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Denshattack Complete Guide: Bosses, Tricks, Achievements
Denshattack complete guide hub: all 9 chapter bosses, the trick and combo system, all 39 achievements, and creator skin codes, all in one place.

Reviewing
Denshattack!
This Denshattack complete guide hub is where every guide on this site for the game lives: all nine chapter bosses, the trick and combo system underneath every fight, the full 39-achievement list plus creator skin codes, and the review that started this coverage. Denshattack turns "ride a train" into an entire trick-combo vocabulary, and it's done well enough with Steam reviewers that the game is still sitting at Overwhelmingly Positive a full month past launch.

TL;DR: Denshattack is Undercoders' Tony-Hawk-with-trains arcade platformer, released July 15, 2026 on PC, PS5, Xbox Series, and Switch 2. Nine chapters, nine bosses, one confirmed rematch, and a kaiju mini-boss mid-campaign. The trick-chaining system runs on a timed second input, not a simple mash-to-combo layer. 39 achievements plus 14 confirmed creator and VTuber skin codes exist outside the achievement system. Overwhelmingly Positive on Steam, with review count holding steady past the first month.
What is Denshattack? (quick answer)
A 3D arcade platformer where you play as Emi, a delivery driver turned "Denshattacker," chaining ollies, kickflips, and grinds on a customized train through Japanese cities while fighting gang-leader bosses working for the Miraido corporation. Think Tony Hawk's Pro Skater's trick-chaining DNA transplanted onto a train instead of a board, confirmed directly in Steam's own store description: "Ollie, kickflip, and grind your way through Japan's biggest cities."
Key takeaways
- Developer: Undercoders, previously behind SuperEpic: The Entertainment War. Publishers: Fireshine Games and Boltray Games
- Released July 15, 2026 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2, after a delay from an original June 17 date
- 9 numbered chapters, each with a boss fight, plus an epilogue confrontation at the Miraido Moon Base
- Core moves: ollies, kickflips, grinds, plus a named "Impossible" trick family
- Chain extension requires a timed second input, not a simple hold or mash
- 39 Steam achievements, plus 14 confirmed creator and VTuber skin codes
- Overwhelmingly Positive reviews on Steam, holding at 2,997 total reviews a month after launch
- Confirmed regions include Kyushu, Osaka, Tokyo, and Hokkaido, with the game's own store copy signaling more territory beyond those four without naming an exact total
- Train customization (stickers, gear, decals) is purely cosmetic and never affects trick scoring or chain difficulty
All Denshattack guides on this site
- Denshattack Boss Guide: All 9 Chapter Bosses Explained: every chapter boss in order, their gangs, and the two roster details that aren't fully nailed down yet.
- Denshattack Trick and Combo System Guide: how the timed-input chain layer actually works, and what the combo counter is really tracking.
- Denshattack Achievements: All 39 Plus Creator Skin Codes: the full achievement list by category, plus confirmed VTuber and streamer skin codes.
- Denshattack Review: Tony Hawk on Trains, 98% Positive: the full review, including where the HUD and story fall short of the trick system's ceiling.
- Denshattack Delayed to July 15 on PC, PS5, and Switch 2: the original delay announcement, for context on the game's road to launch.
Where Denshattack actually takes place
Steam's own store description names four regions directly: Kyushu (introduced as the starting "countryside"), Osaka, Tokyo (described as "metropolises... now sealed under domes by Miraidō"), and Hokkaido ("snowfields"), with explicit "and more" and "...and beyond!" language bracketing that list. That phrasing is a real signal, not filler: the developers are telling you there's additional territory beyond the four named regions, without committing to an exact total. The site's own review references "six regions" as a strength, and that figure isn't contradicted by anything found for this hub, but it also isn't independently confirmed down to six named locations. Treat Kyushu, Osaka, Tokyo, and Hokkaido as the safe, sourced list, and treat any claim of an exact regional count beyond that with some skepticism until a more complete source turns up.
Within those regions, specific landmarks recur in a way that suggests real geographic texture rather than reused set dressing. A "Kumamoto Castle" sticker shop, for instance, ties directly into the real city of Kumamoto inside Kyushu, and unlocks after players clear an early stretch of the campaign. It's the kind of detail that rewards players who know Japanese geography without requiring that knowledge to enjoy the game.
Launch numbers and how they've moved
Denshattack launched July 15, 2026 to Overwhelmingly Positive reviews. As of August 19, 2026, verified directly against Steam's own review data, the total sits at 2,997 reviews (2,944 positive, 53 negative), still holding that same Overwhelmingly Positive label a full month after launch. Growth was fastest in the first two weeks, climbing from roughly 1,500 total reviews shortly after launch to nearly 2,000 by late July, and has stayed close to that number since. A review count that levels off after the opening weeks, rather than continuing to spike, is normal for a single-player campaign without live-service hooks pulling players back in. It's not a sign the game lost its audience.
