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Denshattack Boss Guide: All 9 Chapter Bosses Explained

10 min readBy Finn Calloway
A red-caped, tattooed gang leader gripping a katana while two lieutenants in suits stand behind him against a blue sky
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Denshattack!

This Denshattack boss guide covers all nine chapter bosses in order, sourced from the game's own chapter achievement titles and cross-checked against two full no-damage boss playthroughs, plus the developers' own interview naming several of the gang leaders directly. Denshattack's nine chapters each end with a boss fight, and the campaign uses them the way the best Tony Hawk games used gaps: as the moment a level's whole gimmick clicks into place.

TL;DR: Denshattack has nine chapter bosses, one mid-campaign rematch (Madoka Sato, Chapters 2 and 4), a kaiju mini-boss (Morzilla in Chapter 7), and a final VACTRAIN showdown against Molty in Chapter 9, followed by an epilogue fight at the Miraido Moon Base. Two details in the community record aren't fully nailed down: Yoshie's gang name and the exact identity of the Chapter 8 boss. Both are flagged below rather than guessed at.

How many bosses does Denshattack actually have? (quick answer)

Nine numbered chapters, each with a chapter-ending boss, confirmed directly from Steam's own achievement list (every chapter has a "Complete Chapter N" achievement with a unique title). Two chapters add an extra fight on top of that: Chapter 3 pairs two characters in a joint fight, and Chapter 7 throws in a kaiju mini-boss before its real boss. A tenth confrontation, at the Miraido Moon Base, closes out the story after Chapter 9 but isn't its own numbered chapter.

Key takeaways

  • 9 chapter bosses total, one confirmed rematch (Madoka Sato)
  • Chapter 7's Morzilla is a genuine kaiju mini-boss, fought twice before the chapter's real boss
  • Chapter 3 is a joint two-character fight, not a solo boss
  • The campaign's gangs draw from real Japanese youth subcultures: gyaru, rockabilly, bosozoku biker culture, and goth-rock
  • Two roster details (Yoshie's gang name, the Chapter 8 boss's exact identity) have conflicting sources and are flagged rather than stated as fact

All nine chapter bosses, in order

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Chapter 1: Yoshie, Dashing Queens

Emi's first real fight after "Emi's Awakening" is against Yoshie, whose gang is named "Dashing Queens" in PlayStation's own Boss Fight Gameplay Reveal video description. One independent fan upload instead labels the same gang "Kogals Gang," a name that doesn't appear in any official source checked for this guide. Where sources conflict this directly, the official marketing copy is the safer one to trust, but treat the exact gang name as slightly less certain than everything else in this list. The fight plays out to the in-game track "Fashion Overdrive."

Chapter 2: Madoka Sato, Sukeban Gang

The first genuinely strange boss design: Madoka is a baseball-themed delinquent, and the developers themselves describe her in an interview as a "baseballing delinquent." It's the fight the site's own Denshattack review points to when it praises the boss variety, and it's memorable enough that the game brings her back for a rematch two chapters later.

Chapter 3: Shin and Fumihiko, Rockabillies Gang

A joint fight against two characters at once, set inside a moving castle structure, matching Steam's own store copy about fighting through "moving castles." The Rockabillies gang name lines up with the game's broader pull from real Japanese subculture history, alongside the gyaru, bosozoku, and goth aesthetics elsewhere in the roster.

Custom train grinding toward a green-roofed multi-tier Japanese castle at night, city skyscrapers visible behind it under a purple sky The Chapter 3 track leads straight into the moving-castle structure Steam's own store page name-drops.

GODEEPER: The trick-chaining system that carries every one of these fights, including how the timed-input combo layer actually works, gets its own breakdown. Denshattack Trick and Combo System Guide →

Chapter 4: Madoka Sato (rematch), Sukeban Gang

The only confirmed rematch in the campaign. Madoka returns for a second encounter, this time presumably tuned harder given her Chapter 2 introduction already established the fight's gimmick.

Chapter 5: Yamagata, Bosozoku Gang

Billed in-game as "1 vs. 100 Trains," a nod to the real bosozoku biker subculture the developers say they researched directly, including watching a bosozoku documentary while building out the game's gang cast. Yamagata leads the Bosozoku Gang, and the "100 Trains" framing suggests this fight leans harder into scale than any boss before it.

A giant segmented train boss branded M.D Miraido with a baseball-shaped head arcing over desert dunes above a small yellow train Yamagata's "1 vs. 100 Trains" fight plays out against a Miraido-branded serpent built from linked train cars.

Chapter 6: Brian Ishida, Taskforce Gang

Labeled "Wretchhound" in-game. Less is publicly documented about this fight specifically compared to the others, but it sits at the campaign's midpoint, right before the game's most unusual detour.

