Complete guideDenshattack!
Denshattack Complete Guide: Bosses, Tricks, Achievements
Denshattack complete guide hub: all 9 chapter bosses, the trick and combo system, all 39 achievements, and creator skin codes, all in one place.
This Denshattack complete guide hub is where every guide on this site for the game lives: all nine chapter bosses, the trick and combo system underneath every fight, the full 39-achievement list plus creator skin codes, and the review that started this coverage. Denshattack turns "ride a train" into an entire trick-combo vocabulary, and Steam's all-language reviews still label it Overwhelmingly Positive.

About the game
Denshattack!
Updated 2026-10-16: The latest patch is now 1.4.1.2g (October 15), and the developer quotes come from David Jaumandreu's own Xbox Wire launch post and his Automaton West interview: the idea started with a toy train on a finger skate.

TL;DR: Denshattack is Undercoders' Tony-Hawk-with-trains arcade platformer, released July 15, 2026 on PC, PS5, Xbox Series, and Switch 2. Nine chapters, nine bosses, one confirmed rematch, and a kaiju mini-boss mid-campaign. The trick-chaining system runs on a timed second input, not a simple mash-to-combo layer. Steam lists the full achievement set. Fourteen pre-launch creator and VTuber skin codes were confirmed, while later official posts add streamer skins and a Tokyo Game Show event pack without publishing a new all-skin total. Still Overwhelmingly Positive on Steam.
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What is Denshattack? (quick answer)
A 3D arcade platformer where you play as Emi, a delivery driver turned "Denshattacker," chaining ollies, kickflips, and grinds on a customized train through Japanese cities while fighting gang-leader bosses working for the Miraido corporation. Think Tony Hawk's Pro Skater's trick-chaining DNA transplanted onto a train instead of a board, confirmed directly in Steam's own store description: "Ollie, kickflip, and grind your way through Japan's biggest cities."
Key takeaways
- Developer: Undercoders, previously behind SuperEpic: The Entertainment War. Publishers: Fireshine Games and Boltray Games
- Released July 15, 2026 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2, after a delay from an original June 17 date
- 9 numbered chapters, each with a boss fight, plus an epilogue confrontation at the Miraido Moon Base
- Core moves: ollies, kickflips, grinds, plus a named "Impossible" trick family
- Chain extension requires a timed second input, not a simple hold or mash
- 39 Steam achievements; 14 pre-launch creator and VTuber codes were confirmed, with later streamer skins and a Tokyo Game Show event pack added without a published new total
- Overwhelmingly Positive on Steam across all languages
- Confirmed regions include Kyushu, Osaka, Tokyo, and Hokkaido, with the game's own store copy signaling more territory beyond those four without naming an exact total
- Train customization (stickers, gear, decals) is purely cosmetic and never affects trick scoring or chain difficulty
All Denshattack guides on this site
- Denshattack Boss Guide: All 9 Chapter Bosses Explained: every chapter boss in order, their gangs, and the two roster details that aren't fully nailed down yet.
- Denshattack Trick and Combo System Guide: how the timed-input chain layer actually works, and what the combo counter is really tracking.
- Denshattack Achievements: All 39 Plus Creator Skin Codes: the full achievement list by category, plus confirmed VTuber and streamer skin codes.
- Denshattack Review: Tony Hawk on Trains, 98% Positive: the full review, including where the HUD and story fall short of the trick system's ceiling.
- Denshattack: Release Date, Platforms, and the July Delay: the original delay announcement, for context on the game's road to launch.
- Denshattack Controls and Movement Guide for Beginners: Denshattack controls and movement guide for beginners: drift, jump, wall rides, trick timing, routes
- Denshattack Levels, Dares, and Collectibles Guide 2026: Denshattack levels, dares, and collectibles guide: how 60-plus campaign levels, regions, routes, medals, Trick Parks, and secondary objectives fit together.
- Denshattack Trains Guide: 30+ Best Builds for Every Run: Denshattack Trains guide - match each ride to score, time, routes, and Platinum goals.
- Denshattack Platinum Medals: 60+ Levels and Leaderboards: Denshattack Platinum medals guide - clear 60-plus levels, read PC score and time boards, and use Gold Time Score without chasing fake shortcuts.
- Denshattack Soundtrack: 81 Tracks, Composers, and DLC: Tee Lopes, the guest composers, streaming links, and the official Steam soundtrack DLC for anyone building an OST playlist.
Where Denshattack actually takes place
Steam's own store description names four regions directly: Kyushu (introduced as the starting "countryside"), Osaka, Tokyo (described as "metropolises... now sealed under domes by Miraidō"), and Hokkaido ("snowfields"), with explicit "and more" and "...and beyond!" language bracketing that list. That phrasing is a real signal, not filler: the developers are telling you there's additional territory beyond the four named regions, without committing to an exact total. The site's own review references "six regions" as a strength, and that figure isn't contradicted by anything found for this hub, but it also isn't independently confirmed down to six named locations. Treat Kyushu, Osaka, Tokyo, and Hokkaido as the safe, sourced list, and treat any claim of an exact regional count beyond that with some skepticism until a more complete source turns up.
