GameBrief · General
Anomaly President Review: Rough Edges, Real Potential
Anomaly President review: Very Positive at 92% after 1,169 reviews, though hit feedback and enemy variety are real Early Access weak points.

Reviewing
Anomaly President
Phew Phew Games · Gamedev.ist, Gamersky Games
Score
Reviewed build: Early Access (launched August 3, 2026)
Pros
- The day-campaign, night-vigilante split is a genuinely different hook, and the seam between the two halves mostly holds together
- Vice president boss kills hand you a permanent anomaly power on the spot, which reshapes your build mid-run instead of at the credits
- The campaign bus base layer, with Fluffies assigned to bedroom, TV studio, workshop, and canvassing rooms, gives Early Access real structural depth
- Phew Phew Games ships patches fast and talks to players directly on Discord, the same pattern that carried Anomaly Agent through its own rough patch
- Multiple players report stable performance on Steam Deck two weeks after launch, which is rare for an action game this early in Early Access
Cons
- Enemy variety thins out fast; a 60-hour reviewer's top complaint, and reused enemy models are easy to spot within the first few runs
- Hit feedback has real bugs: enemies knocked airborne can no-sell follow-up hits, a pattern more than one reviewer flagged independently
- The parry window and in-run upgrade pacing need work, and one detailed review argues the upgrade system needs bigger changes, not just tuning
- The UI reads as a placeholder in spots, and the story's ending is not written yet, a gap Phew Phew Games states outright on the store page
Verdict
Anomaly President's political-campaign-by-day, boss-killing-by-night hook is a genuinely different pitch, and the Fluffy base-building layer gives it real teeth, but rough hit feedback and thin enemy variety mean this is a buy for roguelite regulars willing to ride out patches, not yet a blind recommend.
This Anomaly President review comes two weeks after launch, which is long enough for the opening hype to wear off and the real player base to start writing honest reviews: the ones that mention specific bugs instead of just vibes. Not a day-one impressions piece dressed up as a verdict, but a read on what 1,169 Steam reviews and several dozen hours of community feedback say about a game that asks you to run a presidential campaign by day and murder the sitting president's gangs by night.
TL;DR: Anomaly President review in short: 7.5/10. Phew Phew Games' follow-up to Anomaly Agent pairs a roguelite action combat loop with a genuine campaign-management layer, and the mix mostly works. Very Positive on Steam (92% of 1,169 reviews) two weeks after its August 3, 2026 Early Access launch at $11.99. The core problems are enemy variety, some real hit-feedback bugs, and a story that isn't finished yet, which is standard Early Access territory, not a red flag.
Key Takeaways
- Anomaly President launched into Early Access on August 3, 2026, at $11.99 (20% off the $14.99 base price)
- Developed by Phew Phew Games, the studio behind 2026's Anomaly Agent, with Gamedev.ist and Gamersky Games handling wider publishing
- Steam score: Very Positive, 1,070 of 1,169 reviews positive (92%) as of this review
- Core loop: campaign for votes by day using card-based dialogue and minigames, fight the president's gangs as a roguelite warrior by night
- Vice president boss fights drop permanent "anomaly powers" you can build around immediately
- Windows PC only, Steam Deck reportedly stable per player reports, no official Deck rating published yet
Overview: What Anomaly President Actually Is
Phew Phew Games' pitch is a genuine mashup, not a reskin of an existing genre. You play a presidential candidate running against a sitting president who's let the country slide into gang-run chaos. During the day you campaign: giving speeches, managing your image, and recruiting a team. At night you put on a different face and go after the president's criminal network directly, fighting through roguelite-structured runs that end in a boss encounter against one of the administration's vice presidents.
This is Phew Phew Games' second release. Their first, Anomaly Agent, was a time-manipulation action game, and the studio is clearly reusing the "anomaly power" concept as connective tissue between the two titles. Several Steam reviewers who played both make direct comparisons, which is useful context for this Anomaly President review: this isn't an unproven team guessing at combat feel for the first time, it's a studio iterating on a formula it already shipped once. If you enjoyed the tone and irreverence of Prime Monster's political satire, Anomaly President is aiming at a similar vein, just with real-time combat instead of a deckbuilder driving the fights.
The anomaly-power system is the connective tissue between the two halves of the game. Vice president bosses each carry a named anomaly power (the Steam page cites a PR chief with a "HEART" power that makes people fall in love with her), and beating them hands you that power to build around. That's a meaningfully different reward structure than most roguelites, where powerful drops are usually random. Here, a specific boss kill unlocks a specific, named capability, which gives runs a clearer sense of progression even before you factor in gear.
At $11.99 during the Early Access discount window, Anomaly President sits at the cheap end of a genre where $15 to $25 is typical for a two-week-old release with this much systemic depth. Phew Phew Games states directly on the store page that the price is expected to rise as they ship more content, so the current price is closer to an early-adopter rate than a permanent one.