Pricing has moved too, and that move has already finished rather than being something to plan around. The game launched with a 10% discount off its $19.99 list price, putting it at $17.99 for a two-week opening window that ran through July 29, 2026; that discounted figure is the number this site's own review cites for its value assessment. The discount has since ended, and Steam's own store listing confirms the price sits back at the full $19.99 as of this writing, with no active promotion.
One number worth flagging rather than trusting blindly: third-party aggregator scores (Metacritic, OpenCritic) vary by platform and source. If you see a specific aggregate score cited anywhere, including on this site, treat it as a snapshot from whenever that page was last checked rather than a fixed, permanent number.
The gang cast, briefly
Denshattack's boss roster draws directly from real Japanese youth subcultures rather than generic action-game villains. Director David Jaumandreu has said in interviews that he researched the gyaru and rockabilly scenes firsthand during a 1998 trip to Japan, and specifically watched a bosozoku biker documentary while building out the cast. That research shows up in named gangs across the campaign: a gyaru-styled crew, a baseball-themed delinquent gang, a rockabilly gang, a bosozoku biker gang, and a goth-rock gang whose leader is described by the developers as someone "finding her place in the world, outside the mainstream." The full boss-by-boss breakdown, including which gang each character leads and the two details that remain genuinely unconfirmed, is in the dedicated boss guide above.
Producer Angel Beltran's "sprinkle intense moments throughout" design philosophy in action.
Why the trick system is the real hook
Producer Angel Beltran has said the team "always try to make each level surprising," pointing to specific setpieces like riding a Ferris wheel, entering a volcano, and fighting a mecha as deliberate attempts to "sprinkle these very intense moments throughout the game." But the mechanical core underneath all of that spectacle is the trick-chaining system: a timed second input on top of the initial trick press, not a simple button-mash combo. That's the layer that makes the Tony Hawk comparison land instead of just being a surface-level aesthetic. The dedicated trick and combo guide above breaks down exactly how it scores and what does (and doesn't) affect it.
Director David Jaumandreu has talked about where the core concept actually came from, and it's a more personal answer than the usual "we wanted to make a skating game" pitch: "It's like whenever you go on a train and look through the window, everybody has imagined it's like you're skating over whatever goes through the window, right?" That's a specific, slightly odd daydream turned into an entire game's movement system, and it explains why the trains in Denshattack behave the way they do instead of just being reskinned skateboards. The game isn't pretending a train can ollie because it's funny; it's built around the actual mental image of watching scenery blur past a train window and imagining riding along the surface of it.
Jaumandreu has also spoken about the game's setting in less playful terms, describing the Miraidō-dominated cityscapes as something that emerged from watching real-world anxieties rather than a deliberate dystopian pitch: "It was just like setting up the world, what happened there, and the issues there... it was extrapolating what we're living nowadays, I guess. It's kind of a reflection of our worries." Producer Angel Beltran has separately connected that same instinct to the trick-skating culture itself, calling it "countercultural almost by default" and noting the team began prototyping the concept back in 2022, well before Denshattack's July 2026 release.
Where to start if you're new to the coverage
The order that makes the most sense depends on where you are with the game. If you haven't bought it yet, start with the review: it's the most direct answer to whether Denshattack is worth the money, with the HUD-clarity and story-thinness caveats laid out plainly rather than buried under praise. If you already own it and are partway through the campaign, the boss guide is the more useful next stop, since it tells you what's coming chapter by chapter without needing you to have finished the game first. Players specifically stuck on a fight, rather than looking for a preview, will get more immediate value from the trick and combo guide, since a dropped chain during a boss fight is usually a timing problem the mechanics breakdown explains directly.
Completionists chasing every achievement and creator skin code should treat the achievements guide as the reference to keep open in a second tab rather than something to read start to finish in one sitting. It's organized by category specifically so you can jump to the collectible section, the side-activity section, or the creator-code list independently, since those are the parts players tend to look up individually rather than read straight through, and there's no real benefit to reading it linearly the way a boss guide or trick breakdown rewards a start-to-finish read.
Trains, stickers, and how customization fits together
Beyond the story campaign, Denshattack has a full collection layer: buyable trains, sticker decals, gear, spray cans, film rolls, and in-game magazines called Zines, each with its own "collect the first one" and "collect them all" achievement pair. None of this touches the trick math. A fully decked-out train with every sticker set and every color scheme performs identically to a bare-bones starting train once you're actually chaining tricks. That separation matters for anyone deciding how to spend time in the game: if you're chasing a longer combo chain or a gold medal on a specific stage, collection hunting won't help you get there, and if you're chasing full completion, the trick system's skill ceiling won't get in your way.
