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GuideRisk of Rain 2

Risk of Rain 2 Bosses: Every DLC Through Hallowed Concepts

Ten bosses guard the base rotation, each DLC adds its own, and Hallowed Concepts hides two of its boss fights behind rituals.

VerdictLearn the ten-boss base rotation first, treat elites as a separate threat, and remember Mithrix ends the run: looping happens at Stage 5.

13 min readBy Zara ChenUpdated 7 days ago

Risk of Rain 2 bosses come in three groups worth learning separately: the ten-boss base rotation, the bosses each DLC bolts on, and Mithrix at the end of the line. Hallowed Concepts, the October 2026 DLC, adds two Teleporter bosses and two secret fights, and we cover all of them below. One correction first: the 2025 DLC is Alloyed Collective, not Seekers of the Storm.

Risk of Rain 2 survivor in a hard hat on a snowy slope facing a towering dark rock giant with a red eye, floating jellyfish and a purple-glowing brute

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About the game

Risk of Rain 2

Hopoo Games

Updated 2026-10-28: Corrected where the Shrine of Descent appears: at a random spot when a stage starts, not next to the Teleporter. On October 20 we added the Hallowed Concepts bosses (Lynx Totem, Shruum, Anima Harvester, Echo of Providence and its Corroded Wurms), corrected the Mithrix ending and removed an unsourced launch-review figure for Seekers of the Storm.

TL;DR: Confirmed bosses span the main stage rotation (Beetle Queen, Clay Dunestrider, Grandparent, and others) up through Mithrix, the final boss at Commencement. Survivors of the Void, Alloyed Collective and Hallowed Concepts each added their own bosses. Alloyed Collective, not Seekers of the Storm, is the actual 2025 DLC: it added 2 survivors, 2 new Teleporter Bosses, 7 stages, and 18 items, and launched to a much cleaner reception than its predecessor's rocky debut.

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What are the confirmed bosses in Risk of Rain 2? (quick answer)

The main rotation includes Beetle Queen, Clay Dunestrider, Grandparent, Grovetender, Imp Overlord, Magma Worm, Overloading Worm, Scavenger, Stone Titan, and Wandering Vagrant, confirmed via the game's own wiki. The final boss is Mithrix at Commencement: beat him and escape to win the run.

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Key takeaways

  • Main-rotation bosses confirmed: Beetle Queen, Clay Dunestrider, Grandparent, Grovetender, Imp Overlord, Magma Worm, Overloading Worm, Scavenger, Stone Titan, Wandering Vagrant
  • Mithrix is the final boss at Commencement; looping happens before him, at the Stage 5 Teleporter
  • Survivors of the Void added Void Devastator, Xi Construct, and the Voidling
  • Alloyed Collective (Nov 2025) added Solus Amalgamator and Alloy Hunter as new Teleporter Bosses
  • Alloyed Collective's own new final boss was deliberately spoiler-redacted by the developers at launch
  • Hallowed Concepts (Oct 2026) added Lynx Totem and Shruum as Teleporter bosses, plus two secret fights: the Anima Harvester and the Echo of Providence
  • The 2025 DLC is Alloyed Collective, not Seekers of the Storm (which released August 2024)

The core boss rotation

Ten bosses make up the confirmed base-game rotation, each tied to specific stages rather than appearing everywhere: Beetle Queen, Clay Dunestrider, Grandparent, Grovetender, Imp Overlord, Magma Worm, Overloading Worm, Scavenger, Stone Titan, and Wandering Vagrant. Mithrix, "King of Nothing," closes out the main progression at Commencement. Beat him, reach the Rescue Ship and you've won. If you want the run to keep going, the choice comes one stage earlier: align the Stage 5 Teleporter with the planet instead of the moon and the run loops back to Stage 1 with everything scaled up.

Risk of Rain 2 survivor in a hard hat on a snowy slope facing a towering dark rock giant with a red eye, floating jellyfish and a purple-glowing brute A boss-sized rock giant, floating jellyfish and a glowing brute in one frame: Teleporter fights rarely give you the boss alone. Screenshot: Risk of Rain 2: Survivors of the Void Steam store page

Elite enemies aren't the same as bosses

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Separately from named bosses, any regular monster can spawn as an elite with a powerful modifier attached, confirmed via the wiki's own elite-affix list: Blazing, Overloading, Glacial, Mending, and Gilded at the first tier, with Malachite, Celestine, Twisted, and Collective (the newest, added by Alloyed Collective) at a second, tougher tier. Perfected and Voidtouched exist as special elite variants on top of that. An elite-modified regular enemy can be more dangerous than an actual boss fight depending on the affix and the stage, so don't assume "boss" and "elite" mean the same threat level.

