | Press Attack while burrowing to emit a damaging pulse | Bought from Lady Susan, Trinket Bazaar |
| Plasma Funnel | Drink Plasma Vials twice as fast; keep them when hit | Bought from Lady Susan, Trinket Bazaar |
| Uranium Bracelet | Deal and take significantly more damage | Bought from Lady Susan after the Bazaar expands |
| Intravenous Vial | Auto-uses a Vial without manual drinking once Plasma is full | Bought from Lady Susan after the Bazaar expands |
| Bubble Ring | A quick hit streak forms a shield that blocks one hit | Bought from Lady Susan after the Bazaar expands |
| Shock Flint | Attacking at full Plasma or health fires a shock ball that grows with distance | Bought from Lady Susan after the Bazaar expands |
Ossex sits at the center of Tenebrous Isle and holds far more trinkets than any other region. The map's own tracker counts every collectible type, not just trinkets, but the layout shows how central this hub really is.
Southern Outskirts (2 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Keri the Wisp | Hold Jump while airborne to float and extend a fall | Bought from Poppit the Merchant's hidden cave near the Bone Beach trail |
| Primed Vial Pouch | Carry 2 extra Plasma Vials; Vials always restore some health | Chest reached via a small house's roof-to-basement route |
Eastern Heath (4 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Smelling Salts | Raises Sidearm level by one | Found in the Frozen Pass, reached via the fast-travel train |
| Willow the Wisp | Taking damage summons a wisp that boosts attack and speed | Bought from Poppit the Merchant's hidden cave |
| Windfall Charm | Picking up Joules restores some Plasma | Reward from Lad, the kid flying the green kite |
| Chain Capacitor | A no-miss hit streak boosts damage; a miss resets the streak | Reward for destroying the Choppe Shoppe's vehicle within its time limit |
Nox's Bayou (6 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Twill Weave | Raises Defense level by one | Found on a cliff reached via rope near the area's watery opening section |
| Vascular Syrup | Health drains very slowly on hit; you can't die until it runs out | Found near Big Lagoon |
| Pit Preserver | Bounce out of pits or water; reduced pit fall damage | Bought from the Kindly Hag merchant |
| Iron Lung | Increases max burrow time, including underwater | Reward for beating the Mock Moon mini-boss |
| Tumbling Tutu | Press Jump while airborne for a spin attack that bounces off enemies | Reward for returning a frog to the Bayou Band, found after beating Nox's Beast |
| Volatile Beastium | Enemies sometimes drop a bomb on death | Bought from a merchant on the train route between Bone Beach and Nox's Bayou |
Western Wilds (5 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Helio the Wisp | Taking damage summons a wisp that restores health | Bought from Poppit the Merchant's hidden cave |
| Flame Guard | Blocks one hit of fire or explosion damage, then breaks and recharges | Found in the Molten Foundry |
| Dummy Cache | Press Heal to drop a Joule-filled decoy that distracts enemies | Reward for fulfilling a dying old man's wish, requires the train to Coltrane Peak |
| Dead Leaf | Standing still turns you into a silent statue; breaks if you move | Reward from a funeral held for the leaf-NPC, after a story beat in Kindlewood |
| Bellows Bustle | Press Jump while airborne to air dash | Reward for beating Blaise in a race, one of three race locations |
Knight's Rest & Mourner's Mile (2 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Spike Spurs | Take less spike damage; no knockback on spike terrain | Found in a spike pit behind a destructible wall |
| Desperation Bonnet | More damage and cheaper Sidearms at low health | Found in a locked tomb, opened by returning a statue's head |
Queensbury Crypt (4 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Stolenoid | Pulls nearby pickups toward you | Bought from a merchant near the Duchess's arena |
| Fly Bait | Defeating enemies attracts friendly flies that attack other foes | Reward for defeating an NPC named Midden three separate times |
| Proto Spark | Saves you from death once; resets after you die | Reward for granting The Duke's final wish |
| Starving Beastium | Vials refill Joules but restore less health | Found in Mina's own grave, en route to the castle |
Backwaters (3 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Spark Catcher | Grants an extra Spark Container; hit foes to recover lost Sparks | Bought from Pinky at his store |
| Evasion Powder | Longer invulnerability after taking damage or exiting a burrow | Steal Pinky's ladder to reach a chest above his store |
| Plasma Jug | Extra Plasma from enemies; Plasma can exceed the normal cap | Equip the Glutton Jug (given by a frog NPC), defeat 50 enemies, then return it |
