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GuideDenshattack!

Denshattack Boss Guide: All 9 Chapter Bosses Explained

10 min readBy Finn CallowayUpdated 12 days ago

This Denshattack boss guide covers all nine chapter bosses in order, sourced from the game's own chapter achievement titles and cross-checked against two full no-damage boss playthroughs. Denshattack's nine chapters each end with a boss fight, and the campaign uses them the way the best Tony Hawk games used gaps: as the moment a level's whole gimmick clicks into place.

A red-caped, tattooed gang leader gripping a katana while two lieutenants in suits stand behind him against a blue sky

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About the game

Denshattack!

TL;DR: Denshattack has nine chapter bosses, one mid-campaign rematch (Madoka Sato, Chapters 2 and 4), a kaiju mini-boss (Morzilla in Chapter 7), and a final VACTRAIN showdown against Molty in Chapter 9, followed by an epilogue fight at the Miraido Moon Base. Chapter 8's boss is Shihori Yoneda of the Yoneda Family, a three-phase fight that also features second lieutenant Mako and the Hamamoto Twins along the way.

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How many bosses does Denshattack actually have? (quick answer)

Nine numbered chapters, each with a chapter-ending boss, confirmed directly from Steam's own achievement list (every chapter has a "Complete Chapter N" achievement with a unique title). Two chapters add an extra fight on top of that: Chapter 3 pairs two characters in a joint fight, and Chapter 7 throws in a kaiju mini-boss before its real boss. A tenth confrontation, at the Miraido Moon Base, closes out the story after Chapter 9 but isn't its own numbered chapter.

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Key takeaways

  • 9 chapter bosses total, one confirmed rematch (Madoka Sato)
  • Chapter 7's Morzilla is a genuine kaiju mini-boss, fought twice before the chapter's real boss
  • Chapter 3 is a joint two-character fight, not a solo boss
  • The campaign's gangs draw from real Japanese youth subcultures: gyaru, rockabilly, bosozoku biker culture, and goth-rock
  • Chapter 8's fight is a three-phase encounter against the Yoneda Family: second lieutenant Mako, then the Hamamoto Twins, then leader Shihori Yoneda herself

All nine chapter bosses, in order

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Chapter 1: Yoshie, Dashing Queens

Emi's first real fight after "Emi's Awakening" is against Yoshie Mitsutake, leader of the Dashing Queens, confirmed both in PlayStation's own Boss Fight Gameplay Reveal video description and independently by outside boss-guide coverage. One earlier fan upload had instead labeled the same gang "Kogals Gang," a name that doesn't appear in any official or independent source checked for this guide, so treat that alternate label as simply wrong. The fight plays out to the in-game track "Fashion Overdrive."

PlayStation's extended reveal of this first boss fight runs just under six minutes:

*Video: Denshattack! boss fight gameplay reveal (Yoshie of the Dashing Queens), PlayStation official YouTube channel*

Chapter 2: Madoka Sato, Dead Ball

The first genuinely strange boss design: Madoka is a baseball-themed delinquent. It's the fight the site's own Denshattack review points to when it praises the boss variety, and it's memorable enough that the game brings her back for a rematch two chapters later.

Chapter 3: Shin and Fumihiko, Rockabillies Gang

A joint fight against two characters at once, set inside a moving castle structure, matching Steam's own store copy about fighting through "moving castles." The Rockabillies gang name lines up with the game's broader pull from real Japanese subculture history, alongside the gyaru, bosozoku, and goth aesthetics elsewhere in the roster.

Custom train grinding toward a green-roofed multi-tier Japanese castle at night, city skyscrapers visible behind it under a purple sky The Chapter 3 track leads straight into the moving-castle structure Steam's own store page name-drops.

GODEEPER: The trick-chaining system that carries every one of these fights, including how the timed-input combo layer actually works, gets its own breakdown. Denshattack Trick and Combo System Guide →

Chapter 4: Madoka Sato (rematch), Dead Ball

The only confirmed rematch in the campaign. Madoka returns for a second encounter, this time having ditched her original train for an enormous, sandworm-like tunnel-digging machine stolen from Miraido. It still launches the same baseballs you can flick back at her, but now she rampages across open dunes and burrows through tunnels between attacks, tuned considerably harder than her Chapter 2 introduction.

A giant segmented train boss with a baseball-shaped head arcing over desert dunes above a small yellow train Madoka's Chapter 4 rematch swaps her original train for a stolen Miraido mole train, sandworming across the dunes between baseball volleys.

Chapter 5: Yamagata, Tarantulas

Yamagata leads the Tarantulas, a gang styled on the bosozoku biker subculture, one of the groups director David Jaumandreu named when he told Automaton West the team wanted its exaggerated gangs to stay respectful. This is the Chapter 5 fight, set in the metropolis, and it sits at the midpoint of the campaign: if the first four bosses taught you to read a train's wind-up before you jump, this is where that habit gets tested.

Chapter 6: Brian Ishida, Taskforce Gang

Labeled "Wretchhound" in-game. Less is publicly documented about this fight specifically compared to the others, but it sits at the campaign's midpoint, right before the game's most unusual detour.