DLC bosses: Survivors of the Void and Alloyed Collective

Survivors of the Void added Void Devastator and Xi Construct as new bosses, plus the Voidling as a special end-of-run encounter tied to that expansion's content.

Alloyed Collective, confirmed directly via its official Nov 18, 2025 patch notes, added Solus Amalgamator and Alloy Hunter as "2 New Teleporter Bosses." Worth noting separately: Solus Control Unit, sometimes assumed to be Alloyed Collective content because of the shared "Solus" naming, actually predates the DLC, coming from an earlier "Skills 2.0" update, even though it does appear in some Alloyed Collective stages. Don't credit it to the new expansion.

Alloyed Collective's own new final boss is a genuinely unusual case: the developers deliberately redacted its name in their own official patch notes as an intentional launch-day spoiler tease. The community-maintained wiki, updated after players found it in-game, names it Solus Heart, encountered in a location called Neural Sanctum. Treat "Solus Heart" as a post-launch community identification rather than something the developers themselves confirmed on day one, since that's genuinely what happened here.

Dark cave environment with faint green aurora-like light glowing through a rocky opening, distant floating rock formations visible above One of Alloyed Collective's darker environments, far from the bright surface stages most of the base rotation uses. Screenshot: Risk of Rain 2: Alloyed Collective Steam store page

GODEEPER: For the item and artifact side of what Alloyed Collective changed, including all 18 new items it added, see the dedicated items guide. Risk of Rain 2 Items and Artifacts: Tiers and All 20 Explained →

The actual 2025 DLC, and why the confusion happens

Here's the correction worth making explicitly: if you've seen coverage calling Seekers of the Storm "the 2025 DLC," that's wrong. Seekers of the Storm released August 27, 2024, confirmed directly via Steam's own release-date field. The real 2025 expansion is Alloyed Collective, released November 18, 2025 (Switch following in Q1 2026, per official patch notes), confirmed via Steam's appdetails API and official patch notes.

The mix-up is understandable given the games' shared timeline. Seekers of the Storm launched into a rough reception, and a week later Hopoo Games' co-founders and several staff left to join Valve, per Game Developer. Gearbox, who took over post-launch support, ran a multi-phase "2.0" recovery effort through the rest of 2024 into 2025, revamping Seeker, False Son, and CHEF's kits along the way (confirmed via the official May 2025 developer diary). It is still the only expansion sitting at Mixed on Steam, and that long recovery arc kept "Seekers of the Storm" the more talked-about name well past its release window, which likely explains why it gets mistaken for the newer release.

Alloyed Collective, by contrast, launched clean and still sits at Very Positive on Steam. Confirmed contents beyond the bosses and items already covered: 2 new survivors (Operator, Drifter), 6 new enemies, a new elite type (Collective Elite), a new "Solus Family Event," 7 new drone types, 7 new stages plus 1 new loop variant (Iron Auroras), and 5 new interactables. The same update added Remote Operation, which lets a dead co-op player pilot an ally drone until revived, for every player whether or not they own the DLC.

Hallowed Concepts bosses (October 2026)

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Hallowed Concepts released on Steam on October 8, 2026, at $14.99. Gearbox's launch notes promise "3 New Bosses" and name none of them. The community wiki has since filled the gap from the game files and lists five entries under the DLC: two Teleporter bosses and three special bosses. The counts don't line up because the wiki gives the Corroded Wurms their own entry, though they are only one phase of the Echo of Providence fight. We can't tell which three Gearbox counted, so all of them are below.

BossSubtitleWhere you meet itWhat to watch forOur call
Lynx TotemN'kuhana's FaithfulTeleporter boss on Stage 2 and 3 maps, including Wetland Aspect, Scorched Acres and the new Damp Caverns and Tenebrous Quagmire, plus the Void FieldsSummons Lynx, then sacrifices the nearest one into a ring of soul traps; its slam plants Lynxite Spires under players; it can't be stunned or frozenKill the summoned Lynx first. No ally in range means no sacrifice and no traps.
ShruumFungal KingTeleporter boss on Stage 3 to 5 maps, including Abyssal Depths, Sundered Grove and the new Lurid Basilica, plus the Void FieldsMushroom shots plant up to eight Mushlings; Mycelium Cage rings you with twelve exploding walls; it burrows and can't be hit undergroundShoot one cage wall (120 health) and walk out instead of waiting for the blast.
Anima HarvesterAvatar of N'kuhanaFinal fight of the Soulbound Threshold ritualBelow 20% health it siphons up to two champion monsters, healing 40% each time; its second phase hands every player three permanent HexesKill the extra champions before it gets low. They are its heal.
Echo of ProvidenceFading Memory, Fallen Bulwark, Dying WishSecret boss in The Last BreathFour phases back to back with Mithrix-style unique scaling; the last phase brings a fog that slows you by 60% outside the safe zoneGo in built for Mithrix. There is no break between health bars.
Corroded WurmsFaithful to the GravePhase two of the Echo fight onlyTwo Wurms, one firing orbs and one lasers, share a health bar; every dive sets off a 20m burning blastThey drop nothing. Kill them fast and save cooldowns for phase three.

