GuideSons of the Forest
Sons of the Forest Armor Guide: All 7 Types Ranked

About the game
Sons of the Forest
Endnight Games Ltd
Sons of the Forest armor is not one linear upgrade path. The game has seven armor entries, but they solve different problems: cheap early coverage, renewable mutant protection, expensive printed gear, conventional endgame defense, and the story-only Ancient Armor outfit. Ranking them without separating those jobs makes the upgrade advice misleading.
TL;DR: Use Leaf or Hide Armor while gathering your first tools, then switch to Bone or Creepy Armor. Tech Armor is strong but expensive. Solafite Armor is the best conventional combat set because the Armor Plater upgrades Bone Armor with 12 Solafite per piece. Ancient Armor is a separate story outfit with flat damage reduction and excellent demon protection, not a normal segmented armor set.
What is the best Sons of the Forest armor? (quick answer)
For ordinary fights, Solafite Armor is the best armor to build around. It has the highest listed durability among the conventional armor entries and starts from Bone Armor, which is easier to replace than printed Tech Armor once you have a bone supply. The tradeoff is late access: you need the Armor Plater blueprint from the Luxury Bunker, a Pickaxe for practical Solafite mining, and enough time to defend the plater while it works.
Ancient Armor is the better answer for a specific question: which armor should I use for the final story and demon-heavy sections? It does not use the ordinary piece-by-piece armor bar. It replaces your worn armor and clothing with one large yellow segment, reduces incoming damage, and has unusually strong demon protection. It is a progression outfit, not a reason to abandon Solafite Armor for every surface patrol.
Key takeaways
- The current armor list has seven entries: Leaf, Hide, Bone, Creepy, Tech, Ancient, and Solafite Armor.
- Solafite Armor is upgraded Bone Armor. It is not a plated version of Tech or Creepy Armor.
- Each Bone Armor piece costs 12 Solafite in the Armor Plater. A full set therefore needs ten pieces and 120 Solafite if every slot is filled at once.
- Ancient Armor uses a different mitigation model and is especially valuable against demons and the late story sequence.
- Creepy Armor is the practical renewable choice when you are fighting mutants regularly but do not want to print Tech Mesh.
- The Armor Plater creates a Solafite Storm and attracts two waves of mutants, so plate equipment at a defensible base or prepared outpost.
Overview: how armor protection works
The six conventional entries are carried as pieces and fill the segmented armor area of the HUD. Leaf, Hide, Bone, Creepy, Tech, and Solafite Armor belong to this familiar loop. You collect or craft pieces, equip them, and replace them as their protection is consumed. That makes durability and replacement cost just as important as a simple tier-list position.
Ancient Armor behaves differently. When equipped, it stashes the ordinary armor and clothing you were wearing and uses a single large yellow protection segment. The current wiki describes a flat 30% reduction against most direct damage and 70% reduction against demons, with exceptions such as falling, drowning, starvation, dehydration, and instant-kill attacks. Treat those values as the Ancient Armor rule, not as a multiplier that should be applied to every other set.
The durability figures below are useful for comparison, not a promise that every hit feels identical. The current item table lists Leaf at 20, Hide at 40, Bone at 65, Creepy at 80, Tech at 100, and Solafite at 130. Ancient Armor is excluded from that ordered table because its yellow-segment and flat-reduction behavior is different.
Armor tier list
S tier: Solafite and Ancient Armor
Solafite Armor: This is the strongest conventional armor entry. It is made by putting Bone Armor into the Armor Plater and spending 12 Solafite per piece. The result is durable enough for long expeditions and ordinary base defense, while the input armor can be farmed from bones rather than printed one piece at a time. Its weakness is the setup cost and the danger of the plating event.
Ancient Armor: This is the story specialist. It is highly effective against demons and gives a flat-damage-reduction model that does not behave like a stack of breakable armor pieces. It is the correct outfit for the late story route and the plated version is required for the Golden Door progression. It is not the most convenient outfit for an all-purpose building day because putting it on can stash or drop excess worn pieces depending on inventory space.
A tier: Tech and Creepy Armor
Tech Armor: Tech Armor is the high-investment conventional set. It uses the 3D printer and electronics-style materials, so it is an excellent answer when you have printer resin and batteries but do not yet have a working Solafite pipeline. Its listed durability is 100, below Solafite but above Creepy Armor. Carry spare materials or spare pieces before a long cave trip because the set is expensive to rebuild after a bad fight.
