GuideValor Mortis
Valor Mortis bosses guide: all 10 story fights, in order
Ten main story fights, listed in campaign order with chapter locations, trophy labels, sourced mechanics, and clear evidence limits.
VerdictTwo guides confirm the roster; specific mechanics are documented for only four fights, and no item drops are verified.
Looking for the main story bosses in order? Two independent player guides list ten Valor Mortis bosses, and a dedicated fan wiki independently confirms the count. One More Level confirms General Lothaire's retail chapter placement. For wider game context, start with our Valor Mortis complete guide hub.

About the game
Valor Mortis
One More Level · Lyrical Games and One More Level
Spoiler note: This guide names every main story boss and gives chapter locations, trophy labels, and a few source-reported mechanics. It avoids story reveals beyond those encounter details.
TL;DR: The ten main fights are General Lothaire, The Iron Marshall, The Sphinx, The Slaughtermill, The Bride, Justicar Aurelius, Experiment 83, The Orphan, Nephtis Superioris, and The Entity. Lothaire's Chapter 1 appearance is a scripted loss, and the later Shrike meeting is not one of the ten boss defeats. Detailed attack notes are included only where fan guides describe them.
Valor Mortis bosses? (quick answer)
There are ten main story boss defeats, from General Lothaire in Chapter 2 to The Entity in Chapter 11. PowerPyx and Il Platinatore publish the same chapter sequence, while the dedicated Valor Mortis fan wiki independently lists ten names. One More Level confirms Lothaire's full-game placement; the detailed route and tactics below remain fan-sourced.
The count is for main story defeats: Lothaire's scripted opening loss is not a second kill, and the Shrike meeting trophy is not a boss defeat.
Key Takeaways
- The verified guide count is ten main story fights across the campaign chapters.
- Lothaire's opening encounter is at the end of Chapter 1: Revival, but the guides place his actual defeat in Chapter 2: Regroup.
- Chapter 7 contains two main fights in order: Justicar Aurelius, then Experiment 83.
- The checked tactical descriptions cover Lothaire, the Sphinx, the Slaughtermill, and Aurelius. They do not provide a moveset for every boss.
- The guides attach trophy names to defeats. I found no verified boss-specific item-drop list.
Step-by-Step
When checking the Valor Mortis bosses, use chapter labels and defeat count; a trophy page's display order alone may not show progression. These five checks keep the scripted opening fight and later Shrike meeting out of the main-boss total. The list also keeps the two Chapter 7 fights distinct.
1. Use the retail chapter sequence: The actual Lothaire victory is at the end of Chapter 2: Regroup. One More Level's development update confirms Chapter II; our demo removal explainer explains why the earlier demo layout differs. 2. Follow the numbered fights: Each entry gives a chapter and trophy label. Il Platinatore counts the main fights as required campaign encounters. 3. Keep both Chapter 7 fights in order: Justicar Aurelius is at Witch Hunt's start; Experiment 83 is at its end. 4. Leave the Shrike meeting outside the count: Birdwatcher is for meeting her after Experiment 83, not a main boss defeat. 5. Use trophies as progress checks: The guides do not provide a complete item-drop table, so do not infer loot from trophy names.
GODEEPER: The Valor Mortis guide hub collects the game's verified launch coverage and separates official facts from fan-guide reporting.
Screenshot: Steam store page. This shows a settlement for setting context, not a named boss arena.
Valor Mortis bosses 1 to 5: early story fights
The early route covers Lothaire's return, three chapter-ending fights, and The Bride at Chapter 6's start. Chapter and trophy labels are fan-sourced; specific mechanics appear only where the guides describe them. Use those labels as the reliable route through this half.
1. General Lothaire, the Eagle-Bearer
Where: end of Chapter 2: Regroup. Trophy: Torn Banner. The developer confirms the retail placement; PowerPyx says the Chapter 1: Revival encounter is an intended loss. Fan guides describe close and ranged attacks, extra armed arms, several phases, and reinforcements, but no exact timing or weakness chart.
2. The Iron Marshall
Where: end of Chapter 3: Rendezvous. Trophy: Ultima Ratio Regum. Both guides place him second, after Lothaire and before the Sphinx, but the pages checked do not describe his attack pattern. For separate examples of scoped progression rosters, see our Moonlighter 2 bosses guide and Mortal Shell II boss guide; they cover different games.
3. The Sphinx
Where: end of Chapter 4: Dark Descent. Trophy: Not a Cat Person. Both guides describe a four-legged creature whose movement changes by phase. CritViews mentions claws, tail, body-weight attacks, and a distance-closing jump; Il Platinatore says to watch its body movement. Neither gives exact dodge timing or damage values.
Screenshot: Steam store page. The image shows general combat against a uniformed enemy, not an identified boss.
4. The Slaughtermill
Where: end of Chapter 5: Crime. Trophy: Quixotry. Il Platinatore describes a windmill-shaped threat and advises keeping it in view, using firearms when it is outside sword range. The guide gives no numbered attack sequence or firearm damage threshold.
5. The Bride
Where: start of Chapter 6: Punishment. Trophy: My Dying Bride. The guides agree on the placement and trophy, but the pages checked do not describe a specific attack pattern.
Valor Mortis bosses 6 to 10: later story fights
The later route starts with Aurelius and Experiment 83 in Chapter 7, then continues to the final three named defeats. Two guides describe parts of Aurelius's fight; the other entries are supported mainly by chapter and trophy labels. Those chapter markers are the strongest verified locator for the later fights.