The two Teleporter bosses work like the old ones: each has a boss item, the Whispering Fragment for the Lynx Totem and the Mycelium Cap for Shruum, and each Uncommon reward has a 15% chance to become that item. Our item tier list ranks the boss items against the rest of the pool.

The other two you have to go looking for. A Shrine of Descent can spawn at a random spot when a stage starts, and activating it turns the next Teleporter event into the Soul-binding trial. Survive it and a Ritual Portal opens to the Soulbound Threshold. Inside, four arena challenges race a doom timer that starts at 210 seconds, and if it runs out everyone dies, revival items included. Clear all four and the Anima Harvester arrives.

The Echo of Providence sits one step further. Cast the N'tormat's Reincarnation ritual on the Soulbound Threshold altar after the Harvester falls, or at Prime Meridian, and you reach The Last Breath. Beat all four phases and each player gets an Echoing Essence: five items (one Legendary, two Hallowed, two Uncommon), of which you take two. We'd only attempt it on a run that already beats Mithrix comfortably, and in co-op we'd agree on it before the Shrine of Descent; our co-op guide covers how revives work in a squad.

Looking up at giant mushroom caps in a dark cavern, with a purple vein-like glow spreading across the ceiling Hallowed Concepts leans hard on fungus: this cavern is from its store page, and Shruum, the Fungal King, is one of its two new Teleporter bosses. Screenshot: Risk of Rain 2: Hallowed Concepts Steam store page

GODEEPER: Reaching the Soulbound Threshold and beating both Anima Harvester phases is also how you unlock Acolyte. Risk of Rain 2 Acolyte Build: Best Items and Loadout →

Step-by-Step: prepare for a boss run

1. Confirm the route. Use the Stages Guide to identify the stage, loop, or hidden realm that leads to the encounter you are planning for.

2. Choose the survivor. The Survivors Guide helps match mobility, range, and defensive tools to the boss roster instead of treating every kit as interchangeable.

3. Plan item access. Check the Items and Artifacts Guide before enabling a run modifier, especially when a boss strategy depends on a specific tier or artifact effect.

4. Study the final fight. The Mithrix Guide covers the Commencement encounter, while the Interactables Guide explains the machines and shrines that shape a route before the teleporter event.

5. Plan the ritual fights. The Anima Harvester and the Echo of Providence only appear if you go looking, so decide before the run whether you're chasing a Shrine of Descent. The Hallowed Concepts survivors post covers the rest of the DLC.

Frequently Asked Questions

Who is the final boss in Risk of Rain 2? Mithrix, "King of Nothing," fought at Commencement. Beat him and escape the moon on the Rescue Ship to win the run. Looping happens earlier: align the Stage 5 Teleporter with the planet instead of the moon to go back to Stage 1.

What is the actual 2025 DLC for Risk of Rain 2? Alloyed Collective, released November 18, 2025. Seekers of the Storm, often assumed to be the newer expansion, actually released in August 2024.

What did Alloyed Collective add to Risk of Rain 2? 2 survivors (Operator, Drifter), 6 new enemies, 2 new Teleporter Bosses (Solus Amalgamator, Alloy Hunter), a new elite type, 7 new stages, 18 new items, and 1 new artifact (Prestige), confirmed directly in the official patch notes.

Why did Seekers of the Storm get mixed reviews? It launched rough, and Gearbox spent 2024 and 2025 on a multi-phase recovery update that reworked all three of its survivors. It is still the only Risk of Rain 2 expansion rated Mixed on Steam.

What bosses did Hallowed Concepts add? Gearbox's notes say 3 new bosses without names. The community wiki lists Lynx Totem and Shruum as Teleporter bosses, plus the Anima Harvester at the end of the Soulbound Threshold ritual and the four-phase Echo of Providence fight, whose second phase is two Corroded Wurms.

How do you reach the Echo of Providence? Cast the N'tormat's Reincarnation ritual at the Soulbound Threshold altar after beating the Anima Harvester, or at Prime Meridian. Either leads to The Last Breath, where the fight runs four phases back to back.

What are elite enemies in Risk of Rain 2? Regular monsters with a powerful modifier attached (Blazing, Overloading, Glacial, Mending, Gilded, and others), confirmed via the game's wiki. Alloyed Collective added a new elite type called Collective Elite.

References

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Zara Chen

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