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19 posts with this tag.

Romestead review — Beartwigs' Roman survival town-builder: undead night raids, god system tech trees, and 1-8 player co-op across three biomes in EA.
· 9 min read

Subnautica 2 beginner guide: oxygen, DNA modification, food, base timing, and the 5 mistakes new players make in the first session. Early Access 2026.
· 10 min read

Windrose leveling: Site Clear loops + rested buff stacked = level 15 in 8-12 hours solo. Journal quests first, then POI loops. Fastest XP route inside.
· 16 min read

Subnautica 2 base building advanced tactics: power management, hull pressure thresholds, multi-base networks, and deep-sea base survival in Early Access.
· 10 min read

Outbound van build guide — which modules to build first, weight budgets per stage, and how solo builds differ from 4-player co-op configurations.
· 8 min read

Subnautica 2 scanner room guide — build order, Speed vs Range upgrades, camera drone use, and the scan filter setup that cuts resource farming in half.
· 9 min read

Subnautica 2 leviathan encounters — patrol patterns, safe scanning range for both confirmed EA Leviathans, and how to escape when aggro fires.
· 8 min read

Subnautica 2 alien eggs aren't in the EA build yet — DNA sampling is how you interact with fauna. Which creatures to target and what each ability costs you.
· 9 min read

Subnautica 2 oxygen management explained — tank upgrade path, when to turn back, depth zones, Tadpole air supply, base placement, and co-op oxygen rules.
· 10 min read

Subnautica 2 dna modification — how scanning creatures builds your mod tree, which biomes unlock the best upgrades, and why the Collector scan matters.
· 9 min read

Subnautica 2 resources — fractional harvests, biome rarity, and the scan-first fabrication pipeline most players get backwards in Early Access.
· 10 min read

Subnautica 2 biomes mapped by depth, threat level, and purpose — all 6 EA launch zones ranked with Leviathan locations and exploration order.
· 11 min read