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GuideOver the Hill

Over the Hill map guide: regions, biomes, size 2026

Canada and Algeria are named for launch; The Valhallas and Emerald Lake are demo evidence.

VerdictUse the official landscape words and points of interest; no numeric map size or complete area index is confirmed.

8 min readBy Marcus VasquezLast reviewed

The Over the Hill map has two named regions in the official launch announcement, but the studio has not published a map size or a complete biome list in the sources checked here. Steam describes landscapes from valleys to mountains and lists cabins, viewpoints, natural landmarks, meteorites and portals as discoveries. Here, official names stay separate from details visible only in screenshots or trailer footage. For the wider confirmed picture, start with the Over the Hill complete guide.

Two 4x4s cross golden grass beneath pine trees and distant mountains in a bright valley

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About the game

over the hill

What the Over the Hill map sources confirm

Use the developer's region names separately from Steam's landscape words and discoveries. Funselektor's release announcement names Canada and Algeria and describes several areas across those regions. The sources give no coordinates, complete area index or numbered checklist.

Promotional footage can suggest a biome label the developer has not used. A canyon or snowy shoreline on screen is a visual description, not an official name. Canada and Algeria are the launch regions; other terrain words below come from Steam or are marked as visual observations.

GODEEPER: For the studio background and what was known before release, see the Over the Hill developer preview →

Over the Hill map regions: Canada, Algeria and The Valhallas

The launch announcement says the full game has “several areas” in Canada and Algeria. It does not give a total or name each area. The regions are confirmed, but the area count remains unspecified. The Over the Hill trailer breakdown looks at the release video without treating its scenes as a complete map.

The official Steam Next Fest checklist describes the demo's opening area as “The Valhallas region, Emerald Lake.” Those names belong to the demo context, not proof that The Valhallas remains a launch region or that the full game keeps the same layout. The launch announcement promises more content in new areas but does not say which demo locations carry over.

An earlier release-date and price guide records the launch information and demo context. For map research, keep the demo name in its own box: Emerald Lake is named in a demo announcement; Canada and Algeria are the named regions in the launch announcement.

Over the Hill biomes: landscape words, not a full roster

Steam calls the world “varied biomes inspired by real-world locations,” ranging “from valleys to mountains.” It also names forests, lakesides and mountains. Those are landscape descriptions in the store listing, not a numbered biome roster. The page doesn't assign them to Canada or Algeria.

Screenshots show the scenery without naming its locations. The store page doesn't say whether each landscape is a separate zone, how often it repeats, or how much of either region it covers.

Two off-road vehicles follow a rocky lakeshore beneath autumn-colored trees Steam lists lakesides among its landscapes; this screenshot shows a rocky shore in play.

Over the Hill map size: no dimensions or exact area count

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Steam calls the world a “vast wilderness,” a description rather than a measurement. The launch announcement says Canada and Algeria contain several areas, but the sources checked give no total area count, dimensions or playable boundary. Screenshot scale can't tell us where that boundary lies. The complete guide hub covers other confirmed details.

Cabins, viewpoints, landmarks, meteorites and portals

Steam names remote cabins, scenic viewpoints, natural landmarks, meteorites and portals as discoveries. Portals can take players to new areas; the page gives no count, location list, visit order or map markers.

Merchants and cabins let players customize vehicles with colours, accessories and cosmetics. Upgrades and equipment appear throughout the world, but Steam doesn't connect a specific item to a specific place.

Steam gives portals one clear function: they take players to new areas. It doesn't say whether they connect named regions, work as fast travel, or sit at fixed points. Viewpoints and natural landmarks appear in the discovery list without individual names. Meteorites have fallen from the sky, but their number and effect aren't described.

A small white cabin sits beside a frozen lake beneath snow-covered mountains and fir trees Steam lists remote cabins among discoveries; this screenshot shows one beside a frozen lake.

Route and weather information the map page does give

Steam describes planks for crossing gaps, winches for vehicle recovery and difficult terrain, and suitable equipment for each challenge. It gives no named hazards or region-specific obstacle list, so these are general route details rather than a map itinerary.

Dynamic weather and day/night cycles can change travel conditions. Steam doesn't tie weather to a named region or route, and it leaves route choices to players.

One Steam screenshot shows an aqueduct, palms, water and a vehicle in a warm-toned valley. It has no location label, so it can't place the scene on a route.

GODEEPER: The official trailer breakdown → separates visible release footage from claims about systems and locations.

What the official Algeria trailer shows

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Funselektor's “Welcome to Algeria” trailer labels the region. At 00:10, on-screen text says “somewhere in the middle of Algeria.” At 00:31, vehicles move through tan rock formations; at 00:49, a convoy crosses a bridge at night. The trailer gives no names for the rock corridor or bridge.

The trailer offers a few Algeria scenes, not a map tour. It shows no region boundaries, dimensions or full biome roster, and it doesn't locate the Steam screenshots. The store page names landscapes and discoveries; the video shows scenery.

The demo map-edge answer is not a launch guarantee

In a developer AMA, a player asked about invisible boundaries at the edge of the demo. A Funselektor representative said the demo's edge came from map topography rather than a wall. That reply was about the demo; it doesn't establish how every full-release boundary works.

The launch announcement promises more areas and content than the demo. An August post says the team improved demo areas using feedback; neither post says the demo's boundaries carried over. The release-date guide tracks the earlier context.

How we checked this

I checked the Steam listing, Funselektor's launch and progress posts, the Next Fest demo note, the Algeria trailer and a developer AMA. The official Steam launch post announced the release; I did not play the game. I inspected trailer frames at 00:10, 00:31 and 00:49. The boundary reply is demo evidence.

References

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About the author

Marcus Vasquez

Systems & Economy Desk

GameBrief's byline for roguelikes, strategy and simulation. Reads patch notes, wiki tables and Steam stats and puts the numbers on the page.

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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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