Complete guide33 Immortals
33 Immortals Complete Guide: Realms, Builds, and Co-op Tips
33 Immortals complete guide: all seven GameBrief guides in one hub, covering the three realms, weapon builds, Dark Woods progression, and achievements.
This 33 Immortals complete guide pulls together every guide GameBrief has published about Thunder Lotus's 33-player co-op roguelite, from the 1.0 launch through achievements, builds, progression, and co-op strategy. 33 Immortals sends up to 33 condemned souls through three realms drawn from Dante's Divine Comedy, narrowing the group at each stage until the last 11 face the final boss in Paradiso.

About the game
33 Immortals
Updated 2026-10-15: Removed the old review score; the hub now quotes the review's current verdict. Price and Steam figures are from the October 5 check: $8.93, 40% off its $14.89 list price, 2,384 all-language reviews, latest official patch 1.1.1.

Thunder Lotus, the Montreal studio behind Spiritfarer, shipped 1.0 on June 10, 2026, on Steam and Epic Games Store, with Xbox following a day later. The current build has three realms, 8 weapons, 6 relic Paths, the Dark Woods progression hub, the optional Fate system, and exactly 33 achievements. The latest official Steam build is 1.1.1.14541, released in the September 9 Hotfix 1.1.1.
TL;DR: 33 Immortals is Thunder Lotus's 33-player co-op roguelite, currently $8.93 on Steam at 40% off its $14.89 list price after 1.0 launched June 10, 2026. Three realms (Inferno, Purgatorio, Paradiso) narrow the group from 33 to 22 to 11. Co-Strike is the core cooperative mechanic and needs no voice chat. 8 weapons, 6 relic Paths, 33 achievements, Dark Woods progression, and the optional Fate system round out the systems this hub links to in full.
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Key takeaways
- Developer: Thunder Lotus (the Montreal studio behind Spiritfarer), published with Kepler Ghost. 1.0 launched June 10, 2026 on Steam and Epic Games Store; Xbox followed June 11 after a brief certification delay
- Three realms in sequence: Inferno (33 players), Purgatorio (22), Paradiso (11). Co-Strike, the core cooperative mechanic, needs no voice chat
- Price: launched at $9.97 with a 33% introductory discount; Steam currently lists $8.93 at 40% off its $14.89 list price
- Steam reviews: Mostly Positive across 2,384 all-language reviews (1,717 positive, 667 negative)
- 8 weapons themed on Dante's sins and virtues; 6 relic Paths (Honor, Malice, Unity, Vainglory, Revenge, Mercy) drive build coherence
- Run power comes from Dust, Relics, weapon upgrades, and Co-op Powers; permanent progression lives in the Dark Woods hub, with the optional Fate reset layered on after 1.0
- Exactly 33 achievements, matching the game's central theme. Nothing is permanently missable
- GameBrief's review verdict: "33 Immortals nails one genuinely new idea, but it needs a crowd."
- 33 Immortals Achievements Guide: How to Get All 33: every achievement by category, and which ones need a coordinated group
- 33 Immortals Progression Guide: Best Unlock Order 2026: the Dark Woods hub currency costs and the priority order experienced players use
What is 33 Immortals?
33 Immortals is a co-op action roguelite from Thunder Lotus where up to 33 players fight through three realms based on Dante's Divine Comedy. The group narrows at each stage (33 in Inferno, 22 in Purgatorio, 11 in Paradiso), and the central Co-Strike mechanic rewards players who land hits on the same enemy at the same time, no voice chat required. It launched out of Early Access into 1.0 on June 10, 2026; Steam currently lists the game at $8.93, 40% off its $14.89 list price, and the Xbox and Game Pass Day One release followed on June 11.
The official Steam description sums up the pitch directly: "Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side." That's the whole design in one sentence. Nearly every system, from Co-Strike to Dust generation to the emote wheel, exists to make a lobby full of strangers function like an actual team.
1.0 launch: the three realms
Thunder Lotus put 33 Immortals into Early Access in March 2025 and spent 15 months tuning balance and adding content before 1.0 shipped the final boss encounter, new weapon and enemy balance across all three realms, and additional character customization options.
