GuideValor Mortis
Valor Mortis weapons guide: all 9 and how to upgrade
Nine story unlocks make up the upgrade roster; here is when they arrive and what each one does.
VerdictStart with Saber and Pistol, then pick a heavier blade or utility power for the fight in front of you.
Valor Mortis weapons have nine upgradeable entries, all earned through the story: three blades, three firearms, and three Transmutations. The useful distinction is how they solve a fight. Saber is the balanced default, Rapier rewards fast thrusts and parries, Claymore trades speed for impact, and the guns or powers give you range, crowd pressure, or control. Every item has a chapter unlock, so there is no hidden legendary sword to hunt down.

About the game
Valor Mortis
Verdict: Begin with the Saber and Pistol, then choose a specialist when an enemy, weak point, or obstacle asks for it. This is a descriptive list, not a tier ranking.
TL;DR: All nine roster entries are story pickups. Use the chapter table to see when each one arrives, pick a tool by its handling role, and save rare final-tier parts until you know what you want to keep upgrading.
Key Takeaways
- Nine required story pickups make up the upgrade roster: three melee weapons, three firearms, and three Transmutations.
- Blade and firearm caps are level 10; Transmutations cap at level 5. A launch guide reports tighter limits on the last firearm and power upgrades.
- The official overview also calls Grapple a Transmutation. This list follows the nine-item upgrade roster and groups Fire, Stasis, and Shield together.
Overview
The game groups Saber, Rapier, and Claymore with Pistol, Blunderbuss, and Musket, then adds Fire, Stasis, and Shield as upgradeable powers. A launch review independently counts that three-by-three split, so the roster has nine entries rather than nine conventional swords and guns.
There is one terminology wrinkle. The pre-launch official Gameplay Overview also calls Grapple a Transmutation for traversal. The completion guide and launch review count Fire, Stasis, and Shield in the nine-item upgrade roster. This list follows that roster, leaving Grapple in the traversal discussion. For stable background, start at the Valor Mortis guide hub.
| Upgrade roster | Unlock | Main handling role |
|---|---|---|
| Saber | Chapter 1 | Balanced blade for blocks and parries |
| Fire | Chapter 1 | Burns enemies and opens some routes |
| Pistol | Chapter 2 | Five-shot, medium-range firearm |
| Rapier | Chapter 3 | Fast thrusts, parries, and weak points |
| Blunderbuss | Chapter 3 | Short-range burst damage |
| Stasis | Chapter 4 | Freezes a target for a follow-up |
| Musket | Chapter 5 | Slow, long-range precision shot |
| Claymore | Chapter 6 | Two-handed impact against groups |
| Shield | Chapter 8 | Absorbs hits and releases a shockwave |
The chapter list follows the launch-day story roster. The launch roster makes the pickups mandatory for story progress; AltChar likewise places all nine in the main story. Our release and platform guide covers store facts; the demo status explainer covers the earlier build.
Step-by-Step: how each Valor Mortis weapon handles
1. Check the chapter table: Find the story unlock you have reached before searching for optional loot. The launch roster says these items are required pickups.
2. Match the tool to the opening: Use the handling descriptions below to choose between a balanced blade, a quick parry, a heavy strike, a ranged shot, or a power effect.
3. Spend materials by category: Melee weapons, firearms, and Transmutations each use a separate upgrade material, and their last tiers have different reported limits.
Melee weapons: Saber, Rapier, and Claymore
Saber, Chapter 1. This is the balanced starting blade. The review says it can block and parry, and that blocking gives recoverable grey health. Defend a hit, then stay active to recover that health instead of backing away.
Rapier, Chapter 3. Fast thrusts can stun enemies and reach Nephtoglobin weak spots. Its upgrade screen highlights parrying and weak-point breaking, but warns that blocking is poor. It suits players who want to answer attacks with a parry or keep pressure on one target.
Screenshot: Steam store page
Claymore, Chapter 6. This is the heavy option. The official overview calls it a slow, two-handed blade with very high impact; the review says its heavier hits work well against groups. Commit to the swing and give up the flexibility of a free second hand. Its pace favors a deliberate opening over frantic button presses.
Firearms: Pistol, Blunderbuss, and Musket
Pistol, Chapter 2. The review describes a five-shot magazine suited to medium range. Its first upgrade can add Nephtoglobin posture damage without spending ammunition. Use it to pressure a target before closing in, rather than as a replacement for melee.
Blunderbuss, Chapter 3. This two-shot firearm handles close quarters and short, heavy bursts. The review points to bosses and elite enemies as targets. Its small capacity makes each shot count: punish an opening or add pressure after a parry. It does not fill the Pistol's medium-range or Musket's long-range role.
Musket, Chapter 5. The official overview says it has more range and power than the Pistol. A review describes the bolt-action Musket as a long-range answer for heads and weak spots. Pick a target and take a considered shot rather than trying to match the smaller gun's speed.
Transmutations: Fire, Stasis, and Shield
Fire, Chapter 1. Fire sets enemies burning and can create an opening for a follow-up. The review also says it can burn web-like gates. The official overview places powers in the left hand, so Fire can complement a weapon instead of replacing it.
Screenshot: Steam store page
Stasis, Chapter 4. Stasis freezes a target for a heavy follow-up, according to the review. That interruption creates a safer beat. The reviewer used Fire for ordinary encounters and Stasis for elites and bosses, one reported setup rather than a rule for every run.
