GuideDenshattack!
Denshattack Levels, Dares, and Collectibles Guide 2026

About the game
Denshattack!
Undercoders · Fireshine Games
If you are searching for Denshattack Levels, the useful answer is a campaign map, not a made-up list of stage names. The official launch material confirms over 60 levels across 8 regions and 46 prefectures, while the FAQ explains that the map mixes linear A-to-Z tracks, alternate routes, Exploration missions, Races, Trick Parks, and boss stages. This guide shows how those layers fit together and how to plan replays without burning out.
TL;DR: Denshattack has over 60 levels across 8 regions and 46 prefectures. Clear the campaign once to learn the routes, then split replays by objective: alternate exits and collectibles first, score and time medals next, Dares when you understand the stage, and Platinum attempts last. No confirmed content is missable.
Denshattack Levels: the quick answer
The game is larger than its nine chapter achievements suggest. The chapter structure is the story spine, but the official launch announcement describes more than 60 levels, 8 regions, and 46 prefectures. Every level can add another reason to return, such as medals, score or time targets, Dares, collectibles, an alternate line, or a race condition.
The public sources do not provide a reliable, complete text table of all 60-plus stage names. That matters. Rather than turn a fan-made list into an official roster, this guide sticks to systems the developer confirms and to the completion order that remains useful even when a level is patched or a platform labels its map differently.
The Denshattack review covers how the campaign feels in a normal playthrough; this guide is the practical replay plan for readers who want to finish the map.
What the campaign map actually contains
The official FAQ describes an A-to-Z progression through the campaign. That means the map has a clear forward route, but it is not a corridor with no surprises. Some stages offer different routes or secret exits, and the map becomes the place where you choose what to replay next.
The developers' public launch material names Kyushu, Osaka, Tokyo, and Hokkaido as examples of the journey. An official map image also visibly labels the Chugoku region. The same launch material confirms eight regions overall, but it does not provide a dependable text list of all eight in the sources checked for this article. The missing names are not a reason to invent them. Use the map itself as the source of truth for the remaining unlocks.
The best mental model is a stack of goals on one route:
- Story progression teaches a region and moves the gang forward.
- Alternate routes and exits reward looking beyond the first safe line.
- Exploration stages change the question from “finish first” to “complete the mission.”
- Races ask you to beat rivals rather than maximize a normal score chain.
- Trick Parks provide a practice space for trick play without a normal finish-line pressure.
- Boss stages test the movement and trick ideas introduced by the surrounding levels.
The official map view makes regions, cleared tracks, and unfinished objectives visible in one place.
Medals, score, time, and secondary objectives
Do not treat every medal as the same kind of test. A score run asks you to preserve a combo, choose valuable lines, and take controlled risks. A time run asks you to reduce hesitation, carry speed through corners, and skip detours that exist for collection or trick value. A Dare may ask for a particular behavior that makes either of those routes worse.
That is why a first-clear route should be deliberately plain. Learn where the track branches, where the camera changes, and where a jump needs a short or long hold. Once you can finish without improvising, pick one target and build around it. The Denshattack controls and movement guide explains the drift, jump, lane, and manual habits that make this second pass repeatable.
The August Platinum Update added a further medal layer to every level. Platinum sits beyond Gold and is intended for players who want to push every track further. It is not a reason to chase perfection during the story clear. The update also added an unlockable train for earning Platinum on every level and a cutscene selector from the world map, so the endgame is connected to the same stage map rather than a separate mode hub.
Collectibles and Dares without a burnout loop
The Steam achievement list tracks six collectible categories: Spray Cans, Film Rolls, Stickers, Gears, Trains, and Zines. Those names are useful for recognizing what a completion sweep is asking you to look for, but the achievement page does not replace the map. A collectible can be easy to see and still require a route choice, a jump, a grind, or a later train ability to reach safely.
Use this order when you revisit a stage:
- Identify the route and finish condition before hunting anything.
- Collect the item that sits on the route you already understand.
- Test alternate exits on a dedicated exploration run.
- Add Dares after you know where the stage is safe to pause, jump, drift, or honk.
- Combine the remaining collectible with a score or time attempt only if the line stays reliable.
The achievement guide records the six collectible completion pairs and the separate Dare, Race, and Onsen milestones. It is the better reference for what counts as “all,” while this article handles the map-level question of when to chase those goals.
GODEEPER: The six collection categories and side-activity achievements are listed with their exact Steam names in Denshattack Achievements: All 39 Plus Creator Skin Codes →.
Step-by-Step: a low-friction 100% route
1. Finish each new region once: Follow the campaign route and learn the visual language of the tracks. Do not stop a first clear every few seconds to search for a hidden item if doing so means you never learn the stage's main line.
2. Mark alternate routes immediately: When a branch or secret exit appears, remember whether it was a speed line, a collectible line, or a survival line. Replaying with a purpose is faster than trying to remember every fork after ten unrelated runs.
3. Clear Exploration missions separately: The official FAQ says Exploration levels use different missions from ordinary A-to-Z stages. Read the mission as the win condition, then choose movement and tricks that support it.
4. Sweep obvious collectibles: Revisit the stages where a collectible is visible from the normal route. Pair this with a clean finish, not with a Platinum score, so the run has one clear job.
5. Finish race objectives: Races are about beating rivals and winning race goals. The achievement list tracks both winning a first race and winning all races, so keep them as their own completion lane instead of mixing every race with a score experiment.