Gameplay: Boss Fights, Anomaly Powers, and the Parry Problem
The night-side combat is a side-scrolling action loop with build variety layered on top: you pick a weapon type, chase anomaly-power drops from bosses, and push toward the next vice president fight. Reviewers describe multiple viable directions, from a parry-focused swordmaster build to an area-damage cyber mage. That range is real. What's inconsistent is how well each piece of combat currently supports it.
Start with the good part. The core hit-to-hit feel earns comparisons to Dead Cells from at least one Steam reviewer, and for a two-week-old Early Access build that's a high bar to even get mentioned near. Multiple players describe the moment-to-moment combat as "catchy" and note the humor in the writing lands more often than it misses.
Now the part of this Anomaly President review that matters most: the specific problems, and they are specific, not vague grumbling. One reviewer with 60.4 hours logged (among the longest playtimes in the review sample) lists four concrete issues: enemy variety is thin enough that fighting the same handful of enemy types becomes tedious well before the current content ends, enemies knocked into the air or mid-fall can no-sell incoming hits entirely (you connect, they take zero damage), balance swings hard between enemies that die in one hit and enemies that soak an absurd amount of punishment, and enemy attack wind-ups have inconsistent timing that makes reads unreliable. A separate first-impression review, posted after under two hours of play, independently flags weaker hit reaction on normal attacks compared to Anomaly Agent, and calls the current UI "probably a placeholder" because it doesn't match the rest of the game's visual language.
The parry system draws mixed but consistent feedback: several players who've logged real hours (5 to 33+) all land on the same note, that it needs tuning, whether that means widening the window or making its payoff clearer relative to other builds. One player put it as bluntly as: "Parry needs to be improved though and more content is needed." That's not a review-bombing complaint. That's a fan of the game telling the developer where the next patch should go.
GODEEPER: If boss variety and weapon feel are what you weigh most before buying an Early Access roguelite, here's how a similarly-scoped action roguelite handled its five-boss lineup at launch. Killer Bean Review: 9 Missions, 5 Bosses, One Dive →
There's a second, more serious complaint this Anomaly President review needs to flag: at least one detailed "Not Recommended, Yet" review argues the in-run upgrade system specifically needs structural changes, not incremental balance passes. That reviewer is explicit that they still expect to recommend the game once the roadmap lands, but flags the upgrade system as the one issue too big to patch away quietly. Weigh that against the fact that it's a minority position in a review pool that's 92% positive, but don't dismiss it either. It's the most substantive negative argument in the sample, not just a frustration vent.
The Fluffies and the Campaign Bus: Anomaly President's Day-Side Loop
This is the part of Anomaly President that doesn't have an obvious genre comparison, and it's also the part most likely to be misjudged by anyone who only reads the Steam store page instead of an actual Anomaly President review. Fluffies are recruitable companions, and you don't just collect them, you assign them to departments on your customizable campaign bus: some campaign for votes, some upgrade your gear, some fight beside you in the field. Neglect them (the game explicitly tracks their welfare) and they can abandon your campaign or die outright.
The campaign bus itself functions as a mobile base you build out room by room: a bedroom, a TV studio for media appearances, a blacksmith-style upgrade room, a "vote" canvassing room. It's a legitimate base-building layer bolted onto a roguelite, closer in spirit to the kind of companion-and-hub depth you'd expect from Dark Scrolls' hero roster and co-op structure than to a typical roguelite's bare-bones meta-progression menu.
The campaign bus splits into distinct department rooms. The poll numbers at the bottom track how the campaign side of the game is actually going, not just the combat.
Not every reviewer loves this half of the game, and that split is worth flagging honestly. One player wrote it off directly: "What isn't fine is that you basically have to play Tamagotchi on the side, and you can't 'win' unless you build a base and manage the creatures... I wanted an action game." That's a fair criticism if you bought Anomaly President expecting a pure action roguelite. The Fluffy management layer is not optional busywork you can ignore; it's load-bearing for the campaign side of the loop.
The campaign side also includes a rhythm-timing minigame for public appearances, and it's specific enough that Steam reviewers mention it by name. One player's only stated criticism of an otherwise "10/10" review was the dancing minigame's perfect-timing window being too short.
The campaign side isn't just menus. Public appearances run through timing-based minigames like this one, which several reviewers single out as unexpectedly tight.
What Two Weeks of Player Reviews Actually Say
This is the section any Anomaly President review written on launch day couldn't have included, because two weeks ago there weren't enough reviews to read yet. The Steam aggregate score and the substance underneath it tell slightly different stories. A 92% positive rate reads as a clean win. Read the actual reviews and a clearer pattern emerges: broad agreement that the core hooks (the day and night structure, the anomaly-power reward loop, the writing) land, alongside a recurring list of Early Access rough edges that keep showing up across reviewers who don't know each other.