Within those regions, specific landmarks recur in a way that suggests real geographic texture rather than reused set dressing. A "Kumamoto Castle" sticker shop, for instance, ties directly into the real city of Kumamoto inside Kyushu, and unlocks after players clear an early stretch of the campaign. It's the kind of detail that rewards players who know Japanese geography without requiring that knowledge to enjoy the game.
Launch numbers and how they've moved
Denshattack launched July 15, 2026 to Overwhelmingly Positive reviews, and three months on Steam's all-language score still holds that label. The review count keeps climbing, so check the store for today's total rather than trusting a launch-month figure.
Pricing has moved too. The list price is $19.99. Launch week brought a small discount, and the Steam Autumn Sale ran the deepest cut the studio had offered until October 8; on October 16 the store showed the full price again, so wait for the next sale if a few dollars matter.
One number worth flagging rather than trusting blindly: third-party aggregator scores (Metacritic, OpenCritic) vary by platform and source. If you see a specific aggregate score cited anywhere, including on this site, treat it as a snapshot from whenever that page was last checked rather than a fixed, permanent number.
The gang cast, briefly
Denshattack's boss roster draws on real Japanese youth subcultures rather than generic action-game villains. Director David Jaumandreu first went to Japan in 1998 and has gone back almost every year since; he told Automaton West the game draws on groups "like Bosozoku, Kogal, Rockabilly, and others," and that the team wanted those portrayals, "while fictional and exaggerated," to stay respectful. That shows up in named gangs across the campaign: a gyaru-styled crew, a baseball-themed delinquent gang, a rockabilly gang, a bosozoku biker gang and a goth-rock gang. The full boss-by-boss breakdown, including which gang each character leads and the two details that remain genuinely unconfirmed, is in the dedicated boss guide above.
A custom train races past a burning neon structure on an elevated track, one of the game's set-piece scenes.
- Denshattack Boss Guide: All 9 Chapter Bosses Explained: Denshattack boss guide: all 9 chapter bosses, their gangs, and fight gimmicks, from Yoshie's Dashing Queens to the final VACTRAIN showdown against Molty.
Why the trick system is the real hook
The setpieces get the trailer time, but the mechanical core underneath all of that spectacle is the trick-chaining system: a timed second input on top of the initial trick press, not a simple button-mash combo. That's the layer that makes the Tony Hawk comparison land instead of just being a surface-level aesthetic. The dedicated trick and combo guide above breaks down exactly how it scores and what does (and doesn't) affect it.
Jaumandreu's launch-day post on Xbox Wire tells where the idea came from, and it's smaller than you'd guess: "The very first spark for Denshattack! started with a small Japanese toy train." He was pushing it around, "making it jump over imaginary obstacles and ended up putting it on a finger skate." The same post explains why a train suits tricks better than it sounds: it "already has something you are always looking for: momentum." The design problem was making several tons of steel feel heavy while it does something impossible, which is why the trains in Denshattack don't handle like reskinned skateboards.
He is just as direct about the story. Emi crosses "a dystopian Japan battling and befriending those who don't want to conform," and the abandoned railway lines are places "a whole subculture have reclaimed and transformed into their own." In his words, it's a game "about using self-expression and creativity to celebrate each others' differences and come together to face oppression."
- Denshattack Trick and Combo System: How Chains Work: Denshattack trick and combo system explained: ollies, kickflips, grinds, Impossibles, the timed-input chain layer, and how the combo counter scores.
Where to start if you're new to the coverage
The order that makes the most sense depends on where you are with the game. If you haven't bought it yet, start with the review: it's the most direct answer to whether Denshattack is worth the money, with the HUD-clarity and story-thinness caveats laid out plainly rather than buried under praise. If you already own it and are partway through the campaign, the boss guide is the more useful next stop, since it tells you what's coming chapter by chapter without needing you to have finished the game first. Players specifically stuck on a fight, rather than looking for a preview, will get more immediate value from the trick and combo guide, since a dropped chain during a boss fight is usually a timing problem the mechanics breakdown explains directly.
Completionists chasing every achievement and creator skin code should treat the achievements guide as the reference to keep open in a second tab rather than something to read start to finish in one sitting. It's organized by category specifically so you can jump to the collectible section, the side-activity section, or the creator-code list independently, since those are the parts players tend to look up individually rather than read straight through, and there's no real benefit to reading it linearly the way a boss guide or trick breakdown rewards a start-to-finish read.
The controls and movement guide covers input basics, the levels and collectibles guide organizes replay objectives, and the trains guide explains what customization can and cannot change.
Trains, stickers, and how customization fits together
Beyond the story campaign, Denshattack has a full collection layer: buyable trains, sticker decals, gear, spray cans, film rolls, and in-game magazines called Zines, each with its own "collect the first one" and "collect them all" achievement pair. None of this touches the trick math. A fully decked-out train with every sticker set and every color scheme performs identically to a bare-bones starting train once you're actually chaining tricks. That separation matters for anyone deciding how to spend time in the game: if you're chasing a longer combo chain or a gold medal on a specific stage, collection hunting won't help you get there, and if you're chasing full completion, the trick system's skill ceiling won't get in your way.