Creepy Armor: Creepy Armor sits below Tech on listed durability but is often the better practical choice for an active hunter. It comes from skinning suitable mutants, so a dangerous cave or mutant patrol can replenish the same resource loop that consumes it. The route is less predictable than printing, but it saves rare batteries and printer resin. Use it when you are comfortable fighting mutants and want durable coverage without committing to the late-game plater.
B tier: Bone Armor
Bone Armor: Bone Armor is the best bridge set because it is useful immediately and is also the input for the best conventional set. Craft it when you have a safe fire and a steady way to collect bones. Do not throw away a healthy stock just because Solafite Armor exists: each plated piece begins as Bone Armor, and having ten replacement pieces ready makes a later upgrade session much less tedious.
Bone Armor also has a forgiving multiplayer role. A host can bring a reserve stack to a bunker run and replace broken pieces without waiting for a printer. It is not as durable as Tech or Solafite Armor, but its low opportunity cost makes it better than its raw number suggests.
C tier: Hide and Leaf Armor
Hide Armor: Hide Armor is a reasonable early protection upgrade when you have animal hides and cloth before you have a bone farm. It lasts longer than Leaf Armor and is simple to replace while exploring the surface. It falls behind once bone, creepy, or printed materials become reliable, so do not spend a late-game stockpile of hides trying to make it compete with Tech or Solafite.
Leaf Armor: Leaf Armor is emergency coverage. Leaves are everywhere, the recipe is accessible early, and a few pieces are better than entering a cave with an empty armor bar. Its low listed durability means it is a temporary buffer, not a set to rank beside Creepy or Tech. Keep a few pieces for a new save, a dangerous night expedition, or a teammate who has just respawned without equipment.
Armor decisions get easier when the replacement loop matches the expedition: bones for a repeatable conventional set, mutant skin for Creepy Armor, and printer materials for Tech Armor.
Step-by-Step
Use this route to move from emergency protection to a late-game armor plan without spending rare materials in the wrong order.
1. Start with Leaf or Hide Armor: Collect leaves and cloth for the first accessible set, then shift to Hide Armor if you are hunting animals and have spare cloth. Do not delay the weapons guide route to chase a perfect armor set. Early armor is there to make the first caves and tool runs safer, not to last through the entire game.
2. Build the Bone or Creepy loop: Bone Armor uses the bones you can collect from burned bodies, while Creepy Armor comes from skinning appropriate mutants. Bone is the more reliable base for a planned upgrade because every piece can later be converted into Solafite Armor. Creepy is a good alternative when mutant encounters are already part of your route.
3. Print Tech Armor when the materials justify it: The 3D printer gives you access to Tech Mesh and the Tech Armor recipe. This is a strong mid-to-late option, but treat printer resin, batteries, wire, and duct tape as a budget. The map and keycard guide helps route bunker visits, while the building and caves guide covers the broader printer and bunker context.
4. Find the Ancient Armor: Follow the late cave route to the Ancient Armor location. It is a story pickup rather than a normal workbench recipe. Leave room in your inventory and make a save before the final bunker sequence because equipping it changes how your current armor and clothing are handled.
5. Choose the Solafite endpoint: Collect the Pickaxe, mine Solafite deposits mainly in caves and in the snowy mountains, and save the mineral for the equipment that fits your plan. Solafite also interacts with weapon and shrine systems, so do not assume every piece should go into armor immediately. The endings guide explains why Ancient Armor becomes part of late story progression.
Armor Plater and Solafite Armor guide
The Armor Plater is the key distinction between a normal armor list and a late-game armor route. Its blueprint is found in the Luxury Bunker. The current construction list is 25 stone, 4 Large Batteries, 4 wire, 1 skull, and 33 bones. After you build it, the structure is self-contained and does not require an external power source.
The plater accepts two compatible inputs:
- Bone Armor plus 12 Solafite converts one piece into Solafite Armor.
- Ancient Armor plus 12 Solafite plates the story outfit and advances the late-game Golden Door sequence.
Tech, Creepy, Hide, and Leaf Armor cannot be inserted. This is the most important practical correction to older guides that call the machine a universal armor upgrader. It is a narrow converter, not a way to add Solafite to every piece you own.
Start the cycle only after you have a defensive plan. Activating the Armor Plater creates a Solafite Storm and attracts two mutant waves toward the structure. Lightning can affect the area, and attackers can damage nearby buildings. If the plater is destroyed before the cycle finishes, the armor is returned without the upgrade and the Solafite is lost. A wall, traps, a clear firing lane, and a spare set of armor make the difference between a useful upgrade and an expensive repair event.
The efficient route is to prepare several Bone Armor pieces first, mine or collect Solafite in a separate trip, then plate at a base that can survive the storm. You do not need to plate every piece before a cave run. Two or three upgraded pieces can cover an important fight while you retain Bone Armor as a low-cost reserve.