Mirror's End & Astral Orrery (3 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Reckless Beastium | Post-heal hits are stronger, but you're more vulnerable | Reward for returning the correct brain to Dr. Naught |
| Bridge Weaver | Stepping off a ledge summons a spider that bridges the gap | Chest accessed via purple tiles |
| Vial Salvo | Using a Vial launches missiles; bonus Plasma on a hit | Bought from the merchant Tubert |
Kindlewood & Septemburg (6 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Draining Beastium | Sidearms hit harder but cost more Joules | Bought after defeating the Madd House boss |
| Oozing Organ | Burrowing leaves a damaging ooze trail | Bought after defeating the Madd House boss |
| Voltaic Guard | Blocks one lightning hit, then breaks and recharges | Bought after defeating the Madd House boss |
| Wallower's Gauntlets | Lets Mina burrow directly into walls | Locked chest near the start of Kindlewood |
| Lightning Grip | Post-heal or on-hit attacks sometimes call down lightning | Reward for saving the schoolchildren from The Carving Man |
| Repulsing Root | Being hit drops a shrieking creature that pushes and damages foes | Bought from Corvidden, a crow strung up in Septemburg |
Coltrane Peak (3 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Burning Beastium | Getting hit creates damaging fireballs you must dodge | Chest at the end of a large gap-filled cavern |
| Blinking Glass | Chance to avoid damage entirely and go briefly invulnerable | Reward for defeating Mirren |
| Watchful Eye | Extra Bones for defeating a foe without taking damage | Bought from the merchant Rupert |
Radiant Manor (2 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Dodging Pendulum | Jumping right before a hit dodges it and grants invulnerability | Reward for beating the Mimic encounter |
| Spring Heels | Jumping again right after landing performs a longer, higher jump | Bought from the Trooper |
Sandfalls & Bone Beach (5 trinkets)
| Trinket | Effect | How to get it |
|---|---|---|
| Niter Belt | Emerging from a burrow triggers a radial explosion | Hidden cave, requires guiding a bomb down a path to clear the entrance |
| Tunneling Codex | Hold Jump to burrow repeatedly without needing to land | Score 5,000 points in the Ring Dive Parlor minigame |
| Polyp Lamp | Reduces damage taken in dark areas | Bought from a merchant in a very dark cave |
| Joule Syringe | Gain Plasma from Sidearms; spend health to use them at 0 Joules | Found on a small island far out in Bone Beach's ocean |
| Counter Vial | Getting hit while readying a Vial dodges and counters the attacker | Bought from Lady Susan after the Bazaar expands |
The best Mina the Hollower trinkets, according to players
When r/MinaTheHollower was asked which trinket nobody takes off, the pattern in the replies was consistent rather than scattered across 60 options. Proto Spark came up repeatedly as the community's default pick: a one-time death save is a low-opportunity-cost slot for players still learning boss patterns, since it directly buys another attempt instead of just softening damage. Several players specifically paired it with Vascular Syrup, whose slow health drain effectively turns "one extra life" into "you have to actively choose to die" during a fight.
Outside that combo, three trinkets came up unprompted across multiple threads: Primed Vial Pouch for the extra healing charges during long exploration stretches, Iron Lung for making burrow-heavy traversal and combat repositioning meaningfully faster, and Plasma Jug for players who lean on Sidearms and don't want to babysit their Plasma bar between fights.
None of this replaces experimenting yourself. Mina's kit rewards matching trinkets to what's actually killing you in a specific area rather than running one "best" loadout for the whole game. But if you're choosing your first 3 to 4 trinkets and don't know where to start, this is where the player base has converged.
GODEEPER: Chasing all 60 trinkets adds meaningfully to your playtime beyond the main story. See exactly how much in our breakdown of a full completionist run. Mina the Hollower How Long to Beat? 20-30 Hours (2026) →
Tips for finding every trinket
Buy Ossex's three Trinket Bags before anything else you don't need. At 1,500, 2,000, and 2,500 Bones, they're a straightforward Bones sink, but going from 1 to 4 equip slots changes every fight in the game more than any single trinket effect will.
Visit Poppit the Merchant's hidden cave as soon as you can reach it. Three separate wisp trinkets (Willow, Helio, Keri) are sold there, spread across Southern Outskirts, Eastern Heath, and Western Wilds, but they're the same merchant type, so once you know to look for the cave entrance, the pattern repeats.
Treat the Glutton Jug grind as background farming. The 50-kill requirement for Plasma Jug doesn't need a dedicated session; equip it early in a Backwaters visit and it'll likely be done before you finish exploring the area normally.