Enemy variety and reused enemy models come up constantly, independent of playtime. A scene with a wave of visually identical mobs illustrates the complaint better than any review text can.
Repeated enemy models like this crowd are the single most consistent complaint across the current review pool, regardless of how many hours a reviewer had logged.
The dev responsiveness angle also comes up unprompted, more than once. One reviewer specifically credits Phew Phew Games for being "very transparent and supportive," which lines up with the studio's own stated approach on the Steam page: gathering community feedback through Discord and treating players as "a full part of the development process." Whether that holds up over a full year of Early Access remains to be seen, but it's consistent with how the studio handled Anomaly Agent's own post-launch patches, including a later free "Rogue Agent Mode" update for that game.
GODEEPER: If Anomaly President's mix of roguelite structure and dark humor appealed to you but you want to see what else the genre has to offer at different price points, this roundup covers seven current picks across budgets. Best Roguelike Games 2026: 7 Picks for Every Budget →
Verdict
Rating: 7.5/10
This Anomaly President review lands at 7.5 out of 10 because Anomaly President earns its Very Positive score honestly. The day-campaign, night-vigilante split isn't a gimmick bolted onto a generic roguelite; the Fluffy department system and campaign bus give the day half real mechanical weight, and the anomaly-power system gives boss kills a payoff that lands immediately instead of at some abstract meta-progression screen. Phew Phew Games also has a track record now, not just a promise: Anomaly Agent got sustained post-launch support, and the same pattern (fast patches, active Discord presence) is already visible here.
The rough edges are real and specific, not vague first-impression noise. Enemy variety needs more content before the repetition stops being noticeable. The hit-feedback bugs, especially enemies no-selling hits while airborne, are the kind of thing that should be fixable but currently isn't fixed. The parry system and in-run upgrade pacing both have multiple independent reviewers asking for the same changes, which is a stronger signal than any single complaint. And the story genuinely isn't finished; Phew Phew Games says so directly rather than hiding it.
Where that leaves you: if you're the kind of player who buys into Early Access roguelites expecting to ride out a year of patches, $11.99 for this much systemic ambition is a reasonable bet, especially since the price is set to climb as content ships. If you want a complete, polished single sitting with no rough edges, this isn't there yet, and Phew Phew Games isn't claiming it is. That's the honest answer this Anomaly President review can give at the two-week mark: come back after the first major content patch and the number could move in either direction.
Frequently Asked Questions
Is Anomaly President worth buying in Early Access? Yes, if you're a roguelite regular who can tolerate patch cycles. At $11.99 the core loop, boss fights, and Fluffy base management already deliver hours of content. Wait if you want a finished story or zero rough edges.
What is Anomaly President's Steam review score? Very Positive, with 1,070 of 1,169 reviews positive (92%) as of mid-August 2026, roughly two weeks after the August 3 Early Access launch. That places it well above the site-wide average for new Early Access releases.
How long will Anomaly President be in Early Access? Phew Phew Games states on the Steam page that Early Access is planned for at least one year, possibly longer based on community feedback. The price is expected to rise as more content ships, so buying earlier is cheaper.
What are Fluffies in Anomaly President? Fluffies are recruitable companions you assign to departments on your campaign bus: some campaign for votes, some upgrade your gear, and some fight alongside you. Neglect them and they can abandon you or die.
Is Anomaly President a sequel to Anomaly Agent? Yes. Anomaly Agent is Phew Phew Games' prior release, a time-manipulation action game. Anomaly President reuses the anomaly-power concept in a new roguelite structure, and several Steam reviewers directly compare combat feel between the two.
Does Anomaly President run well on Steam Deck? Player reports from the first two weeks describe smooth performance and reasonable battery drain on Steam Deck, though Phew Phew Games has not published an official Steam Deck Verified rating as of this review.
What platforms is Anomaly President on? Windows PC only at Early Access launch, distributed through Steam. No Mac, Linux, or console version has been announced.
References
- Anomaly President on Steam: official store page, current price, Early Access roadmap statement, and live review score
- Anomaly President Launch Trailer (Early Access) on YouTube: official trailer published by Phew Phew Games on August 3, 2026
- Phew Phew Games on X: developer's official account for patch announcements and community updates
- Anomaly Agent on Steam: Phew Phew Games' prior release, useful context for the studio's post-launch support track record
About the author

Games Critic
Games writer and reluctant optimist who has reviewed over 400 titles across 9 years. Irish, currently in Berlin. Has strong opinions about tutorial design.
- 400+ games reviewed across 9 years
- Platformer and horror specialist
- Narrative design focus
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.