The structure is fixed and sequential. Everyone starts together in Inferno, the loudest and most forgiving realm, where the full 33-player group learns Co-Strike, the emote system, and how bone shrines work as recovery points. 22 players survive into Purgatorio, where encounters tighten and the group that stuck together in Inferno starts to show its advantage. The last 11 reach Paradiso, the final realm added at 1.0, where boss fights layer in puzzle mechanics that require coordinated group actions rather than raw damage. A scattered group that ignores the fight cues will fail regardless of individual build strength.
The Xbox and Game Pass version was delayed a day past the June 10 Steam and Epic launch due to certification issues, then followed on June 11. Players who worked through the Steam demo before 1.0 can carry their save forward. Fifteen months is a long Early Access run for a game this scoped, and it shows in how tightly Paradiso's puzzle mechanics tie back to Inferno's Co-Strike fundamentals, even if the enemy roster across all three realms is still thinner than a full 1.0 launch usually gets away with.
Character builds
There's no class selection in 33 Immortals and no stat allocation at the start of a run. Your build emerges from three decisions made across the run and the Dark Woods: which of the 8 weapons you commit to, which relics you collect from the 6 relic Paths, and which permanent perks you equip and upgrade.
The 8 weapons split across a wide range of playstyles: Bow of Hope is the safest ranged starter, Sword of Justice tanks through a Guard block and an invulnerable counter, Daggers of Greed reward hit-and-run timing through a Greed meter, Glaive of Temperance is a technical two-hitbox mid-range pick, Crossbows of Pride reward precise rapid-fire attacks, Staff of Sloth is a support weapon built around slows and splash damage, Hooks of Gluttony is a mobile aggressive tank, and Scepter of Charity, the newest weapon, was added alongside Paradiso at 1.0 and inflicts a Blind debuff at mid-to-long range.
Relics are separate from weapon choice and come from 6 Paths: Honor (Inner Fire damage and damage reduction), Malice (Critical Hits), Unity (Co-op power orbs), Vainglory (homing missiles), Revenge (damage blasts), and Mercy (healing orbs). Committing to one or two Paths that suit your weapon outperforms spreading drops across all six.
In-run power is separate from permanent perks. Enemies drop Dust, which fills the Dust Vial; a Dust Shrine then lets you raise Attack, Vitality, or Empathy. Permanent Perks are equipped and upgraded with Dante in the Dark Woods, up to rank V, and their current cost table totals 1,175 Eternal Shards plus 4 Paragons per perk. Because the player pool narrows from 33 in Inferno to 11 in Paradiso, effects that depend on nearby players are strongest early and weaker late. The full weapon-by-weapon breakdown, plus how to plan a build across all three realms, is in the 33 Immortals builds guide.
Progression and unlocks
33 Immortals has temporary run power and permanent progression, so it's worth keeping the currencies distinct. During a Journey, enemies drop Dust that fills the Dust Vial, and Dust Shrines convert it into Attack, Vitality, or Empathy; Relics, weapon upgrades, and Co-op Powers also belong to the run. The Dark Woods hub is where permanent progression lives, managed by Dante between runs and funded by Eternal Shards and Paragons. Update 1.1 added the optional Fate system, which can reset selected meta-progression after defeating Wrath of God with the Crown of Immortality equipped while preserving currencies, cosmetics, the Archive, and the Compendium.
Maxing a single Dark Woods perk from rank I to rank V costs 1,175 Shards plus 4 Paragons. Perk slots get more expensive as you unlock more of them: slot 2 is 100 Shards, slot 3 is 300, slot 4 is 500 Shards plus 3 Paragons, slot 5 is 1,000 Shards plus 5 Paragons, and slot 6 is 1,500 Shards plus 10 Paragons, for 3,400 Shards and 18 Paragons total across all six.
