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FeatureCONTROL Resonant

Is CONTROL Resonant Worth It? Sale, Deluxe and PC Specs

Players praise the combat and the bosses. The recent complaints are mostly about the open world and the writing, with performance a smaller share.

VerdictBuy the standard edition during the Steam sale if you want a single-player action RPG built around boss fights and a shape-shifting weapon, and you can ignore filler side missions. If you want the Deluxe extras, add the upgrade instead of buying the full Deluxe Edition. Wait if your PC sits near the minimum specs.

8 min readBy Finn CallowayLast reviewed

Is CONTROL Resonant worth it? Yes, if you want a single-player action game built on powers, boss fights and a weapon that changes shape mid-combo, and the Steam sale makes this the week to buy: $47.99, down from $59.99, until November 10. Steam players rate it Very Positive, with 92% of 4,198 reviews from the last 30 days positive, and the Metacritic critic score is 83. The real catch is the map. Even fans who love the fighting call a lot of the side content filler.

CONTROL Resonant: a lone figure stands on a rooftop beneath upside-down Manhattan skyscrapers in amber haze

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About the game

CONTROL Resonant

Remedy Entertainment · Remedy Entertainment

Reception

Steam user reviews, all languages
Very Positive
92% positive of 4,198 reviews
Checked on Steam

CONTROL Resonant: a lone figure stands on a rooftop beneath upside-down Manhattan skyscrapers in amber haze Image: Remedy Entertainment, Steam store screenshot

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CONTROL Resonant at a glance

What you're askingAnswer
Out sinceSeptember 24, 2026
PlatformsPS5, Xbox Series X|S, PC (Steam, Epic Games Store, and DRM-free on GOG since October 28), GeForce NOW
Made byRemedy Entertainment, co-financed by Annapurna Pictures
PlayersSingle-player only
Played the first Control?Not required
Best editionStandard, plus the Deluxe Upgrade if you want the extras
Still missingPhoto Mode, which Remedy expects sometime in November

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Do you need to play the first Control?

No. You play Dylan Faden, searching a warped, paranatural Manhattan for his missing sister, Jesse Faden, and Remedy's launch post is explicit: "You don't need to have played the original to begin Dylan's story." According to Remedy, close to 50% of players were new to CONTROL, and the game passed one million copies on October 15. Creative director Mikael Kasurinen's launch note sums up the effort in four words: "This took seven years."

Is the combat different enough from the first Control?

Yes, in how it plays. Dylan fights up close with the Aberrant, a weapon the Steam page describes switching between "bone-crunching blows with a two-handed hammer" and "the swift precision of dual-wielded blades". Hits build toward Falter, a stun that sets up an execution, and early fights were tough enough that the day-one hotfix cut enemy health and the hits needed to Falter most enemies. Twenty minutes into his first session, theRadBrad reads the tutorial line "dealing damage builds up the falter meter" and moments later says, "Yo, that was sick. The combat is already amazing."

Whether different means better splits fans of the original. A 34.9-hour reviewer "loved the first control" and thinks the sequel "improved on every aspect from the first one." A 35.4-hour reviewer who also loved Control says the opposite: "Combat gets incredibly boring after a few hours." We think the melee focus is the reason to buy, and the boss fights against named Resonants such as the Artist and the Dancer are where it gets its set pieces. If what you loved in the first game was the Oldest House and its hidden corners, as that second reviewer did, expect a bigger, more physical game.

Dylan swings a long weapon in a red arc at a twisted creature by a subway entrance Image: Remedy Entertainment, Steam store screenshot

Is the open world worth your time?

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Only in part, and you cannot skip it entirely. Even happy players flag it. A player with 51.5 hours finds "a lot of the side content feels a little too Ubisoft open world for my taste, but if you stick to the main story, this is a truly unique, fantastic game." Another, at 42.5 hours, lists "fetch quests, repeating mini missions" and still calls the game "incredible".

The catch is levels. Remedy's own patch notes tell players that "if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!" One 10.5-hour negative reviewer describes exactly that trap: reaching main missions "underleveled given side missions and exploration are just tedious". Assist Mode is the way out, since it lets you turn down incoming damage and enemy aggression instead of grinding.