6. Justicar Aurelius
Where: start of Chapter 7: Witch Hunt. Trophy: True Oath. Fan guides describe a close sword duel with fast multi-hit strings; one also reports a later mutated phase with an infected arm and a ground impact. They do not give frame data or punish durations. Our Kristala combat guide and DinoBlade combat parry guide cover other games, not Valor Mortis.
7. Experiment 83
Where: end of Chapter 7: Witch Hunt, after Aurelius. Trophy: Lament of the Limbs. Both guides place Experiment 83 second in the chapter. Their checked pages do not give a specific attack pattern or weak point. The Shrike meeting follows, but is a separate story encounter.
GODEEPER: Our Valor Mortis demo update explains the chapter-layout difference that can make the opening Lothaire encounter confusing.
8. The Orphan
Where: end of Chapter 8: Blasphemy. Trophy: Coup de Grâce. The roster guides agree on the order and chapter; their checked entries do not describe a move set.
9. Nephtis Superioris
Where: end of Chapter 9: In Ruins. Trophy: Behemoth. PowerPyx identifies the ninth fight; Il Platinatore agrees on the chapter. The guides offer broad preparation advice, not a specific attack sequence.
10. The Entity
Where: Chapter 11: Reflection, at the stone door by Lantern Caverns > Ancient Lair. Trophy: In His Own Image. Both guides place this final fight in Reflection; neither gives a verified attack list. Our Valor Mortis release-date article covers launch context, not tactics.
Screenshot: Steam store page. This illustrates a general ability in combat, not a confirmed boss attack.
What do the Valor Mortis boss guides document about mechanics and drops?
For Valor Mortis bosses, chapter order and trophy labels are better documented than movesets. Guides give useful mechanics for only four: Lothaire, the Sphinx, the Slaughtermill, and Aurelius. The other entries stay at chapter and trophy level in the pages checked. That is where these sourced tactics stop.
The official gameplay overview gives broad combat context, not a boss index or a source for exact attack timing. Specific advice in the fan guides remains player reporting, not developer documentation.
I found no verified boss-specific item-drop table. The entries name trophies such as Torn Banner and Behemoth; those are completion labels, not evidence of loot drops.
One Reddit player with early review access wrote that there is “a late-game boss with a pretty rough difficulty spike.” The post does not name the fight, so this remains one player's experience, not a moveset report. See the original Reddit discussion.
Common mistakes when using the Valor Mortis boss list
Chapter labels prevent route confusion, but a trophy list is not automatically a campaign route. CritViews warns that its list follows trophy order, so check chapter-specific coverage when progression order matters. Five small checks keep the count and route clear.
- Counting the Chapter 1 Lothaire loss as a kill: the full-game fight is Chapter 2: Regroup; Chapter 1: Revival is the intended loss.
- Adding the Shrike as boss eleven: Birdwatcher is tied to meeting her after Experiment 83, not defeating a main boss.
- Combining the Chapter 7 fights: Aurelius comes first and Experiment 83 comes later in Witch Hunt.
- Reading trophy names as loot drops: the guides list defeat trophies; they do not verify a boss item-drop table.
- Using a trophy list alone for chapter order: check the chapter label in a progression guide before treating a list as a route.
For other games' roster formats, see our DinoBlade boss abilities guide, Lost Castle 2 boss guide, Valheim boss order guide, and Black Jacket boss guide. They are not Valor Mortis sources.
Our take
This guide's core is its chapter map. Two independent guides agree on the ten main story defeats, the dedicated fan wiki backs up the name count, and the developer independently confirms Lothaire's chapter placement.
Mechanics stay explicitly fan-sourced and limited to what the guides describe. That boundary keeps the roster useful without turning sparse evidence into pretend certainty.
Frequently Asked Questions
How many main bosses are in Valor Mortis? The checked boss guides agree on ten main story fights. This count follows the ten boss defeats in campaign order and keeps the Shrike meeting separate.
Who is the first boss in Valor Mortis? General Lothaire is the first main boss. The Chapter 1: Revival encounter is intended to end in defeat; the actual victory is at the end of Chapter 2: Regroup.
Is the Shrike one of the Valor Mortis bosses? No. The guides describe a meeting with the Shrike after Experiment 83 and associate it with Birdwatcher, an encounter trophy rather than a boss defeat.
Which two bosses are in Chapter 7? Justicar Aurelius comes first at the start of Witch Hunt. Experiment 83 follows at the end of the same chapter.
Are the Valor Mortis bosses in chapter order? Yes. PowerPyx and Il Platinatore give the main fights in campaign order, including two separate bosses during Chapter 7.
What does each Valor Mortis boss drop? The checked guides list trophy names for boss defeats, but I found no verified boss-specific item-drop table. Treat trophy names as completion rewards, not loot.
Where is the final boss in Valor Mortis? The Entity is the final main boss in Chapter 11: Reflection. PowerPyx places the fight at the stone door by Lantern Caverns, Ancient Lair.
Related Reading
- Valor Mortis complete guide hub: launch facts and related coverage.
- Valor Mortis demo removal explainer: the demo chapter difference.
- Valor Mortis release date guide: launch timing and platforms.
- Mortal Shell II boss guide: a different game's boss route.
References
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