The community-tested unlock order front-loads economy before combat: Renewal of Dust first (it increases Dust income from defeated enemies), then slot 2, then Rejuvenated Vigor (better Rare and Epic relic odds), then slot 3 and Empyreal Deceptiveness (damage reduction), then slot 4 and Astute Erudite (Co-op Power generation), with Merciful Contemplation (survivability) added after those four. Alongside the currency grind, Feat levels track weapon mastery, boss kills, elite defeats, cooperative actions, chest openings, and exploration, and unlock further hub options. The full cost table and a run-by-run plan for your first ten runs are in the 33 Immortals progression guide.
Co-op guide
Coordinating with 32 strangers who share no voice channel is a different problem than organizing a 4-person squad, and 33 Immortals solves it through a handful of specific habits rather than raw skill.
Positioning matters more than territory. Co-Strike needs two players hitting the same target at once, so a player who scouts ahead or clears isolated pockets is quietly costing the whole group opportunities to build its current damage bonus. Revive timing is the second core skill: reviving mid-fight usually just creates a second downed player, while waiting until the immediate area is clear is faster and safer, a distinction that matters even more in Paradiso's smaller 11-player groups. Ascension battles, the simultaneous boss fights that determine how many players carry into the next realm, are the highest-leverage decision in a run: reinforcing whichever fight is losing players beats teleporting to the nearest or first-available one every time.
The emote wheel covers the rest of the coordination that voice chat would otherwise handle: marking sigils and secret chambers before entering alone, tagging Lucido creatures (the community's name for special high-value enemies) so the group can converge, and signaling which ascension fight you're heading to before you teleport. None of this requires a premade squad. The 33 Immortals co-op guide has the full 8-tip breakdown, including how weapon themes affect group cohesion.
Achievements
33 Immortals has exactly 33 achievements, a deliberate echo of the game's central number. They split into four rough categories: run completion milestones (clearing Inferno, surviving to Purgatorio, reaching Paradiso), co-op mechanics (Co-Strike counts, Co-op Power usage, group survival outcomes), progression unlocks (Paragon tier milestones, weapon theme mastery, Dust economy benchmarks), and realm-specific conditions tied to Paradiso boss encounters.
The hardest tier by a wide margin is the Paradiso boss encounter achievements, both because reaching the third realm at all requires surviving as one of the last 11 players, and because the specific conditions require coordinated group actions rather than raw damage. None of the 33 are permanently missable, since runs reset indefinitely, but co-op achievements specifically can't be farmed solo. Players who consistently reach Paradiso report completing the full list in roughly 20 to 40 hours. The category-by-category breakdown, including exactly how to farm the Paradiso-specific conditions, is in the 33 Immortals achievements guide.
Beginner tips
New players tend to lose their first few Inferno runs for the same reasons: running ahead of the group, spending Dust on damage before Dust income, and ascending into the first available fight instead of the one that's actually struggling.
The fix starts before you queue: open the in-game Compendium, since the tutorial covers basics but skips the nuance of Co-Strike, emotes, and ascension battles. Once in a run, stay close to the cluster of players rather than clearing side chambers alone, equip the Renewal of Dust perk before queuing if you have it, stop at bone shrines to heal instead of rushing past them, and never ascend on reflex, check which battle needs reinforcement first. In Paradiso specifically, read the boss mechanics before attacking; piling on damage without addressing the coordination requirement is how otherwise-strong groups wipe at the final hurdle. The full 9-tip list, with a step-by-step walkthrough of a first Inferno run, is in the 33 Immortals beginner guide.
Is 33 Immortals worth playing?
GameBrief's review verdict: "33 Immortals nails one genuinely new idea, but it needs a crowd. Steam reviewers now warn that thin lobbies make the later bosses hard to reach without a group."
What works: Co-Strike rewards coordinated play without ever requiring voice chat, the 33-player scale is genuinely unlike anything else currently in the roguelite genre, and the three narrowing realms create real structural tension rather than being flavor text. At $14.89, the game reads as a single well-executed idea rather than an attempt at a genre-defining, 40-hour experience, which makes the price feel fair even where content is thin.
If you are deciding where to begin, use the beginner guide for the first Inferno runs and the co-op guide for the signals that keep a public group together.
