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198 posts with this tag.

Crimson Desert tips — parry at last millisecond for green flash, Keen Senses Lv2 for Perfect Dodge. Gear Refinement drives power, not grinding.
· 8 min read

Die in the dungeon relics — how to evaluate all 142, which categories to prioritize by character, and the synergy patterns that dominate late floors.
· 14 min read

SimplePlanes 2 guide for beginners — first build tips, how NACA wings work, multiplayer setup, and whether mobile is coming. PC-only Early Access.
· 7 min read

Die in the dungeon characters guide — 4 frog warriors with distinct starting dice. Which suits your playstyle, which relics to chase, and who to run second.
· 8 min read

All Hail the Orb alchemy unlocks at Obelisk stage 3. Nine discoveries, one Library grind. Crystal Conduit, Speedy Transit, and Grand Opus covered.
· 17 min read

Kristala combat guide: deflect attacks to build mana, then cast. Parry timing, failed deflect cost, clan matchups, and the mana loop explained.
· 8 min read

Kristala Feline Skill Tree guide — parkour nodes unlock hidden Fonts. Clan starting positions differ. Invest in traversal first to maximize upgrade access
· 8 min read

Kristala spells guide: Eminence schools deal immediate damage, Malediction builds curse over time. Mana refills from melee hits. Which school to pick first.
· 10 min read

Windrose cooking guide: Fire Pit costs 10 wood and 5 stone, doubles as a comfort item for the Rested buff. Food buffs extend effective health in fights.
· 11 min read

Die in the dungeon tips: board positioning, dice face priority, and relic synergies. The build direction that carries most first runs explained.
· 7 min read

Windrose guide hub for 2026: biomes, XP system, factions, ships, combat, co-op, and the road to max level 15. Start here before anything else.
· 12 min read

All Hail the Orb Obelisk guide: the 6 stages, when to advance vs. let automation run, pre-finale checklist, and what the April 22 patch changed.
· 8 min read