Sitting outside that official collection layer entirely is a set of 14 confirmed D-pad input codes tied to influencer and VTuber collaborations, unlocking cosmetic skins and, in some cases, separate announcer voice packs. These aren't achievements and don't show up in the game's own tracked stats. Undercoders confirmed the full lineup directly in a pre-launch Steam Community post the day before launch, not just through community datamining, and confirmed in that same post that the codes would stay unlockable permanently rather than as a limited-time drop. The full list of confirmed names and what to do with the codes is in the achievements guide linked above.
One collaborator, VTuber IRyS, shows up in two separate places rather than one: she has her own creator skin code, and a track she's credited on appears as an actual in-game song, independently praised in at least one player review of the soundtrack. It's a small detail, but it's the kind of thing that's easy to flatten into a single mention when it's really two distinct partnerships stacked on the same game, and it's worth knowing before assuming every creator name on the code list only shows up once in the actual game.
Ongoing patches worth watching
Denshattack's latest official patch is 1.4.1.2g from October 15, 2026, which fixes a bug that stopped players completing the "Hardcore trick on the satellite" dare in level 9-2-B, "To the Moon". The 1.4.1.1g patch before it (September 18) fixed Racing Level UI overlap with the millisecond timer and corrected creator-skin icons and in-game display. The September 17 update added PC online leaderboards, extra train colours, new streamer skins, a Tokyo Game Show event skin pack, and a detailed millisecond timer. The Platinum medals and leaderboards guide covers those newer completion systems. Earlier 1.2.2.5g fixes remain historical context. No current patch specifically addresses the HUD-clarity issue flagged in this site's review. Anything time-sensitive linked from this hub, patch-dependent balance specifics in particular, is worth rechecking against the game's current patch notes rather than assuming a guide written at launch stays accurate indefinitely.
That's also true of the game's own achievement and Steam data: review counts, prices, and discount windows all move in the weeks after a launch like this one. The numbers cited across this hub and its linked guides reflect what was confirmed at the time of writing, sourced directly from Steam's own API and store page rather than estimated, but a reader checking back later should expect small drift in exact figures even where the underlying facts (chapter count, achievement count, trick mechanics) stay fixed. This hub gets updated as those numbers move and as new guides get added to the cluster, so it's the page to bookmark rather than any single leaf article if you want the current state of the whole picture.
Frequently Asked Questions
What is Denshattack? Denshattack is a 3D arcade platformer from Undercoders where you play as Emi, a delivery driver who becomes a Denshattacker performing Tony Hawk Pro Skater style trick combos while riding a customized train through Japanese cities, fighting gang-leader bosses working for the Miraido corporation.
How long is Denshattack? The main campaign spans 9 numbered chapters plus an epilogue confrontation; how long it takes depends on how much boss cleanup and medal-chasing you do.
Is Denshattack worth buying? Yes, for fans of trick-chaining arcade games. It launched to Overwhelmingly Positive reviews, and that label has held steady a month past launch, though the site's own review flags HUD clarity and a thin story as real weaknesses.
What platforms is Denshattack on? PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2, all sharing the July 15, 2026 launch date.
Who developed Denshattack? Undercoders developed it, previously known for SuperEpic: The Entertainment War. Fireshine Games and Boltray Games co-publish. Director David Jaumandreu has written that the idea started with a small Japanese toy train he put on a finger skate.
Does Denshattack have a demo? A demo was available on Steam before launch and previewed well. The game is now fully released, so the demo's role has shifted from a pre-launch preview to an optional taste of the game before buying the full release.
References
- Denshattack Steam key on Eneba: Global key, compare with the Steam price.
- Denshattack Steam key on Green Man Gaming: compare its current price with Steam before you buy.
- Denshattack! on Steam: official store page, achievements, and current review data.
- Denshattack! Steam news hub: official patch notes and community announcements, including the 1.4.1.1g patch, leaderboard and skin update, and Autumn Sale announcement.
- Denshattack! Steam review API: current all-language review label and counts.
- Denshattack: Designing a new skateboarding game where the skateboard is a train, Xbox Wire: David Jaumandreu on the toy-train origin, momentum, and the story's subcultures.
- Denshattack! director interview, Automaton West: Japan trips since 1998 and how the team handled Bosozoku, Kogal and Rockabilly groups.
- Denshattack! Launch Music Video: the official launch trailer, Fireshine Games channel.
- Undercoders' previous game, SuperEpic: The Entertainment War: the studio's prior release. The former Steam app link was removed after the live app-id check returned it as unavailable.
About the author
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Keep reading

Denshattack Achievements: All 39 Plus Creator Skin Codes
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Denshattack Trick and Combo System: How Chains Work
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Denshattack Boss Guide: All 9 Chapter Bosses Explained
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Denshattack Review: Tony Hawk on Trains, 98% Positive
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Denshattack: Release Date, Platforms, and the July Delay
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Denshattack Soundtrack: 81 Tracks, Composers, and DLC
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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