What holds it back: solo play strips out almost everything that makes the design work, since Co-Strike has nothing to trigger and the realm-narrowing dynamic loses meaning without a real crowd. Enemy and boss variety within each realm is thin for a full 1.0 release, and the Dust economy and perk interactions are left almost entirely unexplained by the in-game tutorial, a gap several of the guides on this hub exist specifically to fill. Steam's current all-language snapshot is Mostly Positive: 1,717 positive and 667 negative reviews out of 2,384 total. The full pros, cons, and gameplay breakdown are in the 33 Immortals review.
All 33 Immortals guides
- 33 Immortals Beginner Guide: 9 Tips for Your First Runs: Co-Strike, Dust perks, and the habits that separate a smooth first run from a wipe.
- 33 Immortals Co-op Guide: 8 Tips for Better Team Play: positioning, revive timing, ascension coordination, and playing well with strangers.
- 33 Immortals Builds Guide: Weapon Themes and Perk Trees: all 8 weapons, the 6 relic Paths, and how Paragon scarcity should shape your perk choices.
- 33 Immortals Progression Guide: Best Unlock Order 2026: Eternal Shards and Paragon costs for the Dark Woods hub, and the priority unlock order.
- 33 Immortals Achievements Guide: How to Get All 33: all 33 achievements by category, and which ones need a coordinated group to finish.
- 33 Immortals Review: Co-op Roguelite Worth Playing 2026: the full verdict, including where the 1.0 release still comes up short.
Frequently Asked Questions
What is 33 Immortals? 33 Immortals is a co-op action roguelite from Thunder Lotus where up to 33 players fight through three realms drawn from Dante's Divine Comedy. The group narrows from 33 in Inferno to 22 in Purgatorio to 11 in Paradiso. It launched into 1.0 on Steam and Epic Games Store on June 10, 2026.
How many players does a 33 Immortals run start with? Up to 33 players join a single run, queued solo or with up to 4 friends while matchmaking fills the rest instantly. The group narrows as it progresses: 33 in Inferno, 22 in Purgatorio, and 11 by Paradiso.
How many achievements does 33 Immortals have? Exactly 33, deliberately matching the game's central theme. They span run completions, Co-Strike and cooperative milestones, Dark Woods progression unlocks, and Paradiso-specific boss conditions. Nothing is permanently missable since runs can be repeated indefinitely.
How many weapons are in 33 Immortals? 8 weapons total, each themed around one of Dante's sins or virtues, from the beginner-friendly Bow of Hope to Scepter of Charity, added with the Paradiso realm at 1.0. Relics come from 6 separate Paths and aren't tied to weapon choice.
Is 33 Immortals worth buying? Yes if you play with a crowd. Steam currently lists it at $8.93, 40% off the $14.89 list price. The 33-player Co-Strike format is genuinely novel, but solo runs strip out most of what makes the game work, and enemy variety is thin for a 1.0 release.
Do you need voice chat to play 33 Immortals? No. Thunder Lotus built coordination around emotes, pings, and the Co-Strike mechanic, and community accounts confirm it works even with strangers in public lobbies. Marking sigils, Lucido creatures, and ascension battles covers most of what a group needs.
Can you play 33 Immortals solo? Yes, but the game is built around group play. Co-Strike has nothing to trigger without other players nearby, cooperative systems have less to trigger, and the 33-to-11 realm narrowing loses its meaning without a real crowd around you.
References
- 33 Immortals on Steam: official store page, current price, and full feature list
- Thunder Lotus Games: developer studio page for 33 Immortals
- 33 Immortals 1.0 update notes, Thunder Lotus: official patch notes for the 1.0 launch
- 33 Immortals 1.1 update notes, Thunder Lotus: official Fate, progression, and balance update notes
- 33 Immortals 1.1.1 hotfix, Thunder Lotus: official latest Steam patch notes checked on October 5, 2026
- Official 1.0 Launch Trailer on YouTube: Thunder Lotus's official channel
- r/33Immortals on Reddit: community subreddit where several tips across this hub's guides were sourced
About the author
Systems & Economy Desk
GameBrief's byline for roguelikes, strategy and simulation. Reads patch notes, wiki tables and Steam stats and puts the numbers on the page.
- Roguelikes, strategy and simulation
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