We also read the 10 most recent English negative reviews on Steam, posted November 5 and 6. That is a small sample, not a survey. Two are mainly about performance: a 1.5-hour player who quit over "constant stuttering and cutting out audio during cut scenes", and a 1.4-hour player calling it "unoptimized" on an RTX 5080. The rest are about the game itself, from "The open world does nothing for the game really" (the disappointed Control fan above) to "the lack of guidance and a poor map" and "the writing is so bad" (9.8 hours, from someone who calls the gameplay "amazing, fluid, satisfying").

Our read: for players who stay with it, the sale price looks like good value. The three positive reviewers quoted here each have more than 30 hours on record, well under two dollars an hour. That comes from three people who liked the game, though, and several negative reviewers stopped between half an hour and 2.8 hours in. So the first couple of hours decide it. If the combat clicks by then, play the main story and let Assist Mode ease the damage rather than clearing every map marker. If it has not clicked, the side content will not change your mind.

Can your PC run it?

Steam lists these requirements:

PartMinimumRecommended
CPUIntel i5-8500 / AMD Ryzen 5 3500Intel i7-10700 / AMD Ryzen 7 3700X
Memory16 GB RAM16 GB RAM
GPUGeForce GTX 1070 / Radeon RX 5600 XT / Intel Arc A580GeForce RTX 3060 Ti / Radeon RX 6700 XT / Intel Arc B580
Storage120 GB, SSD required120 GB, SSD required

Update 1.4.0, released October 1, added "Several specific performance optimizations, mainly targeting PC minimum and recommended specs", and AMD has an optional driver that fixes "several game crashes". Remedy reports praise for how the game scales across PC hardware, yet the stutter reports above show results vary by machine.

Dylan runs along a steel girder toward a spinning ring of yellow taxis Image: Remedy Entertainment, Steam store screenshot

Standard or Deluxe Edition?

The Deluxe extras are an AWE Mission Outfit, a digital artbook, the soundtrack, an Untapped Artifact (Wallet) and a Starter Resource Bundle. None of that is a mission or an area. If you want them anyway, do not buy the full Digital Deluxe Edition on Steam: it is $69.99 and not part of the sale. The Deluxe Upgrade is $10, or $8 during the sale, so the discounted base game plus the upgrade comes to $55.99, the same as Xbox's discounted Digital Deluxe Edition at the time of writing.

What has changed since launch

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New Game+ at launch let you beat the game only once more. That October update added New Game++, with no limit on the number of runs, and trimmed combat in the Unknown Zone area by 10% to 15%. Photo Mode is still missing, and nothing about it had appeared in the Steam news feed by November 7.

Our take

Two kinds of players should hold off. If your PC is closer to the minimum column than the recommended one, wait for more performance patches and for reviews from players on similar hardware; a missed sale costs less than a game that stutters through its cutscenes. If you take a lot of screenshots, Remedy only says it expects "to release Photo Mode sometime in November", so it may land after the discount ends and you would be buying before you can try it. On PS5, where the spec question does not apply, users rate it 4.7 out of 5 on average, according to Remedy. If you end up waiting past the discount, our Steam sale calendar lists the next seasonal sale dates.

How we checked this

Nobody at GameBrief has played CONTROL Resonant for this article. The gameplay details come from Remedy's Steam page and patch notes, Steam user reviews, and the auto-captions of theRadBrad's first playthrough video (Part 1). We also read Remedy's Steam announcements, its October 15 press release and Q3 2026 business review, the Steam, Xbox and GOG store pages, Metacritic, and recent Steam user reviews on November 7, 2026. Prices are US store prices on that date.

References

Topicscontrol-resonantremedy-entertainmentaction-rpgworth-itsteam-sale2026

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About the author

Finn Calloway

Action & Design Desk

GameBrief's byline for platformers, horror and action games. Dry, short paragraphs, strong opinions about tutorials and boss design.

  • Action, platformers and horror
  • Tutorials, onboarding, boss design
  • Sources listed per article
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.