GODEEPER: Solafite is also used by the Weapon Plater and shrine systems. Sons of the Forest Weapons Guide explains why a player who upgrades weapons and armor at the same time should budget the mineral instead of spending the first deposit immediately.
The Armor Plater is not a quiet crafting station: its storm and mutant waves are a combat encounter, so bring armor that can survive the defense.
Best armor by playstyle
Best for a new save: Bone Armor. Leaf and Hide Armor are faster to obtain, but Bone Armor remains useful after the first few caves and feeds the Solafite path later.
Best for mutant farming: Creepy Armor. If your route already includes mutant fights, its input is renewable and it does not consume printer resin or batteries.
Best for a prepared bunker run: Tech Armor or Solafite Armor. Choose Tech if the printer is already stocked and the plater is not ready. Choose Solafite if you have the mineral and can defend the upgrade cycle.
Best for demons: Ancient Armor. Its special reduction is the reason to wear it in the late story, even though it is not the highest conventional durability entry.
Best emergency armor: Leaf Armor. It is cheap enough to make while moving, and an empty armor bar is worse than a temporary one.
Best armor for a long base-defense session: Solafite Armor with a Bone Armor reserve. The upgraded pieces absorb more before replacement, while the reserve protects you from losing all protection during a storm or raid.
Tips that prevent wasted armor
- Keep armor pieces in storage before a cave or bunker run. A full inventory can force Ancient Armor to drop excess pieces when you equip it.
- Do not plate your only Bone Armor at an exposed temporary camp. The storm is a timed defense event and can damage nearby structures.
- Use Creepy Armor when you are already farming mutants, but do not force a dangerous fight solely for one replacement piece if Bone Armor is available.
- Save Solafite for the item that solves your current bottleneck. Weapon upgrades, armor conversion, and shrines all compete for the same mineral.
- Treat the durability table as a planning aid, not a complete ranking. Ancient Armor's special reduction and Solafite Armor's conversion cost cannot be represented by one number.
- If a guide says the Armor Plater upgrades Tech Armor, check its date. The verified compatible inputs are Bone Armor and Ancient Armor.
- The bosses guide helps separate demon and mutant encounters from the armor choice. A story fight and a surface patrol do not require the same loadout.
- Protect your save before experimenting with the mods guide, especially in multiplayer. A mod that changes inventory or spawning can make an armor test look like a vanilla mechanic.
GODEEPER: Armor is only one layer of a safe late-game route. The complete Sons of the Forest guide hub links the weapon, bunker, ending, achievement, and current mod coverage so you can plan the whole run around the armor you can actually replace.
Frequently Asked Questions
What is the best armor in Sons of the Forest? Solafite Armor is the strongest conventional armor by the current listed durability. Ancient Armor is the specialist choice for the story and demons because it uses flat damage reduction instead of ordinary segmented armor.
How many armor types are in Sons of the Forest? There are seven current entries: Leaf, Hide, Bone, Creepy, Tech, Ancient, and Solafite Armor. Solafite is counted separately because it is a distinct upgraded item made from Bone Armor.
How do you make Solafite Armor? Put Bone Armor into an Armor Plater and spend 12 Solafite for each piece. The Plater blueprint is in the Luxury Bunker, and the conversion triggers a storm and mutant attack waves.
Where do you get the Armor Plater blueprint? Find it in the Luxury Bunker. Build the Plater with 25 stone, 4 Large Batteries, 4 wire, 1 skull, and 33 bones. It does not need an external power connection.
Is Ancient Armor better than Solafite Armor? It depends on the encounter. Ancient Armor is better for demon-heavy story content and the Golden Door progression. Solafite Armor is better as a replaceable conventional set for ordinary exploration, base defense, and repeated combat.
Can you plate Tech or Creepy Armor? No. The Armor Plater accepts only Bone Armor and Ancient Armor. Bone becomes Solafite Armor, while Ancient Armor is plated for story progression.
References
- Sons of the Forest on Steam
- Sons of the Forest official Steam news feed
- Sons of the Forest wiki: Armor
- Sons of the Forest wiki: Armor Plater
- Sons of the Forest wiki: Solafite Armor
- Sons of the Forest wiki: Ancient Armor
- Sons of the Forest wiki: Solafite
- Armor Plater walkthrough video
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About the author

Critical game theorist with a background in film criticism. Writing for print and digital outlets since 2015. Specialises in genre analysis and design heritage.
- Background in film criticism
- 10 years games coverage
- Genre theory and design history specialist
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