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18 posts with this tag.

Sunderfolk Rogue guide: C tier for most players, technically powerful for experienced ones. Stealth, flanking mechanics, and when the class clicks.
· 7 min read

Sunderfolk Ranger guide: A tier ranged damage and traps. How to maintain distance, what to target first, and when Ranger beats Berserker for solo runs.
· 7 min read

Sunderfolk Pyromancer guide: fire spread hits multiple enemies but the class dies fast. Correct positioning, frontline requirements, and when to skip it.
· 7 min read

Sunderfolk Arcanist guide: teleport repositions enemies and allies. Pull combos, solo vs party builds, and why patch 2.0 changed Arcanist's ceiling.
· 7 min read

ARC Raiders augments guide: Combat, Looting, and Tactical frames explained, the best Mark III picks, and how backpack, weight, and shield trade off.
· 9 min read

Rune Dice relics guide covering best relic picks, build priority by class, and the Amplify plus Gravity combo that one-shots floor bosses. Updated 2026.
· 8 min read

Sunderfolk Vanguard guide: the Update 2.0 retaliation tank with Grit passive. Counters 2 damage per hit. Best builds, party roles, and positioning tips.
· 7 min read

Windrose talent tree: 14 skill points, 3 branches, one commitment at level 10. Combat wins for Swamps, survival for solo play. Build priorities inside.
· 9 min read

DRG Rogue Core team compositions: which Reclaimers to bring, how pick order affects Enhancement pools, and why Falconer is in every squad worth running.
· 9 min read

Murim Survival builds guide: the three core archetypes that hold up in Ascension mode, which equipment items matter, and how mastery directs each path.
· 9 min read

Gambonanza best builds: Economic Loop, Clone Chain, Reserve Sniper archetypes with Piece Wheels timing, tile synergies, and shop spend order explained.
· 9 min read

Farever builds guide: best class for every co-op role, optimal 4-player team comp, and which passives to stack first. 2026 Shiro Games EA guide.
· 9 min read