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46 posts with this tag.

Murim Survival companion guide — match movesets to your build archetype, know when to recruit anyway, and read descriptions before committing.
· 7 min read

Seven best indie games under $20 2026 reviewed — from $6.99 roguelites to $16.99 platformers. All launched in 2026, all tested before listing.
· 9 min read

Legionbound Battle Mode explained — how endurance scaling works, when to use it over Adventure Mode, best builds to push past wave 30, and leaderboard tips.
· 8 min read

Die in the dungeon best build — attack concentration, poison DoT, reroll chains. Each character mapped to the build that suits their starting die.
· 8 min read

LegionBound Ascension explained: how to trigger your first merge by wave 5, stack Ascensions with synergy, and protect ascended heroes from permanent loss.
· 9 min read

Far far west complete guide: weapons, spells, bosses, co-op builds, and advanced tips for Evil Raptor's top-down roguelite. Everything in the EA build.
· 12 min read

Die in the Dungeon guide — characters, dice builds, relics, and all 59 achievements. The complete 2026 resource for ATICO's turn-based roguelite.
· 13 min read

Die in the Dungeon dice tier list: S to D ranking of all dice types, from Grow and Mirror at the top to Eternal and Pierce at the bottom. 2026 guide.
· 10 min read

Deep Rock Galactic: Rogue Core Early Access launches May 20 — 5 new classes, roguelite structure, and a base on Hoxxes IV. What Ghost Ship changed.
· 8 min read

Everything is crab game launches May 8, 2026 at $9.99 — 125+ evolutions, 4 biomes, carcinization mechanic that rewards going full crab. Here's what to know.
· 8 min read

Legionbound tips for the indie autobattler — how Ascensions work, synergy clusters to stack, row positioning, and skill tree priorities to unlock.
· 7 min read

Murim survival tips covering the mastery system that never resets, equipment synergies worth building toward, and how to unlock Ascension mode.
· 8 min read