Sitting outside that official collection layer entirely is a set of 14 confirmed D-pad input codes tied to influencer and VTuber collaborations, unlocking cosmetic skins and, in some cases, separate announcer voice packs. These aren't achievements and don't show up in the game's own tracked stats. Undercoders confirmed the full lineup directly in a pre-launch Steam Community post the day before launch, not just through community datamining, and confirmed in that same post that the codes would stay unlockable permanently rather than as a limited-time drop. The full list of confirmed names and what to do with the codes is in the achievements guide linked above.
One collaborator, VTuber IRyS, shows up in two separate places rather than one: she has her own creator skin code, and a track she's credited on appears as an actual in-game song, independently praised in at least one player review of the soundtrack. It's a small detail, but it's the kind of thing that's easy to flatten into a single mention when it's really two distinct partnerships stacked on the same game, and it's worth knowing before assuming every creator name on the code list only shows up once in the actual game.
Ongoing patches worth watching
Denshattack shipped on schedule and reviewed well, and its post-launch patch history so far has stayed on the smaller side. Undercoders shipped patch 1.2.2.5g on July 27, 2026, confirmed directly through Steam's own community announcements: it fixed a soft-lock that could occur while unlocking new levels, corrected localization errors in Korean and Catalan, fixed a mislabeled dare objective in level 9-1-1, and patched a bug where the train could get stuck mid-air in the Gifu Trickpark level. Two days later, on July 29, 2026, a separate update added Steam Trading Cards, Badges, and Points Shop items, purely cosmetic additions with no changes to gameplay or the achievement list. As of this writing, no patch has specifically addressed the HUD-clarity issue flagged in this site's review; Undercoders has said only that more patches and unspecified new content are still planned, without a confirmed date. Anything time-sensitive linked from this hub, patch-dependent balance specifics in particular, is worth rechecking against the game's current patch notes rather than assuming a guide written at launch stays accurate indefinitely.
That's also true of the game's own achievement and Steam data: review counts, prices, and discount windows all move in the weeks after a launch like this one. The numbers cited across this hub and its linked guides reflect what was confirmed at the time of writing, sourced directly from Steam's own API and store page rather than estimated, but a reader checking back later should expect small drift in exact figures even where the underlying facts (chapter count, achievement count, trick mechanics) stay fixed. This hub gets updated as those numbers move and as new guides get added to the cluster, so it's the page to bookmark rather than any single leaf article if you want the current state of the whole picture.
Frequently Asked Questions
What is Denshattack? Denshattack is a 3D arcade platformer from Undercoders where you play as Emi, a delivery driver who becomes a Denshattacker performing Tony Hawk Pro Skater style trick combos while riding a customized train through Japanese cities, fighting gang-leader bosses working for the Miraido corporation.
How long is Denshattack? The main campaign runs 9 to 15 hours depending on how much boss cleanup and medal-chasing you do, across 9 numbered chapters plus an epilogue confrontation, according to this site's full review.
Is Denshattack worth buying? Yes, for fans of trick-chaining arcade games. It launched to Overwhelmingly Positive reviews, and that label has held steady a month past launch, though the site's own review flags HUD clarity and a thin story as real weaknesses.
What platforms is Denshattack on? PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2, all sharing the July 15, 2026 launch date.
Who developed Denshattack? Undercoders developed it, previously known for SuperEpic: The Entertainment War. Fireshine Games and Boltray Games co-publish. Director David Jaumandreu has described the train-skating concept as a personal fantasy about what it feels like to watch the world go by through a train window.
Does Denshattack have a demo? A demo was available on Steam before launch and previewed well. The game is now fully released, so the demo's role has shifted from a pre-launch preview to an optional taste of the game before buying the full release.
References
- Denshattack! on Steam: official store page, achievements, and current review data.
- Denshattack! Steam news hub: official patch notes and community announcements, including the July 27, 2026 1.2.2.5g patch, the July 29 Trading Cards/Badges update, and the pre-launch creator skin code announcement.
- Denshattack developer interview, Rock Paper Shotgun: David Jaumandreu and Angel Beltran on the game's design intent and gang cast.
- Denshattack Official Launch Trailer: official trailer, IGN channel.
- Undercoders' previous game, SuperEpic: The Entertainment War, on Steam: the studio's prior release.
About the author

Critical game theorist with a background in film criticism. Writing for print and digital outlets since 2015. Specialises in genre analysis and design heritage.
- Background in film criticism
- 10 years games coverage
- Genre theory and design history specialist
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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