Shield, Chapter 8. Shield absorbs incoming damage and then releases a shockwave. The review also describes it as a way to cross poison areas and revisit blocked routes. It arrives later than the other listed powers, serving as both defense and a traversal key. The review says hits consume its Nephtoglobin, so the defensive effect is not free in combat.
The official overview video shows combat and powers together, including attacks, parries, counterattacks, and matching weapons to enemies. It also uses Transmutation for Grapple, which explains the terminology caveat above.
A player posting first-days impressions on Reddit wrote, “The Transmutations were probably my favorite part.” That is one player's view, not a ranking. For other game arsenals, see our Mortal Shell II weapons list, Blood West weapon categories, Tainted Grail gear guide, Kristala weapon guide, Lost Castle 2 weapon tier list, Sons of the Forest weapon guide, and Windrose combat guide.
Upgrade paths and material limits
Each category has its own material and cap. The launch guide says materials appear in the world and chests, with more for sale at the Abandoned Church. It reports enough Blade Materials for all melee caps, but fewer top-tier firearm and Transmutation parts. Those scarcity notes come from one guide, not a developer guarantee.
| Category | Material progression | Cap and reported supply |
|---|---|---|
| Melee | Crude at levels 2 to 4; Pure at 5 to 7; Distilled at 8 to 9; Quintessential at 10 | Level 10; enough Blade Materials for all three, according to PowerPyx |
| Firearms | Standard at levels 2 to 4; Superior at 5 to 7; Exquisite at 8 to 9; Masterwork at 10 | Level 10; enough parts for all three to reach level 9, with one Masterwork part reported |
| Transmutations | Two Crude at level 2, two Pure at 3, two Distilled at 4, one Quintessential at 5 | Level 5; enough for all three to reach level 4, with two final-tier parts reported |
Screenshot: Steam store page
You can experiment widely with blades, but the last firearm or Transmutation upgrade may ask you to commit. The guide lists Crude, Pure, Distilled, and Quintessential materials for blades and powers, then Standard, Superior, Exquisite, and Masterwork parts for firearms. If undecided, invest in a tool you already understand rather than upgrading all nine evenly.
Tips
- Match the opening. Saber and Pistol cover balanced close and medium-range play. Rapier and Musket reward timing or target choice; Claymore and Blunderbuss hit hardest when an opening appears.
- Separate blocking from parrying. Saber supports both, while the Rapier's upgrade text favors parrying and warns that blocking is weak.
- Plan rare materials. The guide reports enough Blade Materials for every melee cap, but one Masterwork Firearm Part and two final-tier Transmutation Materials.
- Use powers for routes too. Fire burns web-like gates; Shield helps cross poison and revisit blocked paths.
- Keep Grapple outside the upgrade count. The overview uses Transmutation for traversal, while the launch roster lists three upgradeable powers.
Frequently Asked Questions
What are the Valor Mortis weapons?
The upgrade roster lists Saber, Rapier, Claymore, Pistol, Blunderbuss, Musket, Fire, Stasis, and Shield, split across three categories.
How do I unlock the weapons?
They are required story pickups, from Saber and Fire in Chapter 1 to Shield in Chapter 8.
Which weapon is best for beginners?
The launch review calls Saber the most balanced melee weapon and says it blocks and parries. It is a reasonable default, though the sources do not establish a universal best choice.
Can you miss a weapon?
The completion guide says all nine are required during story progression, rather than optional hidden collectibles.
What do the weapon upgrades use?
Melee weapons use Blade Materials, firearms use Firearm Parts, and Transmutations use Transmutation Materials. Their caps are 10, 10, and 5.
Are upgrade materials unlimited?
The guide reports enough Blade Materials for every melee weapon, but fewer top-tier firearm and Transmutation parts. These are guide findings, not a developer statement.
Our take
We would keep the list descriptive. Saber and Pistol give a clear baseline, while the Rapier, Claymore, Blunderbuss, Musket, and three powers each answer a different kind of problem. The most actionable distinction is upgrade scarcity: the launch guide reports generous Blade Materials but limited final-tier firearm and power materials. Try each story unlock before spending rare parts, then invest where the tool's handling matches your habits. The sources here do not provide a shared ranking method, so a tier list would promise more certainty than they support.
How we checked this
Checked on launch day. We read the current launch-day completion guide, the AltChar review, the Italian launch guide, the official publisher's overview, and the unofficial fan database. The completion guide and review agree on a nine-entry roster; the Italian guide also lists the same names as mandatory campaign unlocks. We reviewed the official overview's storyboard frames and transcript sections on combat, Transmutations, upgrades, and Lanterns. The full video stream could not be fetched, so this is not a claim of uninterrupted playback or a playthrough. We also inspected each selected Steam screenshot after optimization. The sources do not establish a community-wide weapon ranking or developer-confirmed material totals.
References
- Valor Mortis on Steam
- PowerPyx launch trophy guide and roadmap
- AltChar launch review
- Lyrical Games Gameplay Overview press release
- Unofficial Valor Mortis DB weapon index
Related Reading
- Valor Mortis complete guide hub collects current coverage and stable game facts.
- Valor Mortis release date and platform guide has store availability and launch details.
- Valor Mortis demo status explains the retired demo and what changed.
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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