6. Farm Dares on familiar tracks: Dares are easier when you already know where the track slows you down. Use the Pause menu to check Dare progress, then restart from the track start if you need a clean attempt.
7. Sweep medals and Platinum last: Gold and Platinum demand consistency. Once the map, collection route, and train choice are no longer distractions, use a dedicated score run or time run for each medal target.
Checkpoints, saves, and replay rules
The official accessibility information is unusually helpful here. Denshattack autosaves, has no missable content, and provides checkpoints during levels. The catch is that a checkpoint does not let you resume halfway through a track after quitting. You can use the safety of a checkpoint during the run, but a new session starts from the track start.
That rule explains why short, focused replays are better than a giant “do everything” run. A stage restart is cheap when you are practicing one Dare. It becomes exhausting when you are also trying to route six collectibles, a Gold time, and a high combo in the same attempt.
The Pause screen can show your current train ability and Dare progress, while the Tricktionary remains available for input reference. The map is where you choose a different stage, change trains, or revisit story material. The official Platinum update's Cutscene Selector also lives from the world map, which is a small but useful quality-of-life change for completionists.
Campaign levels can shift from quiet route reading to boss pressure without changing the map-based replay loop.
How to choose the next level to replay
Pick by objective, not by whichever icon happens to look most tempting. If you are learning movement, choose a short stage with a visible branch. If you are collecting, pick a level where the missing item is near a route you can already finish. If you are chasing time, avoid the stage where your current train ability forces a risky detour. If you are chasing score, choose a line with several safe trick opportunities rather than a track that only offers one huge gamble.
This is also where train choice starts to matter. Official launch material says the game has more than 30 trains with unique pros and cons, and community testing often focuses on which ride makes grinding, manuals, or advanced tricks easier. Do not treat a community favorite as a universal best train. Use a train guide and your own route notes to match the vehicle to the objective.
For boss stages, keep the Denshattack boss guide nearby. The boss roster is already covered on this site, so there is no need to make a second boss list inside a level-completion article. The useful connection is knowing when to stop farming a score route and continue the campaign.
Tips for finishing the map cleanly
First, let the story clear be a learning pass. You will remember a branch better after seeing what it leads to than after pausing the first time the track flashes a collectible. Second, keep separate notes for score, time, Dares, and collectibles. A note that says “missing item near the blue rail” is more useful than “stage incomplete.”
Third, adjust visual effects if routes are hard to read. The official accessibility notes let you change camera shake, bloom, blur, chromatic aberration, and speed lines. Reducing those effects can make an Exploration objective or a fast race line easier to parse without changing the underlying challenge.
Fourth, do not confuse a full map with a full achievement list. The Denshattack achievements guide tracks 39 Steam achievements, while the Platinum Update added a newer medal layer that is not the same thing as Steam completion. Both can matter to a completionist, but they are different checklists.
If you are returning after launch news, the Denshattack delay report is useful only as release context. It does not change the current map or the replay order above.
GODEEPER: If a level keeps ending in a crash instead of a clear, use the Denshattack trick and combo system guide after you have stabilized the route. More tricks are not automatically better when the objective is time or survival.
Frequently Asked Questions
How many levels are in Denshattack?
The official launch announcement says Denshattack has over 60 levels across 8 regions and 46 prefectures. The developers describe several level types, including linear A-to-Z tracks, Exploration levels, Races, Trick Parks, and boss stages.
Does Denshattack have secret levels?
The official FAQ confirms that some levels have different routes and secret exits, but it does not publish a verified text list of secret-stage names. Treat alternate exits as route discoveries within the campaign rather than a separate secret-level count.
What are Dares in Denshattack?
Dares are secondary challenges attached to the campaign and its stages. They sit alongside score, time, medal, race, and collectible goals, so a full clear usually needs several different runs instead of one perfect attempt.
What collectibles are in Denshattack?
The Steam achievement list tracks six collectible categories: Spray Cans, Film Rolls, Stickers, Gears, Trains, and Zines. The achievement guide covers their completion milestones, while this guide focuses on how to plan collectible replays around routes and other objectives.
Are Denshattack collectibles missable?
The official accessibility notes say there is no missable content and the game autosaves. You can replay levels from the map, so do not restart a campaign just because an early run skipped a collectible.
What is the best order for completing Denshattack levels?
Finish the campaign once, then revisit familiar stages for routes and collectibles, score medals, time medals, and Dares. Leave Platinum and leaderboard attempts until your train choice and movement line are consistent.
Related Reading
- Denshattack Complete Guide: Bosses, Tricks, Achievements
- Denshattack Controls and Movement Guide for Beginners
- Denshattack Achievements: All 39 Plus Creator Skin Codes
- Denshattack Trick and Combo System: How Chains Work
- Denshattack Boss Guide: All 9 Chapter Bosses Explained
References
- Denshattack! on Steam, the official store page and feature list.
- Denshattack! Pre-launch FAQs, the official level-type, map, replay, and Trick Park notes.
- Denshattack! OUT NOW, the official launch announcement with the 60-plus level, region, and train counts.
- The Platinum Update, the official Platinum Medal and Cutscene Selector announcement.
- Accessibility Info for Launch, the official save, checkpoint, map, and visual-settings notes.
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About the author

Indie & JRPG Critic
Indie game evangelist and lifelong JRPG fan covering small studios since 2017. Mumbai-born, London-based. Writes the way she talks.
- 7 years indie games coverage
- JRPG and visual novel specialist
- Narrative design focus
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Disclaimer
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