Chapter 7: Morzilla (kaiju mini-boss, twice), then Suzuna Sei, Voicekeepers Gang

The campaign's biggest structural swerve. Before the chapter's actual boss, players fight Morzilla, a kaiju, twice. This isn't a stray detail: Steam's own achievement list has a dedicated entry for it, "I'm Afraid of no Kaiju! (Defeat Morzilla)," which confirms both the kaiju's name and its status as a real, developer-acknowledged fight rather than a fan nickname for something else. Once Morzilla is down twice, the actual chapter boss is Suzuna Sei, leader of the goth-rock-themed Voicekeepers gang, and the fight's stage is called "Rainbow Hero" in-game, which tracks with her gang's musical theme.

Chapter 8: Shihori Yoneda, Yoneda Family

The chapter right before the finale pits Emi against the local Yakuza, the Yoneda Family, who work for Miraido out of necessity rather than loyalty. It's a three-phase fight built around a festival ground: second lieutenant Mako opens with a giant archer float lobbing arrow stakes, the Hamamoto Twins follow aboard their Fujin and Raijin floats with attacks you have to flip polarities to deflect, and family head Shihori Yoneda closes it out riding a ghostly skull float. It's the most structurally complex fight in the campaign outside the two true finales.

Custom train riding toward a giant ghostly skull-shaped entity with glowing purple markings looming over a city street Shihori Yoneda's ghostly skull float, the closing phase of the Chapter 8 fight against the Yoneda Family.

Chapter 9: Molty, VACTRAIN

The campaign's numbered finale. Molty rides the VACTRAIN, billed in-game as the "World's Fastest Train," closing out the main chapter structure before the story's actual final confrontation.

Epilogue: Miraido Moon Base

Not a numbered chapter, but the game's real ending fight, against the Miraido corporation that's been the antagonist force since Emi first became a Denshattacker.

Step-by-Step: how to approach each boss fight

Every fight in this guide runs on the same trick-chain system, so the same short routine applies from Chapter 1 to the VACTRAIN. None of this changes the boss-specific notes above; it only covers what the fights have in common.

1. Learn the chain timing before the boss: the Denshattack controls and movement guide covers the inputs, and the trick and combo system guide explains the timed press that keeps a chain alive. A missed timing drops the chain, and bosses punish that more than a normal track does.

2. Keep the chain readable: if the HUD turns to noise during a long chain, shorten the chain instead of chasing a bigger number you cannot track. This is the same later-stage HUD issue the Denshattack review flags.

3. Ignore the train for difficulty: train stickers, paint and collected trains are cosmetic and do not make a boss easier, so pick one from the trains and builds guide for looks and spend the effort on timing.

4. Replay a stage for medals, not for the boss: the levels, dares and collectibles guide and the platinum medals guide cover the stage side of completion.

Tips for the boss run overall

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The trick-chaining combo system that carries every one of these fights rewards a timed input on top of the button press, not just mashing through prompts. Missing that timing window drops your chain rather than just failing to extend it, which matters more in boss fights than regular stages since bosses punish a dropped combo harder than a straight track does. If a fight's HUD is blurring into noise during a long chain, which the site's own review flags as a real issue in later stages, it's worth backing off the chain length slightly rather than chasing a bigger combo you can't actually track.

Train customization (stickers, paint jobs, collected trains) doesn't change any of these fights mechanically. It's a cosmetic and completionist layer sitting on top of a trick system that plays the same regardless of which train or decal set you're running. Don't expect a specific train to make a boss easier.

Frequently Asked Questions

How many bosses are in Denshattack? Nine chapter bosses across the main campaign, plus a final confrontation at the Miraido Moon Base after Chapter 9. Two chapters (3 and 7) include an extra mini-boss fight before the main boss of that chapter.

Who is the final boss in Denshattack? Molty, riding the VACTRAIN, billed in-game as the World's Fastest Train, closes out Chapter 9. A separate Miraido Moon Base confrontation follows as an epilogue-style final fight, not counted as its own numbered chapter.

What is the kaiju boss in Denshattack? Morzilla, a kaiju mini-boss fought twice in Chapter 7 before the chapter's real boss, Suzuna Sei. The Steam achievement for beating it is literally titled "I'm Afraid of no Kaiju!"

Is there a baseball boss in Denshattack? Yes. Madoka Sato, leader of the Dead Ball gang, is a baseball-themed delinquent boss fought in Chapter 2 and rematched in Chapter 4. She's one of the more visually striking fights in the campaign.

How many gangs are in Denshattack? At least six named gangs appear across the boss roster: Dashing Queens, Dead Ball, Rockabillies Gang, Tarantulas, Taskforce Gang, and Voicekeepers Gang. A seventh, the Yoneda Family, leads the Chapter 8 fight.

Do any Denshattack bosses require a rematch? Yes. Madoka Sato is fought in both Chapter 2 and Chapter 4, making her the only boss confirmed to appear twice as a full fight (Morzilla is a repeated mini-boss within a single chapter, not a separate rematch chapter).

References

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About the author

Finn Calloway

Action & Design Desk

GameBrief's byline for platformers, horror and action games. Dry, short paragraphs, strong opinions about tutorials and boss design.

  • Action, platformers and horror
  • Tutorials, onboarding, boss design
  • Sources listed per article
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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Denshattack Boss Guide: All 9 Chapter Bosses Explained