Chapter 7: Morzilla (kaiju mini-boss, twice), then Suzuna Sei, Voicekeepers Gang

The campaign's biggest structural swerve. Before the chapter's actual boss, players fight Morzilla, a kaiju, twice. This isn't a stray detail: Steam's own achievement list has a dedicated entry for it, "I'm Afraid of no Kaiju! (Defeat Morzilla)," which confirms both the kaiju's name and its status as a real, developer-acknowledged fight rather than a fan nickname for something else. Once Morzilla is down twice, the actual chapter boss is Suzuna Sei, leader of the goth-rock-themed Voicekeepers gang. The developers describe her directly as a character "finding her place in the world, outside the mainstream," and the fight itself is labeled "Guitar Hero" in-game, which tracks with her gang's musical theme.

Custom train riding toward a giant ghostly skull-shaped entity with glowing purple markings looming over a city street One of the campaign's non-humanoid boss designs. Denshattack leans into scale and spectacle for its fights as much as gang-leader characters.

Chapter 8: the least-confirmed fight in the campaign

This is the one entry in this guide worth reading with extra caution. Two independent full-campaign boss playthroughs agree on the chapter's position (right before the finale) and on an extra mini-boss appearing first, the Hamamoto Twins, but they disagree on what to call the main fight afterward: one labels it "The Yakuza Gang," the other names the character directly as "Shihori Yoneda." Both are describing the same slot in the same chapter order, which makes it likely they're the same fight under two different labels (a gang nickname versus a character name), but that mapping isn't confirmed by a single shared source. If you're looking this fight up elsewhere and see either name, they probably point at the same boss.

Chapter 9: Molty, VACTRAIN

The campaign's numbered finale. Molty rides the VACTRAIN, billed in-game as the "World's Fastest Train," closing out the main chapter structure before the story's actual final confrontation.

Epilogue: Miraido Moon Base

Not a numbered chapter, but the game's real ending fight, against the Miraido corporation that's been the antagonist force since Emi first became a Denshattacker.

Tips for the boss run overall

The trick-chaining combo system that carries every one of these fights rewards a timed input on top of the button press, not just mashing through prompts. Missing that timing window drops your chain rather than just failing to extend it, which matters more in boss fights than regular stages since bosses punish a dropped combo harder than a straight track does. If a fight's HUD is blurring into noise during a long chain, which the site's own review flags as a real issue in later stages, it's worth backing off the chain length slightly rather than chasing a bigger combo you can't actually track.

Train customization (stickers, paint jobs, collected trains) doesn't change any of these fights mechanically. It's a cosmetic and completionist layer sitting on top of a trick system that plays the same regardless of which train or decal set you're running. Don't expect a specific train to make a boss easier.

Frequently Asked Questions

How many bosses are in Denshattack? Nine chapter bosses across the main campaign, plus a final confrontation at the Miraido Moon Base after Chapter 9. Two chapters (3 and 7) include an extra mini-boss fight before the main boss of that chapter.

Who is the final boss in Denshattack? Molty, riding the VACTRAIN, billed in-game as the World's Fastest Train, closes out Chapter 9. A separate Miraido Moon Base confrontation follows as an epilogue-style final fight, not counted as its own numbered chapter.

What is the kaiju boss in Denshattack? Morzilla, a kaiju mini-boss fought twice in Chapter 7 before the chapter's real boss, Suzuna Sei. The Steam achievement for beating it is literally titled "I'm Afraid of no Kaiju!"

Is there a baseball boss in Denshattack? Yes. Madoka Sato, leader of the Sukeban Gang, is a baseball-themed delinquent boss fought in Chapter 2 and rematched in Chapter 4. She's one of the more visually striking fights in the campaign.

How many gangs are in Denshattack? At least six named gangs appear across the boss roster: Dashing Queens, Sukeban Gang, Rockabillies Gang, Bosozoku Gang, Taskforce Gang, and Voicekeepers Gang. A seventh gang label appears at the Chapter 8 boss but isn't fully confirmed, see the note in this guide.

Do any Denshattack bosses require a rematch? Yes. Madoka Sato is fought in both Chapter 2 and Chapter 4, making her the only boss confirmed to appear twice as a full fight (Morzilla is a repeated mini-boss within a single chapter, not a separate rematch chapter).

References

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About the author

Finn Calloway

Games writer and reluctant optimist who has reviewed over 400 titles across 9 years. Irish, currently in Berlin. Has strong opinions about tutorial design.

  • 400+ games reviewed across 9 years
  • Platformer and horror specialist
  • Narrative design focus
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This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.