Return to Kindlewood immediately after the Madd House boss. Three trinkets, Draining Beastium, Oozing Organ, and Voltaic Guard, all unlock for purchase there at once, and it's an easy area to forget to revisit once you've moved on to Septemburg.
Keep a Vial-sustain trinket active for boss attempts specifically, even if you swap it out for exploration. Primed Vial Pouch or Intravenous Vial cover Mina's main in-fight healing loop, and losing that slot to a pure damage trinket tends to show up as more deaths, not faster kills.
Common mistakes trinket hunters make
These are the same four snags that come up over and over in walkthroughs and community threads, usually from players who assumed the game would be more explicit about them than it actually is.
Thinking Glutton's Jug is trinket #60. Some third-party lists present the loaned Backwaters item as a permanent 60th trinket. It's a means to an end: equip it, get 50 kills, return it, and you receive Plasma Jug instead. The confusion is understandable since both items occupy roughly the same spot in a region-by-region walkthrough.
Rushing past the Western Wilds funeral scene. Dead Leaf requires crushing an NPC first and then attending a follow-up funeral in Kindlewood before you can claim it. If you don't circle back, it's easy to assume the trinket simply isn't available yet rather than missable behind a story beat you already passed.
Spending all your early Bones on trinkets instead of the first Trinket Bag. A single trinket effect is nice; an extra equip slot multiplies the value of every trinket you find afterward. Prioritize the 1,500-Bone bag before anything optional.
Ignoring the Choppe Shoppe's timer for Chain Capacitor. It's a timed vehicle-destruction task in Eastern Heath, not a standard chest or purchase, and missing the window means waiting for another attempt rather than losing it outright, but it trips up players expecting a normal reward interaction.
Related Reading
- Mina the Hollower Review: Yacht Club's Gothic New World: The full review covering difficulty, world structure, and whether the $19.99 asking price holds up.
- Mina the Hollower Tips: 25-30 Hours, 14 Things to Know: Beginner-focused tips on the burrow mechanic and boss patterns, useful before you start trinket hunting seriously.
- Mina the Hollower How Long to Beat? 20-30 Hours (2026): How completionist trinket collecting affects total playtime across a first run and NG+.
- Mina the Hollower Preview: Yacht Club's New IP Delivers: Pre-launch impressions of the world design that all 60 trinkets are scattered across.
- CALX Review 2026: Moebius Aesthetics, Metroid Bones: Another 2026 action-adventure built on exploration-gated collectibles, if Mina's structure is what hooked you.
Frequently Asked Questions
How many trinkets are in Mina the Hollower? There are 60 confirmed trinkets, verified against the game's dedicated wiki and cross-checked region by region against an independent walkthrough. They're earned through shop purchases, quest rewards, hidden chests, and mini-boss fights across Tenebrous Isle.
How many trinkets can Mina equip at once? Six at maximum. Mina starts with one Trinket Bag slot and unlocks five more: three purchasable in Ossex City Center for 1,500, 2,000, and 2,500 Bones, one hidden in Eastern Heath, and one in the Astral Orrery near the endgame.
What is the Glutton Jug in Mina the Hollower? It's not a permanent trinket. A frog NPC in Backwaters lends it to you; equip it, defeat 50 enemies, and return it to receive the actual reward, the Plasma Jug. Lists that count "Glutton's Jug" as a 60th trinket are describing this interim step.
What's the best trinket in Mina the Hollower? Player opinion on r/MinaTheHollower leans toward Proto Spark, which prevents one death outright, especially paired with Vascular Syrup's slow health drain. Primed Vial Pouch and Iron Lung also come up constantly for exploration-heavy runs.
Are any Mina the Hollower trinkets missable? Most aren't. The majority sit in static chests or are purchasable from Lady Susan's Trinket Bazaar whenever you have the Bones. A handful, like Dead Leaf, are tied to a specific NPC interaction and a follow-up story beat, so don't rush past those threads.
Does Mina the Hollower track trinket collection progress? Yes. The Equip Trinkets menu shows a running count, like 50/60, right alongside the grid of trinkets you've collected. You always know exactly how many are left without an external checklist.
Where do most Mina the Hollower trinkets come from? Ossex, the main city, holds the largest share at 15, mostly through Lady Susan's Trinket Bazaar and NPC quest rewards. The remaining 45 are spread across every other region, from Nox's Bayou's six down to Coltrane Peak's three.
References
- Mina the Hollower on Steam: store page, price, platform details, current review standing
- Mina the Hollower Wiki: Trinkets: full numbered trinket list, effects, and locations used to verify the roster in this guide
- r/MinaTheHollower: community discussion, including player consensus on standout trinkets referenced above
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Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.
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